Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
I_EVOLUTION_I
Awilix
Level 142
God Stats
10W - 21L
1,412 SR
Queue Stats
700W - 733L
1,416 Elo+
Solo
Olorun
Olorun
RAIDERKILLER67
Olorun
Level 123
God Stats
12W - 2L
1,711 SR
Queue Stats
270W - 255L
1,433 Elo+
Solo
Geb
Geb
UndeadWxlf
Geb
Level 80
God Stats
7W - 6L
1,546 SR
Queue Stats
50W - 50L
1,504 Elo+
Solo
Medusa
Medusa
vampiresage7
Medusa
Level 129
God Stats
8W - 6L
1,474 SR
Queue Stats
319W - 309L
1,449 Elo+
Solo
Team Averages
Level 122
1,529 SR
1,460 Elo+

VS

Team Averages
Level 89
1,473 SR
1,463 Elo+
Janus
Janus
JustVibing5932
Janus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 166L
1,504 Elo+
Solo
Chiron
Chiron
Kingangel1420
Chiron
Level 59
God Stats
30W - 50L
1,485 SR
Queue Stats
195W - 234L
1,407 Elo+
Party 2
Erlang Shen
Erlang Shen
PA_Laser
Erlang Shen
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,490 Elo+
Party 1
Bacchus
Bacchus
Senpai_Kira
Bacchus
Level 97
God Stats
5W - 8L
1,509 SR
Queue Stats
113W - 132L
1,440 Elo+
Party 2
King Arthur
King Arthur
WillFTK
King Arthur
Level 86
God Stats
11W - 23L
1,371 SR
Queue Stats
47W - 57L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 0 / 5
6,828
621
5,657
5,073
2,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 1
6,837
622
2,170
4,751
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 1 / 3
7,202
655
4,272
4,686
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 4
5,104
464
3,514
5,923
3,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
9
1 / 2 / 5
5,546
504
5,484
5,350
1,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,352
487
1,074
4,451
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 2
5,577
507
4,047
5,235
1,407
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
PA_Laser
Erlang Shen
10
0 / 3 / 2
5,795
527
3,218
7,668
3,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Senpai_Kira
Bacchus
8
2 / 3 / 2
5,307
482
3,246
8,428
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
WillFTK
King Arthur
9
1 / 3 / 0
5,542
504
1,425
6,135
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
5
5
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
5
6.5
W
3
1
1
3.5
L
0
4
1
0.13
L
2
2
2
1.5
L
Erlang Shen
PA_Laser
Erlang Shen
0
3
2
0.33
W
6
1
3
7.5
L
Bacchus
Senpai_Kira
Bacchus
2
3
2
1
W
1
1
4
3
L
King Arthur
WillFTK
King Arthur
1
3
0
0.33
W
Medusa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,097
Damage
13,010
25,783
Taken
31,917
11,823
Mitigated
16,098
10,804
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,657
601
0
4,020
5,073
2,991
842
405
4,496
37,945
0
W
2,170
756
0
2,494
4,751
1,361
0
0
4,715
0
41,902
L
1,074
49
0
940
4,451
1,362
0
2,482
1,969
27,746
0
L
4,047
1,587
247
1,722
5,235
1,407
107
1,561
3,544
0
24,500
L
Erlang Shen
PA_Laser
Erlang Shen
3,218
1,503
0
3,063
7,668
3,848
920
1,904
5,764
0
37,436
W
4,272
2,540
0
1,832
4,686
1,981
988
437
4,177
34,039
4,140
L
Bacchus
Senpai_Kira
Bacchus
3,246
938
0
1,616
8,428
6,068
0
2,902
5,200
10,156
0
W
3,514
738
0
774
5,923
3,980
420
2,028
3,865
15,942
0
L
King Arthur
WillFTK
King Arthur
1,425
249
0
1,009
6,135
3,413
190
3,534
2,601
0
22,765
W
Medusa
5,484
3,071
0
1,684
5,350
1,510
203
1,318
4,032
0
26,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,517
Gold Earned
27,573
313
Minions Killed
243
0
Camps Cleared
0
1,093,487
Distance Traveled
1,055,778
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,828
621
70
6
0
224,231
5
W
Awilix
6,837
622
86
8
0
251,576
3
L
Janus
5,352
487
49
4
0
188,805
2
L
Chiron
5,577
507
48
4
0
206,279
1
L
Erlang Shen
5,795
527
80
7
0
243,292
4
W
Olorun
7,202
655
84
8
0
200,156
4
L
Bacchus
5,307
482
16
1
0
191,566
1
W
Geb
5,104
464
24
2
0
205,593
5
L
King Arthur
5,542
504
50
5
0
225,836
2
W
Medusa
5,546
504
49
4
0
211,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role