Player Matchup

Arachne
Arachne
Cris_alh
Arachne
Level 66
God Stats
22W - 21L
1,532 SR
Queue Stats
94W - 146L
1,427 Elo+
Party 1
Izanami
Izanami
XXXXvictimaXXXX
Izanami
Level 46
God Stats
27W - 19L
1,530 SR
Queue Stats
73W - 124L
1,402 Elo+
Party 1
Guan Yu
Guan Yu
alexblanco11__
Guan Yu
Level 18
God Stats
9W - 22L
1,346 SR
Queue Stats
12W - 29L
1,279 Elo+
Party 1
Fafnir
Fafnir
erickvilla123123
Fafnir
Level 41
God Stats
22W - 19L
1,592 SR
Queue Stats
66W - 96L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
king_alvaro28
Kukulkan
Level 60
God Stats
4W - 8L
1,383 SR
Queue Stats
98W - 141L
1,455 Elo+
Party 1
Team Averages
Level 46
1,476 SR
1,398 Elo+

VS

Team Averages
Level 85
1,484 SR
1,433 Elo+
Da Ji
Da Ji
DRFFLO
Da Ji
Level 128
God Stats
4W - 4L
1,499 SR
Queue Stats
249W - 251L
1,406 Elo+
Party 2
Ymir
Ymir
Fenny_7z
Ymir
Level 105
God Stats
5W - 1L
1,717 SR
Queue Stats
129W - 141L
1,469 Elo+
Party 3
Vamana
Vamana
KuuSyy-EU
Vamana
Level 126
God Stats
4W - 6L
1,445 SR
Queue Stats
172W - 167L
1,450 Elo+
Party 3
Apollo
Apollo
LadobleR84
Apollo
Level 45
God Stats
18W - 18L
1,415 SR
Queue Stats
71W - 84L
1,407 Elo+
Party 3
Merlin
Merlin
RL76370
Merlin
Level 23
God Stats
2W - 3L
1,343 SR
Queue Stats
22W - 21L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cris_alh
Arachne
13
5 / 6 / 0
7,562
540
8,253
12,302
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 8 / 0
6,958
497
10,413
12,628
4,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 0
6,108
436
650
6,697
6,167
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 3 / 3
7,131
509
2,848
15,216
15,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
king_alvaro28
Kukulkan
11
0 / 6 / 1
6,785
485
4,302
8,655
3,007
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DRFFLO
Da Ji
13
7 / 4 / 4
8,119
580
11,041
11,520
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
5 / 0 / 7
8,930
638
7,502
11,483
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
KuuSyy-EU
Vamana
15
6 / 0 / 5
9,081
649
7,645
9,365
8,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
LadobleR84
Apollo
13
5 / 3 / 7
8,312
594
8,785
7,428
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
RL76370
Merlin
13
3 / 2 / 2
7,795
557
6,142
6,864
2,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
9
Kills
26
26
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cris_alh
Arachne
5
6
0
0.83
W
Da Ji
DRFFLO
Da Ji
7
4
4
2.25
W
Ymir
5
0
7
8.5
W
Vamana
KuuSyy-EU
Vamana
6
0
5
8.5
W
Apollo
LadobleR84
Apollo
5
3
7
2.83
W
Merlin
RL76370
Merlin
3
2
2
2
L
3
8
0
0.38
L
0
3
0
0
L
1
3
3
0.83
L
Kukulkan
king_alvaro28
Kukulkan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,466
Damage
41,115
55,498
Taken
46,660
34,506
Mitigated
28,963
11,770
Healing
15,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cris_alh
Arachne
8,253
5,486
0
2,816
12,302
5,278
0
2,300
9,797
0
46,298
W
Da Ji
DRFFLO
Da Ji
11,041
3,188
379
4,845
11,520
4,482
0
470
11,050
0
40,725
W
Ymir
7,502
2,288
0
3,783
11,483
10,447
465
1,949
9,534
37,269
0
W
Vamana
KuuSyy-EU
Vamana
7,645
1,882
0
3,475
9,365
8,859
340
1,112
8,253
0
49,851
W
Apollo
LadobleR84
Apollo
8,785
6,753
0
1,457
7,428
2,777
2,640
1,218
6,210
0
50,086
W
Merlin
RL76370
Merlin
6,142
693
153
1,729
6,864
2,398
341
2,401
4,463
44,054
0
L
10,413
8,027
653
1,061
12,628
4,314
0
3,283
9,253
0
60,056
L
650
52
42
1,309
6,697
6,167
538
0
6,304
0
22,643
L
2,848
1,301
456
4,136
15,216
15,740
16
3,943
11,189
9,616
0
L
Kukulkan
king_alvaro28
Kukulkan
4,302
656
0
1,297
8,655
3,007
50
4,118
4,407
40,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
42,237
340
Minions Killed
395
0
Camps Cleared
0
1,260,130
Distance Traveled
1,392,754
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,562
540
81
6
0
266,878
2
W
Da Ji
8,119
580
65
5
0
302,850
3
W
Ymir
8,930
638
54
4
0
273,133
2
W
Vamana
9,081
649
100
7
0
299,121
3
W
Apollo
8,312
594
90
6
0
270,969
3
W
Merlin
7,795
557
86
6
0
246,681
3
L
Izanami
6,958
497
105
8
0
218,882
0
L
Guan Yu
6,108
436
50
4
0
264,747
3
L
Fafnir
7,131
509
8
1
0
277,430
0
L
Kukulkan
6,785
485
96
7
0
232,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role