Player Matchup

Ymir
Ymir
Coalmiller
Ymir
Level 49
God Stats
5W - 0L
1,542 SR
Queue Stats
24W - 17L
1,492 Elo+
Party 1
Awilix
Awilix
Rakan55
Awilix
Level 82
God Stats
11W - 8L
1,587 SR
Queue Stats
162W - 108L
1,559 Elo+
Party 1
Sol
Sol
TMLPixel
Sol
Level 48
God Stats
1W - 0L
1,619 SR
Queue Stats
13W - 18L
1,324 Elo+
Party 1
Mulan
Mulan
TheGubbernator
Mulan
Level 86
God Stats
6W - 4L
1,468 SR
Queue Stats
14W - 20L
1,305 Elo+
Party 1
Neith
Neith
qje09
Neith
Level 105
God Stats
9W - 8L
1,528 SR
Queue Stats
306W - 367L
1,378 Elo+
Solo
Team Averages
Level 74
1,549 SR
1,412 Elo+

VS

Team Averages
Level 70
1,579 SR
1,523 Elo+
Apollo
Apollo
JonaiTTV
Apollo
Level 129
God Stats
2W - 1L
1,607 SR
Queue Stats
27W - 20L
1,610 Elo+
Party 2
Guan Yu
Guan Yu
asapchambers
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,641 Elo+
Party 2
Ymir
Ymir
slayerkiller93
Ymir
Level 24
God Stats
1W - 3L
1,807 SR
Queue Stats
26W - 23L
1,485 Elo+
Party 3
Baron Samedi
Baron Samedi
warrior_RN-49
Baron Samedi
Level 116
God Stats
5W - 4L
1,634 SR
Queue Stats
305W - 313L
1,431 Elo+
Party 3
Thanatos
Thanatos
xToxic Dreamzx
Thanatos
Level 65
God Stats
3W - 6L
1,349 SR
Queue Stats
116W - 133L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
9,510
476
6,860
15,403
13,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
Rakan55
Awilix
18
8 / 2 / 7
11,630
582
14,795
15,447
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 4 / 4
9,731
487
9,823
15,432
4,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 1 / 9
11,285
564
16,088
16,398
14,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
qje09
Neith
16
4 / 7 / 6
10,264
513
11,045
10,854
3,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JonaiTTV
Apollo
17
10 / 6 / 4
11,131
557
16,089
18,688
6,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
asapchambers
Guan Yu
13
0 / 6 / 6
8,173
409
4,744
14,675
10,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 6 / 8
9,172
459
8,871
20,684
22,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
warrior_RN-49
Baron Samedi
13
3 / 4 / 4
8,682
434
7,886
16,245
7,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
10
3 / 3 / 2
7,552
378
3,859
7,507
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
42
25
Kills
18
18
Deaths
25
34
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
Apollo
JonaiTTV
Apollo
10
6
4
2
W
Awilix
Rakan55
Awilix
8
2
7
5.75
W
5
4
4
1.75
W
6
1
9
10.5
L
Guan Yu
asapchambers
Guan Yu
0
6
6
0.5
W
Neith
qje09
Neith
4
7
6
1
L
2
6
8
1
L
Baron Samedi
warrior_RN-49
Baron Samedi
3
4
4
1.25
L
Thanatos
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,611
Damage
41,449
73,534
Taken
77,799
41,865
Mitigated
49,823
19,391
Healing
24,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,860
1,578
0
1,802
15,403
13,108
279
3,637
11,668
27,844
0
L
Apollo
JonaiTTV
Apollo
16,089
10,265
0
6,772
18,688
6,788
960
3,422
15,037
0
81,495
W
Awilix
Rakan55
Awilix
14,795
5,390
0
3,871
15,447
6,000
660
2,066
13,263
0
81,637
W
9,823
3,734
95
6,540
15,432
4,903
899
4,710
10,392
48,047
5,460
W
16,088
2,938
423
4,976
16,398
14,536
640
2,683
13,597
9,093
59,543
L
Guan Yu
asapchambers
Guan Yu
4,744
1,138
635
1,463
14,675
10,392
434
3,672
10,651
0
32,584
W
Neith
qje09
Neith
11,045
4,321
0
1,684
10,854
3,318
3,601
2,877
7,857
0
56,476
L
8,871
928
133
4,288
20,684
22,292
114
5,605
14,817
30,938
0
L
Baron Samedi
warrior_RN-49
Baron Samedi
7,886
1,092
1,448
4,693
16,245
7,997
0
3,306
12,746
35,980
0
L
Thanatos
3,859
819
0
5,515
7,507
2,354
0
1,585
5,888
0
22,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,420
Gold Earned
44,710
424
Minions Killed
361
0
Camps Cleared
0
1,804,929
Distance Traveled
1,487,510
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,510
476
40
2
0
361,420
2
L
Apollo
11,131
557
127
6
0
316,171
2
W
Awilix
11,630
582
112
6
0
408,211
1
W
Sol
9,731
487
79
4
0
347,932
2
W
Mulan
11,285
564
115
6
0
398,281
3
L
Guan Yu
8,173
409
69
3
0
323,909
0
W
Neith
10,264
513
78
4
0
289,085
0
L
Ymir
9,172
459
46
2
0
334,198
2
L
Baron Samedi
8,682
434
64
3
0
292,720
0
L
Thanatos
7,552
378
55
3
0
220,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role