Player Matchup

Janus
Janus
Chuchet
Janus
Level 128
God Stats
0W - 1L
1,265 SR
Queue Stats
52W - 67L
1,516 Elo+
Solo
Chronos
Chronos
MRDMAN6
Chronos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,309 Elo+
Solo
Fenrir
Fenrir
OMNIxTERROR
Fenrir
Level 88
God Stats
1W - 2L
1,330 SR
Queue Stats
218W - 213L
1,467 Elo+
Solo
Ravana
Ravana
l-_Wh1tebe4rd_-l
Ravana
Level 156
God Stats
2W - 2L
1,815 SR
Queue Stats
420W - 415L
1,522 Elo+
Solo
Eset
Eset
undesconocidooo
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 83
1,482 SR
1,463 Elo+

VS

Team Averages
Level 91
1,375 SR
1,530 Elo+
Achilles
Achilles
Honordragon84
Achilles
Level 159
God Stats
3W - 4L
1,362 SR
Queue Stats
272W - 271L
1,511 Elo+
Solo
Awilix
Awilix
WasiElBaneado
Awilix
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 40L
1,583 Elo+
Solo
Geb
Geb
dodgingtoxicity
Geb
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 98L
1,579 Elo+
Solo
Jormungandr
Jormungandr
liquiidstate
Jormungandr
Level 114
God Stats
1W - 6L
1,015 SR
Queue Stats
178W - 144L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
sauron_1133
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chuchet
Janus
14
1 / 8 / 7
8,270
689
13,249
13,657
5,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos
MRDMAN6
Chronos
13
1 / 9 / 4
7,595
633
6,607
15,415
5,758
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
5 / 5 / 8
9,564
797
4,731
14,412
22,158
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
5 / 8 / 5
9,677
806
4,050
19,673
9,141
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 11 / 5
8,618
718
4,582
17,053
6,303
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Honordragon84
Achilles
16
6 / 6 / 16
10,202
850
11,305
18,476
21,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 2 / 13
10,315
860
7,038
6,782
2,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
3 / 3 / 27
10,028
836
16,684
16,466
14,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
liquiidstate
Jormungandr
19
11 / 3 / 21
11,836
986
17,654
14,935
15,203
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
sauron_1133
Sun Wukong
18
16 / 3 / 15
11,732
978
19,767
12,710
11,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
133
14
Kills
41
41
Deaths
17
29
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Janus
Chuchet
Janus
1
8
7
0.56
W
Achilles
Honordragon84
Achilles
6
6
16
2.33
L
Chronos
MRDMAN6
Chronos
1
9
4
0.33
L
Fenrir
5
5
8
1.8
W
5
2
13
5.75
W
3
3
27
5.5
L
5
8
5
0.94
W
Jormungandr
liquiidstate
Jormungandr
11
3
21
7.17
W
Sun Wukong
sauron_1133
Sun Wukong
16
3
15
7.83
L
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,219
Damage
72,448
80,210
Taken
69,369
48,620
Mitigated
65,634
13,397
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chuchet
Janus
13,249
146
1,044
2,103
13,657
5,260
156
6,806
6,158
31,232
0
W
Achilles
Honordragon84
Achilles
11,305
2,315
18
4,162
18,476
21,807
0
4,906
12,938
5,323
16,307
L
Chronos
MRDMAN6
Chronos
6,607
3,080
18
866
15,415
5,758
154
7,109
7,727
14,111
0
L
Fenrir
4,731
944
135
1,817
14,412
22,158
115
6,348
7,051
0
6,002
W
7,038
2,325
144
1,702
6,782
2,660
2,087
2,199
3,783
0
16,064
W
16,684
1,205
262
2,267
16,466
14,733
32
6,355
10,111
25,139
0
L
4,050
1,216
270
4,823
19,673
9,141
225
6,474
12,458
0
9,153
W
Jormungandr
liquiidstate
Jormungandr
17,654
4,260
807
4,140
14,935
15,203
782
7,034
7,901
36,094
0
W
Sun Wukong
sauron_1133
Sun Wukong
19,767
6,279
1,091
4,200
12,710
11,231
1,458
3,944
8,766
0
27,817
L
4,582
785
604
1,717
17,053
6,303
43
7,854
8,392
15,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,724
Gold Earned
54,113
91
Minions Killed
108
0
Camps Cleared
0
894,762
Distance Traveled
1,110,368
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,270
689
38
3
0
181,555
3
W
Achilles
10,202
850
20
2
0
213,229
0
L
Chronos
7,595
633
12
1
0
172,245
0
L
Fenrir
9,564
797
3
0
0
227,863
0
W
Awilix
10,315
860
15
1
0
174,745
1
W
Geb
10,028
836
17
1
0
257,869
1
L
Ravana
9,677
806
7
1
0
147,173
0
W
Jormungandr
11,836
986
28
2
0
239,019
0
W
Sun Wukong
11,732
978
28
2
0
225,506
0
L
Eset
8,618
718
31
3
0
165,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role