Player Matchup

Aphrodite
Aphrodite
BigSluggy
Aphrodite
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 147L
1,701 Elo+
Party 1
Vulcan
Vulcan
HoldMyHandXO
Vulcan
Level 31
God Stats
1W - 1L
1,671 SR
Queue Stats
70W - 66L
1,624 Elo+
Solo
Kali
Kali
Kcostigan
Kali
Level 83
God Stats
6W - 1L
2,041 SR
Queue Stats
43W - 9L
1,886 Elo+
Party 1
Zhong Kui
Zhong Kui
Mid0rTr0II
Zhong Kui
Level 21
God Stats
2W - 1L
1,602 SR
Queue Stats
58W - 11L
1,921 Elo+
Party 1
Skadi
Skadi
Teammate15
Skadi
Level 28
God Stats
0W - 1L
1,774 SR
Queue Stats
73W - 15L
1,887 Elo+
Party 1
Team Averages
Level 58
1,718 SR
1,804 Elo+

VS

Team Averages
Level 33
1,630 SR
1,683 Elo+
Pele
Pele
FrogMaster2000
Pele
Level 36
God Stats
3W - 1L
1,639 SR
Queue Stats
16W - 7L
1,728 Elo+
Party 2
Ah Puch
Ah Puch
ImaJitStill
Ah Puch
Level 27
God Stats
1W - 0L
1,797 SR
Queue Stats
17W - 5L
1,752 Elo+
Party 2
Izanami
Izanami
JackFantastic
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 4L
1,838 Elo+
Party 2
Geb
Geb
JimmyPoppins
Geb
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
Soraine
Bacchus
Level 47
God Stats
10W - 6L
1,712 SR
Queue Stats
126W - 100L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BigSluggy
Aphrodite
13
1 / 3 / 6
8,982
499
4,103
15,694
16,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
12
1 / 7 / 2
7,746
430
7,855
9,969
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
16
7 / 7 / 3
10,441
580
16,480
15,647
6,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Mid0rTr0II
Zhong Kui
15
1 / 7 / 3
9,336
519
9,014
16,991
13,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
16
5 / 8 / 2
10,370
576
12,343
13,318
3,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 4
11,180
621
11,748
14,584
6,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
ImaJitStill
Ah Puch
17
7 / 3 / 11
10,719
596
15,850
13,759
6,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
17
9 / 4 / 3
10,734
596
8,915
13,619
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 2 / 8
9,933
552
9,756
15,373
16,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
Soraine
Bacchus
13
0 / 3 / 14
8,473
471
6,541
18,170
20,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
72
15
Kills
32
32
Deaths
15
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BigSluggy
Aphrodite
1
3
6
1.33
W
13
3
4
5
L
Vulcan
1
7
2
0.29
W
Ah Puch
ImaJitStill
Ah Puch
7
3
11
4.17
W
Izanami
9
4
3
2.63
W
3
2
8
3.5
L
Kali
7
7
3
1.21
L
Zhong Kui
Mid0rTr0II
Zhong Kui
1
7
3
0.36
W
Bacchus
Soraine
Bacchus
0
3
14
2.33
L
Skadi
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
52,810
71,619
Taken
75,505
43,949
Mitigated
53,316
17,432
Healing
27,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BigSluggy
Aphrodite
4,103
1,157
1,826
4,371
15,694
16,908
38
6,690
8,952
29,186
0
W
11,748
3,254
0
5,752
14,584
6,025
0
4,057
10,387
0
67,408
L
Vulcan
7,855
1,765
0
1,122
9,969
3,435
0
6,993
2,976
39,678
0
W
Ah Puch
ImaJitStill
Ah Puch
15,850
742
0
7,871
13,759
6,740
736
5,017
8,406
77,432
0
W
Izanami
8,915
4,349
0
4,131
13,619
4,219
2,666
1,089
12,490
0
72,770
W
9,756
2,287
0
6,022
15,373
16,227
78
6,220
9,153
60,406
0
L
Kali
16,480
6,783
0
5,147
15,647
6,681
0
6,023
9,545
0
73,591
L
Zhong Kui
Mid0rTr0II
Zhong Kui
9,014
1,773
0
4,437
16,991
13,289
236
7,831
8,068
59,341
0
W
Bacchus
Soraine
Bacchus
6,541
928
0
3,540
18,170
20,105
0
3,965
14,097
21,833
0
L
Skadi
12,343
4,897
0
529
13,318
3,636
587
3,387
9,931
0
74,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,875
Gold Earned
51,039
512
Minions Killed
514
0
Camps Cleared
0
1,460,974
Distance Traveled
1,702,712
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,982
499
51
3
0
319,439
4
W
Pele
11,180
621
107
6
0
340,703
2
L
Vulcan
7,746
430
104
6
0
309,426
3
W
Ah Puch
10,719
596
148
8
0
332,323
6
W
Izanami
10,734
596
128
7
0
324,446
5
W
Geb
9,933
552
109
6
0
352,546
1
L
Kali
10,441
580
102
6
0
312,144
3
L
Zhong Kui
9,336
519
134
7
0
227,282
2
W
Bacchus
8,473
471
22
1
0
352,694
0
L
Skadi
10,370
576
121
7
0
292,683
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role