Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold V
boze44
Camazotz
Gold V
Level 68
God Stats
14W - 19L
1,454 SR
Queue Stats
82W - 80L
1,332 MMR
Solo
Danzaburou
Danzaburou
Gold IV
kerokreoo
Danzaburou
Gold IV
Level 88
God Stats
7W - 7L
1,524 SR
Queue Stats
85W - 94L
1,336 MMR
Solo
Chaac
Chaac
Silver V
pandagrog59321
Chaac
Silver V
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 16L
1,280 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,495 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,522 SR
1,313 MMR
Yemoja
Yemoja
Silver II
Blackmoes
Yemoja
Silver II
Level 139
God Stats
3W - 7L
1,545 SR
Queue Stats
51W - 51L
1,301 MMR
Solo
Nemesis
Nemesis
Gold V
ChipSkylark34
Nemesis
Gold V
Level 81
God Stats
2W - 3L
1,524 SR
Queue Stats
49W - 51L
1,301 MMR
Solo
Rama
Rama
Gold V
Delzei
Rama
Gold V
Level 88
God Stats
2W - 5L
1,337 SR
Queue Stats
53W - 56L
1,353 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
Skymaster1
Kukulkan
Gold IV
Level 138
God Stats
55W - 30L
1,649 SR
Queue Stats
206W - 217L
1,245 MMR
Solo
Anubis
Anubis
Gold IV
optivnerve
Anubis
Gold IV
Level 74
God Stats
1W - 1L
1,557 SR
Queue Stats
240W - 234L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 2 / 1
8,393
560
3,341
8,316
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
 
Bacchus
10
0 / 5 / 4
6,725
448
5,199
13,869
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
boze44
Camazotz
13
2 / 3 / 0
7,534
502
3,167
11,334
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
kerokreoo
Danzaburou
13
3 / 4 / 2
8,207
547
8,011
11,384
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 5 / 1
7,442
496
7,067
13,335
11,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetMulanAchilles

VS

Bans
GebMorgan Le FaySobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blackmoes
Yemoja
13
0 / 1 / 15
8,136
542
3,778
9,099
6,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
14
3 / 2 / 5
8,625
575
6,585
7,875
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Delzei
Rama
14
7 / 2 / 1
8,659
577
9,080
9,832
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Skymaster1
Kukulkan
16
6 / 1 / 2
9,907
660
11,010
6,469
2,860
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
optivnerve
Anubis
15
3 / 2 / 7
9,156
610
10,647
12,793
6,352
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
19
19
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
L
Bacchus
 
Bacchus
0
5
4
0.4
W
Yemoja
Blackmoes
Yemoja
0
1
15
7.5
W
Nemesis
3
2
5
2.75
W
Rama
Delzei
Rama
7
2
1
3.75
W
Kukulkan
Skymaster1
Kukulkan
6
1
2
7
L
Camazotz
boze44
Camazotz
2
3
0
0.67
L
Danzaburou
kerokreoo
Danzaburou
3
4
2
1
W
Anubis
optivnerve
Anubis
3
2
7
3.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
41,100
58,238
Taken
46,068
29,689
Mitigated
22,280
16,262
Healing
19,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,341
231
993
2,270
8,316
2,983
0
5,657
2,659
58,995
0
L
Bacchus
 
Bacchus
5,199
987
296
3,914
13,869
9,162
0
4,739
9,130
16,358
0
W
Yemoja
Blackmoes
Yemoja
3,778
992
1,968
3,680
9,099
6,582
440
2,179
6,864
18,473
0
W
Nemesis
6,585
1,964
0
3,207
7,875
3,689
0
1,386
6,393
0
57,026
W
Rama
Delzei
Rama
9,080
6,966
0
3,228
9,832
2,797
3,433
1,672
8,120
0
49,334
W
Kukulkan
Skymaster1
Kukulkan
11,010
1,050
0
684
6,469
2,860
840
1,851
4,488
77,536
0
L
Camazotz
boze44
Camazotz
3,167
759
0
3,531
11,334
3,102
0
3,514
7,820
0
46,647
L
Danzaburou
kerokreoo
Danzaburou
8,011
3,271
0
2,614
11,384
2,676
0
2,710
8,674
0
56,487
W
Anubis
optivnerve
Anubis
10,647
1,193
0
6,872
12,793
6,352
0
1,566
11,203
58,073
0
L
7,067
1,710
0
2,644
13,335
11,766
0
8,973
4,362
460
38,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,301
Gold Earned
44,483
427
Minions Killed
541
0
Camps Cleared
0
1,490,963
Distance Traveled
1,493,849
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,393
560
140
9
0
306,416
8
L
Bacchus
6,725
448
28
2
0
309,054
8
W
Yemoja
8,136
542
35
2
0
310,303
2
W
Nemesis
8,625
575
105
7
0
344,203
2
W
Rama
8,659
577
102
7
0
271,952
5
W
Kukulkan
9,907
660
165
11
0
299,888
5
L
Camazotz
7,534
502
78
5
0
307,199
5
L
Danzaburou
8,207
547
94
6
0
291,067
3
W
Anubis
9,156
610
134
9
0
267,503
2
L
Chaac
7,442
496
87
6
0
277,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role