Player Matchup

Geb
Geb
Fav-2010
Geb
Level 63
God Stats
1W - 0L
1,691 SR
Queue Stats
22W - 25L
1,398 Elo+
Party 2
Ao Kuang
Ao Kuang
grizzthehuman
Ao Kuang
Level 106
God Stats
9W - 7L
1,404 SR
Queue Stats
264W - 304L
1,435 Elo+
Solo
Anhur
Anhur
kaneburns
Anhur
Level 107
God Stats
7W - 8L
1,368 SR
Queue Stats
139W - 148L
1,349 Elo+
Solo
Neith
Neith
kevinalex99
Neith
Level 87
God Stats
16W - 11L
1,519 SR
Queue Stats
27W - 22L
1,453 Elo+
Party 2
Aphrodite
Aphrodite
red tee cult
Aphrodite
Level 105
God Stats
5W - 5L
1,488 SR
Queue Stats
23W - 27L
1,380 Elo+
Solo
Team Averages
Level 94
1,494 SR
1,403 Elo+

VS

Team Averages
Level 46
1,520 SR
1,363 Elo+
Morgan Le Fay
Morgan Le Fay
Fer_Lux_789
Morgan Le Fay
Level 33
God Stats
5W - 8L
1,401 SR
Queue Stats
90W - 132L
1,352 Elo+
Party 1
Skadi
Skadi
T4c BestiA4050
Skadi
Level 29
God Stats
7W - 7L
1,494 SR
Queue Stats
70W - 98L
1,314 Elo+
Party 3
Fenrir
Fenrir
TTV-Mister_H14
Fenrir
Level 26
God Stats
1W - 3L
1,730 SR
Queue Stats
37W - 54L
1,404 Elo+
Party 1
Nox
Nox
artatmusic
Nox
Level 71
God Stats
16W - 22L
1,341 SR
Queue Stats
214W - 238L
1,416 Elo+
Solo
Hun Batz
Hun Batz
iGxRRam
Hun Batz
Level 69
God Stats
12W - 5L
1,633 SR
Queue Stats
247W - 276L
1,329 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 2
10,232
487
9,717
14,795
15,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
grizzthehuman
Ao Kuang
19
13 / 3 / 1
12,212
582
17,866
18,826
7,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
kaneburns
Anhur
18
4 / 4 / 1
11,321
539
10,213
13,274
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 4
8,855
422
11,046
8,852
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
red tee cult
Aphrodite
15
1 / 5 / 5
9,263
441
3,747
13,921
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fer_Lux_789
Morgan Le Fay
15
2 / 6 / 5
9,642
459
9,401
15,399
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 4
9,277
442
7,990
9,332
2,900
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
7 / 5 / 6
10,379
494
10,023
18,273
10,052
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 4 / 3
8,797
419
3,122
11,849
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
iGxRRam
Hun Batz
17
1 / 5 / 2
9,941
473
8,510
15,553
11,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
22
Kills
16
16
Deaths
22
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Morgan Le Fay
Fer_Lux_789
Morgan Le Fay
2
6
5
0.75
L
3
2
4
2.5
L
7
5
6
2
L
3
4
3
1.13
W
Ao Kuang
grizzthehuman
Ao Kuang
13
3
1
4.5
L
Hun Batz
iGxRRam
Hun Batz
1
5
2
0.4
W
Anhur
kaneburns
Anhur
4
4
1
1.13
W
2
2
4
2
W
Aphrodite
red tee cult
Aphrodite
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,589
Damage
39,046
69,668
Taken
70,406
45,969
Mitigated
35,302
26,135
Healing
14,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,717
1,116
0
3,422
14,795
15,487
56
858
13,937
63,345
0
L
Morgan Le Fay
Fer_Lux_789
Morgan Le Fay
9,401
1,132
0
2,292
15,399
3,484
128
5,281
10,070
60,413
0
L
7,990
4,404
0
1,083
9,332
2,900
1,238
3,230
6,102
0
62,964
L
10,023
1,462
0
5,238
18,273
10,052
0
7,861
10,233
0
61,672
L
3,122
85
0
2,857
11,849
7,538
219
3,220
8,629
22,890
0
W
Ao Kuang
grizzthehuman
Ao Kuang
17,866
5,792
0
7,400
18,826
7,832
671
1,849
16,977
83,674
0
L
Hun Batz
iGxRRam
Hun Batz
8,510
2,275
0
3,522
15,553
11,328
0
10,102
4,042
0
63,558
W
Anhur
kaneburns
Anhur
10,213
4,816
0
3,349
13,274
5,070
964
6,907
6,367
0
81,739
W
11,046
2,488
0
2,226
8,852
4,147
1,631
1,700
7,152
0
52,935
W
Aphrodite
red tee cult
Aphrodite
3,747
636
2,994
6,744
13,921
13,433
1,074
1,472
12,449
46,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,883
Gold Earned
48,036
571
Minions Killed
505
0
Camps Cleared
0
1,940,680
Distance Traveled
1,788,974
24
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,232
487
114
5
0
374,204
0
L
Morgan Le Fay
9,642
459
107
5
0
350,397
0
L
Skadi
9,277
442
121
6
0
359,593
4
L
Fenrir
10,379
494
96
5
0
368,557
0
L
Nox
8,797
419
35
2
0
341,464
1
W
Ao Kuang
12,212
582
120
6
0
418,259
6
L
Hun Batz
9,941
473
146
7
0
368,963
1
W
Anhur
11,321
539
156
7
0
366,318
7
W
Neith
8,855
422
89
4
0
404,500
4
W
Aphrodite
9,263
441
92
4
0
377,399
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role