Player Matchup

Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chang'e
Chang'e
Silver I
IDespectivez
Chang'e
Silver I
Level 141
God Stats
2W - 6L
1,418 SR
Queue Stats
402W - 409L
1,175 MMR
Solo
Hachiman
Hachiman
Silver II
No_salt_required
Hachiman
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 148L
1,108 MMR
Party 3
Chaac
Chaac
Gold V
get-established
Chaac
Gold V
Level 68
God Stats
42W - 28L
1,557 SR
Queue Stats
122W - 122L
1,156 MMR
Solo
Anubis
Anubis
Bronze III
pierexo404
Anubis
Bronze III
Level 75
God Stats
0W - 1L
1,715 SR
Queue Stats
15W - 27L
1,217 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,538 SR
1,231 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,615 SR
1,195 MMR
Scylla
Scylla
Silver III
CDeckss
Scylla
Silver III
Level 109
God Stats
1W - 2L
1,657 SR
Queue Stats
20W - 24L
1,155 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
FizzyPharo
Erlang Shen
Gold IV
Level 109
God Stats
8W - 3L
1,642 SR
Queue Stats
86W - 75L
1,440 MMR
Party 2
Cerberus
Cerberus
Silver III
Reverse kuro
Cerberus
Silver III
Level 65
God Stats
1W - 0L
1,721 SR
Queue Stats
19W - 24L
1,133 MMR
Party 1
Medusa
Medusa
Gold V
XxELBOSSTExX
Medusa
Gold V
Level 123
God Stats
17W - 13L
1,553 SR
Queue Stats
138W - 138L
1,258 MMR
Party 1
Bellona
Bellona
Silver I
XxREAPERxX115
Bellona
Silver I
Level 87
God Stats
12W - 11L
1,501 SR
Queue Stats
131W - 131L
992 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
6 / 5 / 3
11,909
496
12,153
18,316
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
IDespectivez
Chang'e
15
1 / 8 / 2
9,337
389
7,241
20,099
7,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
0 / 4 / 0
9,125
380
4,709
12,962
2,965
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 1
10,333
431
13,449
25,293
29,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
pierexo404
Anubis
16
1 / 9 / 5
10,305
429
10,365
20,998
7,710
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
MulanZeusAgniGilgamesh

VS

Bans
Cu ChulainnSolArtioIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CDeckss
Scylla
19
3 / 4 / 5
13,257
552
12,269
14,078
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
FizzyPharo
Erlang Shen
20
11 / 1 / 4
14,582
608
14,372
18,416
10,580
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Reverse kuro
Cerberus
18
3 / 1 / 13
12,810
534
10,839
19,758
21,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
20
9 / 1 / 7
14,205
592
17,316
14,457
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
20
6 / 2 / 2
14,755
615
20,811
21,571
26,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
9
Kills
32
32
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
5
3
1.5
W
Scylla
CDeckss
Scylla
3
4
5
1.38
W
Erlang Shen
FizzyPharo
Erlang Shen
11
1
4
13
L
Chang'e
IDespectivez
Chang'e
1
8
2
0.25
L
0
4
0
0
W
Cerberus
Reverse kuro
Cerberus
3
1
13
9.5
W
Medusa
9
1
7
12.5
W
Bellona
6
2
2
3.5
L
1
6
1
0.25
L
Anubis
pierexo404
Anubis
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,917
Damage
75,607
97,668
Taken
88,280
53,989
Mitigated
70,124
31,563
Healing
29,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
12,153
2,410
0
6,283
18,316
6,306
0
4,944
13,085
0
72,626
W
Scylla
CDeckss
Scylla
12,269
789
0
1,406
14,078
4,627
1,508
4,023
10,055
91,682
0
W
Erlang Shen
FizzyPharo
Erlang Shen
14,372
5,736
0
8,414
18,416
10,580
2,172
4,723
13,693
0
133,702
L
Chang'e
IDespectivez
Chang'e
7,241
541
1,803
6,983
20,099
7,066
620
4,569
15,445
61,825
0
L
4,709
2,180
0
1,640
12,962
2,965
0
3,032
9,902
0
60,719
W
Cerberus
Reverse kuro
Cerberus
10,839
224
0
5,596
19,758
21,096
889
5,242
14,516
36,461
0
W
Medusa
17,316
7,188
1,012
6,035
14,457
7,417
6,938
2,626
11,831
0
116,637
W
Bellona
20,811
7,189
0
7,012
21,571
26,404
3,271
3,040
18,531
3,669
91,724
L
13,449
2,152
0
8,919
25,293
29,942
171
2,230
21,412
4,990
48,987
L
Anubis
pierexo404
Anubis
10,365
372
0
5,935
20,998
7,710
88
8,882
11,739
72,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,009
Gold Earned
69,609
595
Minions Killed
730
0
Camps Cleared
0
1,947,393
Distance Traveled
2,344,385
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,909
496
123
5
0
475,174
3
W
Scylla
13,257
552
162
7
0
440,596
2
W
Erlang Shen
14,582
608
172
7
0
516,124
4
L
Chang'e
9,337
389
105
4
0
369,190
3
L
Hachiman
9,125
380
102
4
0
329,834
5
W
Cerberus
12,810
534
43
2
0
487,378
9
W
Medusa
14,205
592
156
7
0
441,390
3
W
Bellona
14,755
615
197
8
0
458,897
2
L
Chaac
10,333
431
112
5
0
439,725
1
L
Anubis
10,305
429
153
6
0
333,470
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role