Player Matchup

Janus
Janus
ACI00
Janus
Level 140
God Stats
0W - 1L
1,386 SR
Queue Stats
192W - 164L
1,538 Elo+
Party 1
Fenrir
Fenrir
Ateuh
Fenrir
Level 55
God Stats
2W - 2L
1,549 SR
Queue Stats
124W - 128L
1,500 Elo+
Party 1
Geb
Geb
DRAGON GUNDAM
Geb
Level 63
God Stats
53W - 36L
1,663 SR
Queue Stats
183W - 205L
1,536 Elo+
Solo
Chaac
Chaac
ILicionI
Chaac
Level 150
God Stats
9W - 11L
1,506 SR
Queue Stats
529W - 482L
1,520 Elo+
Solo
Hou Yi
Hou Yi
gio5671
Hou Yi
Level 106
God Stats
5W - 6L
1,629 SR
Queue Stats
169W - 163L
1,475 Elo+
Solo
Team Averages
Level 103
1,547 SR
1,514 Elo+

VS

Team Averages
Level 92
1,623 SR
1,518 Elo+
Nu Wa
Nu Wa
Crummy v3
Nu Wa
Level 108
God Stats
2W - 2L
1,806 SR
Queue Stats
32W - 34L
1,471 Elo+
Solo
Pele
Pele
Jareeed
Pele
Level 117
God Stats
6W - 10L
1,340 SR
Queue Stats
443W - 416L
1,503 Elo+
Solo
Cthulhu
Cthulhu
KamotsAlpha
Cthulhu
Level 85
God Stats
46W - 29L
1,659 SR
Queue Stats
425W - 402L
1,496 Elo+
Solo
Anhur
Anhur
NinjaSwordXI
Anhur
Level 35
God Stats
3W - 1L
1,733 SR
Queue Stats
65W - 41L
1,599 Elo+
Solo
Loki
Loki
sumemolleras411
Loki
Level 116
God Stats
24W - 17L
1,578 SR
Queue Stats
214W - 194L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ACI00
Janus
7
0 / 0 / 0
4,650
517
903
1,802
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Ateuh
Fenrir
6
0 / 4 / 0
3,930
437
1,194
5,251
1,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 4 / 0
3,874
430
3,043
9,455
2,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
ILicionI
Chaac
9
2 / 2 / 0
5,010
557
2,606
6,801
2,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hou Yi
gio5671
Hou Yi
8
0 / 3 / 0
4,249
472
1,841
5,998
965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Crummy v3
Nu Wa
9
0 / 2 / 4
5,198
578
2,304
3,620
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Jareeed
Pele
11
4 / 0 / 2
6,235
693
3,159
3,554
913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
KamotsAlpha
Cthulhu
9
2 / 0 / 5
5,624
625
3,825
6,268
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 0 / 3
5,655
628
7,309
4,924
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 3
5,560
618
2,903
3,279
873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
13
13
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
ACI00
Janus
0
0
0
0
L
Fenrir
Ateuh
Fenrir
0
4
0
0
W
Nu Wa
Crummy v3
Nu Wa
0
2
4
1
L
0
4
0
0
L
Chaac
ILicionI
Chaac
2
2
0
1
W
Pele
Jareeed
Pele
4
0
2
5
W
Cthulhu
KamotsAlpha
Cthulhu
2
0
5
4.5
W
4
0
3
5.5
L
Hou Yi
gio5671
Hou Yi
0
3
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,587
Damage
19,500
29,307
Taken
21,645
7,589
Mitigated
7,009
8,095
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ACI00
Janus
903
126
0
832
1,802
369
0
869
781
23,634
0
L
Fenrir
Ateuh
Fenrir
1,194
319
0
1,168
5,251
1,814
0
114
5,121
0
10,804
W
Nu Wa
Crummy v3
Nu Wa
2,304
615
0
518
3,620
1,053
184
1,102
2,412
25,022
0
L
3,043
820
180
2,586
9,455
2,319
0
2,624
6,771
10,043
0
L
Chaac
ILicionI
Chaac
2,606
284
0
1,714
6,801
2,122
0
538
6,213
0
23,725
W
Pele
Jareeed
Pele
3,159
1,070
0
1,587
3,554
913
90
0
3,404
0
30,151
W
Cthulhu
KamotsAlpha
Cthulhu
3,825
642
97
2,470
6,268
2,921
0
1,656
4,612
14,228
0
W
7,309
4,905
0
2,368
4,924
1,249
0
688
4,236
0
31,362
L
Hou Yi
gio5671
Hou Yi
1,841
916
0
1,615
5,998
965
0
1,656
4,292
0
18,545
W
2,903
763
0
2,134
3,279
873
416
394
2,885
0
24,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,713
Gold Earned
28,272
195
Minions Killed
250
0
Camps Cleared
0
736,850
Distance Traveled
886,064
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,650
517
58
6
0
113,890
0
L
Fenrir
3,930
437
28
3
0
134,495
0
W
Nu Wa
5,198
578
49
5
0
163,348
2
L
Geb
3,874
430
14
2
0
157,115
2
L
Chaac
5,010
557
56
6
0
173,856
2
W
Pele
6,235
693
68
8
0
184,707
3
W
Cthulhu
5,624
625
16
2
0
163,345
3
W
Anhur
5,655
628
52
6
0
157,905
0
L
Hou Yi
4,249
472
39
4
0
157,494
2
W
Loki
5,560
618
65
7
0
216,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role