Player Matchup

Osiris
Osiris
CoAr X1
Osiris
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,420 Elo+
Party 2
Thoth
Thoth
Go Hubert
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,322 Elo+
Party 2
Geb
Geb
KAMIEL420
Geb
Level 55
God Stats
8W - 10L
1,511 SR
Queue Stats
272W - 323L
1,470 Elo+
Party 3
Chronos
Chronos
Kylejunior23387
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 94L
1,411 Elo+
Party 3
Izanami
Izanami
PredatoryJocker
Izanami
Level 105
God Stats
3W - 3L
1,471 SR
Queue Stats
168W - 175L
1,441 Elo+
Solo
Team Averages
Level 52
1,496 SR
1,413 Elo+

VS

Team Averages
Level 108
1,565 SR
1,474 Elo+
Freya
Freya
Cagedemon19
Freya
Level 89
God Stats
4W - 3L
1,341 SR
Queue Stats
114W - 105L
1,459 Elo+
Party 1
Jormungandr
Jormungandr
K1PP3R7UCK
Jormungandr
Level 107
God Stats
9W - 3L
1,662 SR
Queue Stats
262W - 275L
1,461 Elo+
Solo
Neith
Neith
Malaussene
Neith
Level 127
God Stats
1W - 1L
1,296 SR
Queue Stats
163W - 169L
1,461 Elo+
Solo
Agni
Agni
N--caruana
Agni
Level 104
God Stats
3W - 2L
1,724 SR
Queue Stats
265W - 228L
1,467 Elo+
Party 1
Ymir
Ymir
Xx_GIDEM_xX
Ymir
Level 113
God Stats
4W - 1L
1,803 SR
Queue Stats
103W - 75L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CoAr X1
Osiris
13
3 / 7 / 3
8,420
765
5,478
12,709
9,824
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Go Hubert
Thoth
14
1 / 8 / 7
8,259
751
7,145
10,760
4,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 6 / 2
10,406
946
11,697
16,872
16,311
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 4 / 0
6,000
545
847
3,985
1,217
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 6 / 5
8,140
740
6,835
10,767
4,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 13
8,820
802
6,142
8,689
4,039
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr
K1PP3R7UCK
Jormungandr
18
8 / 2 / 15
10,540
958
11,563
11,499
12,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
17
9 / 2 / 11
10,242
931
11,718
8,739
4,403
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 3 / 15
9,722
884
11,419
8,060
3,715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 4 / 13
9,917
902
7,836
11,662
6,277
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
14
Kills
31
31
Deaths
15
17
Assists
67
Player
Kills
Deaths
Assists
KDA
W
3
4
13
2.38
L
Osiris
CoAr X1
Osiris
3
7
3
0.64
L
Thoth
Go Hubert
Thoth
1
8
7
0.56
W
Jormungandr
K1PP3R7UCK
Jormungandr
8
2
15
7.75
L
7
6
2
1.33
L
0
4
0
0
W
Neith
9
2
11
7.25
W
5
3
15
4.17
L
3
6
5
0.92
W
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,002
Damage
48,678
55,093
Taken
48,649
35,662
Mitigated
30,675
10,087
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,142
1,877
533
1,821
8,689
4,039
714
3,988
4,701
12,213
0
L
Osiris
CoAr X1
Osiris
5,478
1,771
525
1,056
12,709
9,824
0
9,666
2,658
0
11,743
L
Thoth
Go Hubert
Thoth
7,145
383
193
616
10,760
4,245
0
7,071
3,475
17,228
0
W
Jormungandr
K1PP3R7UCK
Jormungandr
11,563
2,298
988
4,230
11,499
12,241
559
2,597
7,254
28,359
0
L
11,697
601
530
4,479
16,872
16,311
0
9,016
7,482
26,731
0
L
847
354
23
241
3,985
1,217
0
2,898
1,016
1,774
0
W
Neith
11,718
2,685
944
2,123
8,739
4,403
2,288
5,116
3,623
0
26,052
W
11,419
953
1,153
1,944
8,060
3,715
759
4,092
3,968
25,604
0
L
6,835
3,509
585
1,839
10,767
4,065
0
7,061
3,502
0
18,276
W
7,836
1,046
796
2,010
11,662
6,277
723
3,896
7,766
12,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,225
Gold Earned
49,241
86
Minions Killed
110
0
Camps Cleared
0
787,494
Distance Traveled
1,051,179
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,820
802
19
2
0
202,415
0
L
Osiris
8,420
765
12
1
0
169,087
0
L
Thoth
8,259
751
30
3
0
155,134
0
W
Jormungandr
10,540
958
28
3
0
208,231
0
L
Geb
10,406
946
22
2
0
222,682
0
L
Chronos
6,000
545
1
0
0
60,000
0
W
Neith
10,242
931
31
3
0
218,414
1
W
Agni
9,722
884
20
2
0
217,849
0
L
Izanami
8,140
740
21
2
0
180,591
0
W
Ymir
9,917
902
12
1
0
204,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role