Player Matchup

Jing Wei
Jing Wei
CosmicEggg
Jing Wei
Level 27
God Stats
3W - 6L
1,420 SR
Queue Stats
90W - 55L
1,580 Elo+
Party 1
Bacchus
Bacchus
E1_WaUp0
Bacchus
Level 96
God Stats
6W - 0L
1,950 SR
Queue Stats
520W - 547L
1,632 Elo+
Party 1
Raijin
Raijin
UDownWitMeOpp
Raijin
Level 68
God Stats
1W - 1L
1,212 SR
Queue Stats
211W - 207L
1,581 Elo+
Party 1
Team Averages
Level 64
1,527 SR
1,598 Elo+

VS

Team Averages
Level 94
1,462 SR
1,442 Elo+
Ullr
Ullr
KingGreen_
Ullr
Level 125
God Stats
4W - 8L
1,511 SR
Queue Stats
287W - 264L
1,461 Elo+
Party 2
Izanami
Izanami
OOHKILLEM56
Izanami
Level 18
God Stats
8W - 10L
1,378 SR
Queue Stats
8W - 13L
1,370 Elo+
Party 2
Hel
Hel
OnFoeNemHeSLiMEY
Hel
Level 138
God Stats
1W - 1L
1,498 SR
Queue Stats
206W - 164L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CosmicEggg
Jing Wei
15
3 / 2 / 16
10,980
686
12,428
10,714
3,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
E1_WaUp0
Bacchus
16
8 / 1 / 14
11,799
737
13,595
14,646
21,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
12 / 4 / 11
12,460
779
18,581
13,244
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
11,196
700
6,765
15,854
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
OOHKILLEM56
Izanami
12
1 / 9 / 4
9,618
601
8,442
16,696
5,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 6 / 1
9,270
579
7,383
20,271
12,104
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
23
Kills
7
7
Deaths
23
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CosmicEggg
Jing Wei
3
2
16
5.5
W
Bacchus
E1_WaUp0
Bacchus
8
1
14
15
L
4
8
2
0.63
L
Izanami
OOHKILLEM56
Izanami
1
9
4
0.33
L
2
6
1
0.42
W
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,604
Damage
22,590
38,604
Taken
52,821
30,113
Mitigated
24,494
13,458
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CosmicEggg
Jing Wei
12,428
10,248
0
3,250
10,714
3,911
1,746
2,852
7,862
0
44,761
W
Bacchus
E1_WaUp0
Bacchus
13,595
2,397
839
4,888
14,646
21,266
312
1,507
13,139
32,340
0
L
6,765
2,306
0
299
15,854
6,498
1,590
9,896
5,678
0
31,602
L
Izanami
OOHKILLEM56
Izanami
8,442
4,661
0
366
16,696
5,892
1,156
11,743
4,551
0
24,503
L
7,383
385
5,258
6,640
20,271
12,104
430
9,617
10,214
20,910
0
W
18,581
1,407
328
4,153
13,244
4,936
437
3,555
9,689
63,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,239
Gold Earned
30,084
177
Minions Killed
121
11
Camps Cleared
2
884,086
Distance Traveled
727,792
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,980
686
60
4
3
299,159
0
W
Bacchus
11,799
737
32
2
1
310,438
2
L
Ullr
11,196
700
53
3
2
246,760
2
L
Izanami
9,618
601
44
3
0
214,023
1
L
Hel
9,270
579
24
2
0
267,009
4
W
Raijin
12,460
779
85
5
7
274,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role