Player Matchup

Ymir
Ymir
DaviidT06
Ymir
Level 47
God Stats
2W - 2L
1,559 SR
Queue Stats
5W - 15L
1,276 Elo+
Party 1
Artemis
Artemis
Gsbrix
Artemis
Level 29
God Stats
0W - 2L
1,281 SR
Queue Stats
24W - 46L
1,328 Elo+
Party 1
Sun Wukong
Sun Wukong
Ivaangootoor
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,648 Elo+
Party 1
Ne Zha
Ne Zha
Moncadaaaa1
Ne Zha
Level 42
God Stats
7W - 9L
1,399 SR
Queue Stats
24W - 50L
1,297 Elo+
Party 1
Zeus
Zeus
XAquilex
Zeus
Level 127
God Stats
1W - 1L
1,583 SR
Queue Stats
33W - 43L
1,375 Elo+
Party 1
Team Averages
Level 51
1,465 SR
1,385 Elo+

VS

Team Averages
Level 58
1,424 SR
1,407 Elo+
Mercury
Mercury
H3v1A
Mercury
Level 62
God Stats
12W - 15L
1,434 SR
Queue Stats
190W - 221L
1,430 Elo+
Solo
Ra
Ra
Luegenminion
Ra
Level 48
God Stats
117W - 135L
1,416 SR
Queue Stats
118W - 136L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
YNaGaToPaiNY
Sun Wukong
Level 48
God Stats
1W - 1L
1,328 SR
Queue Stats
113W - 136L
1,369 Elo+
Party 2
Izanami
Izanami
kaaaaaaaaaaaas
Izanami
Level 46
God Stats
3W - 1L
1,498 SR
Queue Stats
12W - 11L
1,440 Elo+
Solo
Cerberus
Cerberus
rjanssen980
Cerberus
Level 88
God Stats
17W - 20L
1,446 SR
Queue Stats
306W - 339L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 10 / 2
5,824
388
3,170
17,086
7,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Gsbrix
Artemis
8
0 / 10 / 2
5,554
370
5,860
9,624
1,532
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Ivaangootoor
Sun Wukong
10
0 / 4 / 2
6,238
416
2,857
10,199
5,803
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
13
12 / 5 / 2
9,267
618
11,788
11,794
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
13
8 / 4 / 4
8,708
581
12,465
8,852
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
H3v1A
Mercury
14
6 / 3 / 2
8,411
561
6,478
9,980
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 7 / 4
6,566
438
5,296
7,451
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
YNaGaToPaiNY
Sun Wukong
13
4 / 3 / 5
8,155
544
6,637
10,692
6,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
15 / 4 / 4
9,286
619
13,966
10,913
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
rjanssen980
Cerberus
11
4 / 3 / 13
8,072
538
8,688
15,548
13,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
20
Kills
32
33
Deaths
20
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
10
2
0.1
L
Artemis
Gsbrix
Artemis
0
10
2
0.1
W
Mercury
H3v1A
Mercury
6
3
2
2.33
L
Sun Wukong
Ivaangootoor
Sun Wukong
0
4
2
0.25
W
3
7
4
0.71
L
Ne Zha
12
5
2
2.6
L
Zeus
8
4
4
2.5
W
Sun Wukong
YNaGaToPaiNY
Sun Wukong
4
3
5
2.17
W
15
4
4
4.25
W
Cerberus
rjanssen980
Cerberus
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,140
Damage
41,065
57,555
Taken
54,584
21,194
Mitigated
29,603
7,261
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,170
958
0
780
17,086
7,954
231
4,256
12,744
21,301
0
L
Artemis
Gsbrix
Artemis
5,860
3,874
0
458
9,624
1,532
665
1,974
7,608
0
22,702
W
Mercury
H3v1A
Mercury
6,478
4,078
0
0
9,980
3,229
0
2,043
7,847
0
54,938
L
Sun Wukong
Ivaangootoor
Sun Wukong
2,857
478
0
1,852
10,199
5,803
530
1,900
8,199
0
26,083
W
5,296
396
588
978
7,451
2,167
43
3,078
4,183
27,371
0
L
Ne Zha
11,788
4,828
0
2,637
11,794
3,778
0
4,157
7,525
0
43,790
L
Zeus
12,465
1,922
60
1,474
8,852
2,127
0
1,275
7,495
36,101
0
W
Sun Wukong
YNaGaToPaiNY
Sun Wukong
6,637
1,204
0
1,872
10,692
6,699
404
3,047
7,485
0
42,394
W
13,966
8,982
0
2,527
10,913
3,538
738
3,703
7,142
0
68,038
W
Cerberus
rjanssen980
Cerberus
8,688
1,544
615
5,041
15,548
13,970
0
3,184
12,292
28,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,591
Gold Earned
40,490
260
Minions Killed
395
0
Camps Cleared
0
1,337,791
Distance Traveled
1,331,319
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,824
388
32
2
0
238,127
1
L
Artemis
5,554
370
39
3
0
241,355
0
W
Mercury
8,411
561
84
6
0
277,100
0
L
Sun Wukong
6,238
416
60
4
0
297,338
4
W
Ra
6,566
438
50
3
0
283,864
1
L
Ne Zha
9,267
618
58
4
0
290,973
0
L
Zeus
8,708
581
71
5
0
269,998
6
W
Sun Wukong
8,155
544
85
6
0
281,606
4
W
Izanami
9,286
619
98
7
0
234,538
0
W
Cerberus
8,072
538
78
5
0
254,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role