Player Matchup

Ne Zha
Ne Zha
QubaTashi
Ne Zha
Level 160
God Stats
29W - 25L
1,589 SR
Queue Stats
301W - 278L
1,634 Elo+
Solo
Sun Wukong
Sun Wukong
Scrubington
Sun Wukong
Level 159
God Stats
8W - 1L
1,977 SR
Queue Stats
108W - 72L
1,664 Elo+
Solo
Aphrodite
Aphrodite
Veronica
Aphrodite
Level 108
God Stats
1W - 2L
1,373 SR
Queue Stats
133W - 129L
1,528 Elo+
Solo
Atlas
Atlas
iaredead
Atlas
Level 127
God Stats
1W - 4L
1,121 SR
Queue Stats
152W - 130L
1,589 Elo+
Solo
Sol
Sol
xZerøx
Sol
Level 138
God Stats
7W - 6L
1,582 SR
Queue Stats
255W - 233L
1,507 Elo+
Solo
Team Averages
Level 138
1,528 SR
1,585 Elo+

VS

Team Averages
Level 95
1,642 SR
1,605 Elo+
Rama
Rama
Chickenpot
Rama
Level 143
God Stats
2W - 1L
1,876 SR
Queue Stats
28W - 25L
1,505 Elo+
Solo
Scylla
Scylla
Danya4400
Scylla
Level 131
God Stats
3W - 1L
1,734 SR
Queue Stats
271W - 264L
1,611 Elo+
Solo
Cthulhu
Cthulhu
Kefka
Cthulhu
Level 147
God Stats
4W - 7L
1,730 SR
Queue Stats
211W - 222L
1,562 Elo+
Solo
Chaac
Chaac
MoonStar925
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,726 Elo+
Party 1
Nike
Nike
TTVBaxG
Nike
Level 49
God Stats
1W - 2L
1,371 SR
Queue Stats
9W - 9L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
QubaTashi
Ne Zha
16
6 / 2 / 11
10,412
1,157
17,280
10,176
4,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Scrubington
Sun Wukong
16
5 / 0 / 11
10,028
1,114
15,419
15,562
10,256
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Veronica
Aphrodite
16
3 / 3 / 12
9,207
1,023
4,267
9,859
5,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
iaredead
Atlas
16
3 / 0 / 16
9,493
1,055
14,403
10,855
10,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
15
3 / 2 / 12
9,316
1,035
11,753
7,539
2,311
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

296

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,640
960
6,058
12,615
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Danya4400
Scylla
14
3 / 5 / 3
9,145
1,016
13,217
14,768
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Kefka
Cthulhu
14
0 / 2 / 6
8,281
920
14,660
14,508
16,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 5 / 3
7,866
874
3,681
11,345
8,648
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
TTVBaxG
Nike
14
2 / 5 / 2
9,366
1,041
10,475
14,659
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
20
Kills
7
7
Deaths
20
62
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Scylla
Danya4400
Scylla
3
5
3
0.9
L
Cthulhu
Kefka
Cthulhu
0
2
6
1.5
L
0
5
3
0.3
W
Ne Zha
QubaTashi
Ne Zha
6
2
11
5.75
W
Sun Wukong
Scrubington
Sun Wukong
5
0
11
10.5
L
Nike
TTVBaxG
Nike
2
5
2
0.6
W
Aphrodite
Veronica
Aphrodite
3
3
12
3
W
Atlas
iaredead
Atlas
3
0
16
11
W
Sol
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,122
Damage
48,091
53,991
Taken
67,895
32,816
Mitigated
49,808
16,927
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,058
5,137
0
1,293
12,615
4,644
0
5,023
7,255
0
17,426
L
Scylla
Danya4400
Scylla
13,217
1,253
0
665
14,768
5,200
0
4,864
9,026
37,154
0
L
Cthulhu
Kefka
Cthulhu
14,660
600
627
897
14,508
16,216
0
6,924
6,786
23,234
0
L
3,681
133
0
1,583
11,345
8,648
0
5,200
5,825
0
12,744
W
Ne Zha
QubaTashi
Ne Zha
17,280
5,705
0
3,817
10,176
4,943
0
4,567
5,523
0
40,934
W
Sun Wukong
Scrubington
Sun Wukong
15,419
3,129
0
720
15,562
10,256
0
7,191
8,219
0
33,771
L
Nike
TTVBaxG
Nike
10,475
337
0
636
14,659
15,100
0
7,036
6,789
7,535
17,780
W
Aphrodite
Veronica
Aphrodite
4,267
218
3,917
3,870
9,859
5,286
0
7,134
2,556
12,236
0
W
Atlas
iaredead
Atlas
14,403
4,370
124
1,543
10,855
10,020
0
6,567
4,016
22,468
0
W
Sol
11,753
3,187
0
2,936
7,539
2,311
0
4,883
2,528
27,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,456
Gold Earned
43,298
161
Minions Killed
159
9
Camps Cleared
4
996,793
Distance Traveled
890,741
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,640
960
20
2
0
181,482
0
L
Scylla
9,145
1,016
63
7
1
188,148
1
L
Cthulhu
8,281
920
17
2
0
202,220
0
L
Chaac
7,866
874
16
2
2
127,649
0
W
Ne Zha
10,412
1,157
45
5
3
211,827
3
W
Sun Wukong
10,028
1,114
29
3
2
212,337
1
L
Nike
9,366
1,041
43
5
1
191,242
0
W
Aphrodite
9,207
1,023
35
4
1
192,694
1
W
Atlas
9,493
1,055
18
2
0
211,792
0
W
Sol
9,316
1,035
34
4
3
168,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role