Player Matchup

Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dawngo
Gilgamesh
Level 85
God Stats
0W - 3L
1,567 SR
Queue Stats
140W - 119L
1,568 Elo+
Party 2
Nemesis
Nemesis
IdUnknown4
Nemesis
Level 32
God Stats
1W - 2L
1,652 SR
Queue Stats
116W - 108L
1,563 Elo+
Solo
Ra
Ra
QuaintByrdman718
Ra
Level 97
God Stats
4W - 7L
1,509 SR
Queue Stats
350W - 329L
1,561 Elo+
Solo
Hachiman
Hachiman
iHGPred
Hachiman
Level 83
God Stats
10W - 10L
1,586 SR
Queue Stats
221W - 182L
1,590 Elo+
Party 2
Team Averages
Level 91
1,563 SR
1,556 Elo+

VS

Team Averages
Level 102
1,731 SR
1,839 Elo+
Freya
Freya
Jugo II
Freya
Level 158
God Stats
3W - 0L
1,932 SR
Queue Stats
921W - 311L
1,931 Elo+
Party 1
Set
Set
PopularLoner159
Set
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,682 Elo+
Solo
Neith
Neith
Urbanjugglr3
Neith
Level 119
God Stats
25W - 14L
1,706 SR
Queue Stats
226W - 142L
1,849 Elo+
Party 1
Bastet
Bastet
Wecci
Bastet
Level 160
God Stats
3W - 1L
1,693 SR
Queue Stats
658W - 461L
1,758 Elo+
Party 1
Tiamat
Tiamat
macchiatoV2
Tiamat
Level 28
God Stats
5W - 0L
1,825 SR
Queue Stats
67W - 5L
1,977 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 5 / 9
9,079
478
7,655
17,718
21,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Dawngo
Gilgamesh
14
4 / 3 / 0
9,119
480
8,842
13,858
9,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Nemesis
IdUnknown4
Nemesis
14
1 / 4 / 10
9,219
485
7,487
12,274
5,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 6 / 5
10,369
546
9,786
13,054
5,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
iHGPred
Hachiman
13
3 / 4 / 3
8,538
449
9,825
13,077
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Jugo II
Freya
17
3 / 3 / 3
9,801
516
11,053
18,313
7,228
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 5 / 4
9,943
523
8,730
13,882
8,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 8
9,285
489
6,302
13,209
13,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Wecci
Bastet
18
4 / 2 / 5
10,736
565
16,740
17,824
10,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
17
8 / 3 / 3
10,761
566
11,619
11,141
7,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
16
Kills
22
22
Deaths
16
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
5
9
1.5
L
Gilgamesh
Dawngo
Gilgamesh
4
3
0
1.33
L
Nemesis
IdUnknown4
Nemesis
1
4
10
1.5
W
Freya
Jugo II
Freya
3
3
3
1.5
W
6
5
4
1.6
L
5
6
5
1.25
W
1
3
8
1.67
W
Bastet
Wecci
Bastet
4
2
5
3.25
L
Hachiman
iHGPred
Hachiman
3
4
3
1.13
W
Tiamat
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,595
Damage
54,444
69,981
Taken
74,369
46,243
Mitigated
47,666
12,905
Healing
35,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,655
3,502
0
2,088
17,718
21,470
0
7,291
10,325
23,196
0
L
Gilgamesh
Dawngo
Gilgamesh
8,842
1,846
0
1,261
13,858
9,863
0
3,071
10,186
4,761
43,301
L
Nemesis
IdUnknown4
Nemesis
7,487
2,232
0
2,987
12,274
5,433
0
2,883
9,210
0
56,407
W
Freya
Jugo II
Freya
11,053
3,401
0
12,450
18,313
7,228
108
2,258
16,051
71,828
0
W
8,730
3,677
0
4,201
13,882
8,225
22
3,735
10,015
0
53,146
L
9,786
1,131
757
2,688
13,054
5,350
0
2,456
10,398
64,269
0
W
6,302
1,804
876
3,415
13,209
13,851
22
4,822
8,322
0
35,918
W
Bastet
Wecci
Bastet
16,740
4,359
0
10,427
17,824
10,929
94
3,228
14,516
0
69,765
L
Hachiman
iHGPred
Hachiman
9,825
4,321
0
3,124
13,077
4,127
0
6,971
6,106
0
53,765
W
Tiamat
11,619
1,173
0
4,096
11,141
7,433
67
4,088
6,784
83,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,324
Gold Earned
50,526
464
Minions Killed
540
0
Camps Cleared
0
1,673,061
Distance Traveled
1,817,308
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,079
478
27
1
0
337,964
5
L
Gilgamesh
9,119
480
104
5
0
335,244
4
L
Nemesis
9,219
485
91
5
0
316,662
5
W
Freya
9,801
516
115
6
0
349,840
4
W
Set
9,943
523
81
4
0
410,847
0
L
Ra
10,369
546
157
8
0
345,813
5
W
Neith
9,285
489
46
2
0
281,096
1
W
Bastet
10,736
565
132
7
0
412,379
3
L
Hachiman
8,538
449
85
4
0
337,378
6
W
Tiamat
10,761
566
166
9
0
363,146
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role