Player Matchup

Hachiman
Hachiman
DuckFamilia
Hachiman
Level 108
God Stats
3W - 3L
1,534 SR
Queue Stats
135W - 117L
1,563 Elo+
Party 1
Thanatos
Thanatos
OleQuarky
Thanatos
Level 95
God Stats
6W - 11L
1,411 SR
Queue Stats
180W - 190L
1,444 Elo+
Party 1
Cerberus
Cerberus
SKULLMAN159
Cerberus
Level 122
God Stats
1W - 7L
1,241 SR
Queue Stats
382W - 378L
1,487 Elo+
Party 1
Sol
Sol
Shadow_-Keno
Sol
Level 106
God Stats
2W - 3L
1,814 SR
Queue Stats
44W - 40L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
bossisamazing
Gilgamesh
Level 87
God Stats
15W - 13L
1,534 SR
Queue Stats
236W - 210L
1,530 Elo+
Solo
Team Averages
Level 104
1,507 SR
1,512 Elo+

VS

Team Averages
Level 106
1,604 SR
1,475 Elo+
Cthulhu
Cthulhu
DessyrB3ll0m
Cthulhu
Level 90
God Stats
21W - 17L
1,563 SR
Queue Stats
254W - 240L
1,470 Elo+
Solo
Neith
Neith
Disguised80
Neith
Level 81
God Stats
24W - 16L
1,625 SR
Queue Stats
212W - 193L
1,503 Elo+
Solo
Thanatos
Thanatos
FTGBez3rk
Thanatos
Level 129
God Stats
50W - 22L
1,687 SR
Queue Stats
427W - 407L
1,472 Elo+
Party 2
Discordia
Discordia
FTG_Backline
Discordia
Level 104
God Stats
4W - 2L
1,525 SR
Queue Stats
344W - 351L
1,421 Elo+
Party 2
Sol
Sol
lilwayneshootyou
Sol
Level 128
God Stats
49W - 36L
1,618 SR
Queue Stats
362W - 352L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DuckFamilia
Hachiman
8
0 / 3 / 1
4,471
447
4,049
6,277
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
OleQuarky
Thanatos
11
4 / 2 / 1
6,604
660
4,555
4,518
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
SKULLMAN159
Cerberus
7
0 / 5 / 1
4,664
466
2,182
9,453
2,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
3 / 4 / 0
6,185
619
2,784
5,955
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
bossisamazing
Gilgamesh
10
0 / 4 / 2
5,469
547
1,941
7,857
5,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DessyrB3ll0m
Cthulhu
9
2 / 0 / 6
5,165
517
4,687
5,638
2,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 6
5,483
548
6,612
5,529
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
FTGBez3rk
Thanatos
12
8 / 2 / 3
7,084
708
5,361
5,309
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
FTG_Backline
Discordia
11
2 / 1 / 2
6,431
643
1,923
2,753
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 2 / 0
6,458
646
6,003
7,291
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
18
18
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DessyrB3ll0m
Cthulhu
2
0
6
5
W
1
2
6
2
L
Hachiman
DuckFamilia
Hachiman
0
3
1
0.17
W
Thanatos
FTGBez3rk
Thanatos
8
2
3
4.75
W
Discordia
FTG_Backline
Discordia
2
1
2
3
L
Thanatos
OleQuarky
Thanatos
4
2
1
2.25
L
Cerberus
SKULLMAN159
Cerberus
0
5
1
0.1
L
3
4
0
0.75
L
Gilgamesh
bossisamazing
Gilgamesh
0
4
2
0.25
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,511
Damage
24,586
34,060
Taken
26,520
12,703
Mitigated
8,811
10,954
Healing
14,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DessyrB3ll0m
Cthulhu
4,687
280
227
1,438
5,638
2,948
0
1,133
4,505
16,750
0
W
6,612
3,185
0
2,645
5,529
1,426
0
1,215
4,314
0
27,757
L
Hachiman
DuckFamilia
Hachiman
4,049
1,749
0
1,928
6,277
973
0
1,324
4,749
0
20,727
W
Thanatos
FTGBez3rk
Thanatos
5,361
2,321
0
5,822
5,309
1,932
0
1,288
4,021
0
39,164
W
Discordia
FTG_Backline
Discordia
1,923
240
0
659
2,753
664
0
497
2,256
35,980
0
L
Thanatos
OleQuarky
Thanatos
4,555
1,397
0
3,577
4,518
1,306
0
1,418
2,925
0
29,279
L
Cerberus
SKULLMAN159
Cerberus
2,182
88
1,005
1,594
9,453
2,897
0
1,851
7,371
11,869
0
L
2,784
1,216
0
1,870
5,955
1,795
0
2,653
3,116
28,468
4,277
L
Gilgamesh
bossisamazing
Gilgamesh
1,941
811
0
980
7,857
5,732
0
4,571
3,286
0
25,292
W
6,003
2,991
0
3,957
7,291
1,841
959
427
6,864
33,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,393
Gold Earned
30,621
252
Minions Killed
290
0
Camps Cleared
0
982,131
Distance Traveled
974,579
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,165
517
27
3
0
208,258
3
W
Neith
5,483
548
46
5
0
176,472
1
L
Hachiman
4,471
447
30
3
0
188,200
2
W
Thanatos
7,084
708
73
7
0
225,300
1
W
Discordia
6,431
643
81
8
0
199,597
5
L
Thanatos
6,604
660
60
6
0
222,127
1
L
Cerberus
4,664
466
30
3
0
196,364
0
L
Sol
6,185
619
76
8
0
189,589
2
L
Gilgamesh
5,469
547
56
6
0
185,851
0
W
Sol
6,458
646
63
6
0
164,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role