Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
McRub
Hel
Level 86
God Stats
11W - 13L
1,487 SR
Queue Stats
494W - 481L
1,480 Elo+
Party 1
Hou Yi
Hou Yi
Misalunachan
Hou Yi
Level 125
God Stats
2W - 2L
1,321 SR
Queue Stats
97W - 86L
1,439 Elo+
Solo
Izanami
Izanami
holdingdaisies
Izanami
Level 67
God Stats
30W - 40L
1,497 SR
Queue Stats
267W - 315L
1,411 Elo+
Party 1
Freya
Freya
progenesis5
Freya
Level 89
God Stats
123W - 96L
1,498 SR
Queue Stats
312W - 289L
1,377 Elo+
Solo
Team Averages
Level 94
1,461 SR
1,441 Elo+

VS

Team Averages
Level 84
1,560 SR
1,466 Elo+
Izanami
Izanami
AryanXCVI
Izanami
Level 84
God Stats
164W - 94L
1,624 SR
Queue Stats
381W - 363L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
CrimsonRain119
Zhong Kui
Level 74
God Stats
10W - 10L
1,575 SR
Queue Stats
135W - 142L
1,472 Elo+
Solo
Anubis
Anubis
JCkeeper01
Anubis
Level 71
God Stats
15W - 13L
1,564 SR
Queue Stats
192W - 216L
1,500 Elo+
Solo
Susano
Susano
Vexserker
Susano
Level 66
God Stats
3W - 6L
1,501 SR
Queue Stats
77W - 84L
1,476 Elo+
Solo
Geb
Geb
kafaya1
Geb
Level 124
God Stats
71W - 64L
1,537 SR
Queue Stats
1,334W - 1,457L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 0 / 8
5,868
587
4,936
8,328
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
McRub
Hel
8
1 / 1 / 5
5,283
528
2,615
5,030
3,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hou Yi
12
6 / 0 / 2
6,872
687
6,359
5,163
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 1 / 0
5,473
547
1,943
5,569
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 1 / 0
6,599
660
7,189
6,663
2,220
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AryanXCVI
Izanami
11
2 / 0 / 0
5,853
585
3,501
3,457
871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
CrimsonRain119
Zhong Kui
9
1 / 4 / 0
5,539
554
4,076
10,128
7,297
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
JCkeeper01
Anubis
9
0 / 3 / 0
4,960
496
2,512
5,764
2,470
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
Vexserker
Susano
8
0 / 3 / 0
4,600
460
3,934
7,166
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Geb
8
0 / 2 / 2
5,328
533
2,710
6,946
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
3
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
8
5
L
Izanami
AryanXCVI
Izanami
2
0
0
2
L
Zhong Kui
CrimsonRain119
Zhong Kui
1
4
0
0.25
L
Anubis
JCkeeper01
Anubis
0
3
0
0
W
Hel
McRub
Hel
1
1
5
3.5
W
Hou Yi
6
0
2
7
L
Susano
Vexserker
Susano
0
3
0
0
W
0
1
0
0
L
Geb
0
2
2
0.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,042
Damage
16,733
30,753
Taken
33,461
10,375
Mitigated
15,740
17,917
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,936
1,433
0
4,014
8,328
2,481
0
1,099
7,229
0
35,632
L
Izanami
AryanXCVI
Izanami
3,501
2,427
0
1,834
3,457
871
693
558
2,899
0
47,905
L
Zhong Kui
CrimsonRain119
Zhong Kui
4,076
1,019
0
3,274
10,128
7,297
744
7,189
2,939
28,474
0
L
Anubis
JCkeeper01
Anubis
2,512
41
0
2,121
5,764
2,470
0
371
5,393
24,407
0
W
Hel
McRub
Hel
2,615
343
2,476
2,810
5,030
3,178
0
1,011
4,019
10,285
0
W
Hou Yi
6,359
3,283
0
1,187
5,163
1,277
1,048
2,105
3,058
0
43,580
L
Susano
Vexserker
Susano
3,934
952
0
2,545
7,166
2,038
0
684
6,482
0
20,282
W
1,943
1,117
0
2,468
5,569
1,219
0
1,007
4,562
0
38,759
L
Geb
2,710
467
0
1,919
6,946
3,064
50
1,002
5,944
8,572
0
W
7,189
2,695
0
4,962
6,663
2,220
41
4,076
2,587
37,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,095
Gold Earned
26,280
336
Minions Killed
287
0
Camps Cleared
0
992,218
Distance Traveled
885,789
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,868
587
75
8
0
228,533
10
L
Izanami
5,853
585
110
11
0
177,622
3
L
Zhong Kui
5,539
554
61
6
0
169,560
1
L
Anubis
4,960
496
56
6
0
164,533
1
W
Hel
5,283
528
14
1
0
194,946
1
W
Hou Yi
6,872
687
81
8
0
191,191
1
L
Susano
4,600
460
44
4
0
191,722
3
W
Izanami
5,473
547
96
10
0
189,762
2
L
Geb
5,328
533
16
2
0
182,352
2
W
Freya
6,599
660
70
7
0
187,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role