Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Gio__the__hunter
Scylla
Level 46
God Stats
3W - 5L
1,403 SR
Queue Stats
100W - 118L
1,429 Elo+
Party 2
Fenrir
Fenrir
bernyboy84
Fenrir
Level 153
God Stats
4W - 12L
1,247 SR
Queue Stats
841W - 889L
1,409 Elo+
Party 2
Heimdallr
Heimdallr
farm95
Heimdallr
Level 102
God Stats
4W - 5L
1,475 SR
Queue Stats
167W - 176L
1,471 Elo+
Party 2
Team Averages
Level 90
1,425 SR
1,462 Elo+

VS

Team Averages
Level 114
1,524 SR
1,451 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
The_Mutalisk_NL
Odin
Level 125
God Stats
1W - 0L
1,479 SR
Queue Stats
161W - 160L
1,377 Elo+
Solo
Terra
Terra
XPoZe xVexieBoi
Terra
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 41L
1,362 Elo+
Party 1
Gilgamesh
Gilgamesh
x MrMikie x
Gilgamesh
Level 96
God Stats
3W - 1L
1,640 SR
Queue Stats
53W - 46L
1,505 Elo+
Party 1
Merlin
Merlin
Зарёва
Merlin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 6 / 5
9,217
768
12,595
11,212
3,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
 
Terra
3
0 / 0 / 1
3,295
275
0
793
231
16
2 / 4 / 8
8,517
710
9,358
8,566
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
bernyboy84
Fenrir
13
2 / 8 / 5
7,816
651
12,215
13,395
5,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
farm95
Heimdallr
16
4 / 7 / 4
9,277
773
13,524
12,549
4,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 2 / 14
9,566
797
8,134
10,088
7,977
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 1 / 12
10,386
866
8,092
18,061
11,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 2 / 13
10,791
899
3,401
13,034
10,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
x MrMikie x
Gilgamesh
16
8 / 4 / 10
11,069
922
13,722
25,961
18,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
18
5 / 1 / 9
10,633
886
9,650
10,221
4,841
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
10
Kills
25
25
Deaths
10
23
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
5
0.75
L
Terra
 
Terra
0
0
1
0.5
W
Tiamat
 
Tiamat
2
2
14
4.5
L
2
4
8
1.5
W
6
1
12
12
W
4
2
13
5.25
L
Fenrir
bernyboy84
Fenrir
2
8
5
0.56
L
Heimdallr
farm95
Heimdallr
4
7
4
0.86
W
Gilgamesh
x MrMikie x
Gilgamesh
8
4
10
3.25
W
Merlin
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,692
Damage
42,999
46,515
Taken
77,365
17,707
Mitigated
52,720
9,408
Healing
34,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,595
376
837
2,926
11,212
3,943
0
5,069
6,143
31,665
0
L
Terra
 
Terra
0
0
0
0
793
231
0
424
369
0
0
W
Tiamat
 
Tiamat
8,134
635
2,051
2,050
10,088
7,977
1,197
2,789
7,203
20,252
0
L
9,358
782
737
1,910
8,566
3,056
0
4,094
4,472
14,961
0
W
8,092
1,615
1,707
7,209
18,061
11,589
1,459
4,591
13,264
1,349
15,733
W
3,401
558
5,803
3,401
13,034
10,066
889
6,309
6,667
9,292
0
L
Fenrir
bernyboy84
Fenrir
12,215
2,795
353
1,363
13,395
5,482
0
5,312
8,083
0
14,932
L
Heimdallr
farm95
Heimdallr
13,524
4,695
364
918
12,549
4,995
0
6,608
5,941
0
27,292
W
Gilgamesh
x MrMikie x
Gilgamesh
13,722
4,013
2,052
7,643
25,961
18,247
346
4,869
19,246
0
24,610
W
Merlin
9,650
705
852
2,134
10,221
4,841
703
2,707
7,384
28,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,122
Gold Earned
52,445
79
Minions Killed
99
0
Camps Cleared
0
842,878
Distance Traveled
1,273,605
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,217
768
38
3
0
200,012
0
L
Terra
3,295
275
0
0
0
70
0
W
Tiamat
9,566
797
21
2
0
239,281
1
L
Scylla
8,517
710
15
1
0
214,688
1
W
Odin
10,386
866
25
2
0
281,281
3
W
Terra
10,791
899
8
1
0
228,535
0
L
Fenrir
7,816
651
4
0
0
220,146
1
L
Heimdallr
9,277
773
22
2
0
207,962
1
W
Gilgamesh
11,069
922
17
1
0
269,263
0
W
Merlin
10,633
886
28
2
0
255,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role