Player Matchup

Hachiman
Hachiman
Deez_Handz_LonGo
Hachiman
Level 150
God Stats
3W - 5L
1,297 SR
Queue Stats
411W - 453L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
FloppyRaptor28
Sun Wukong
Level 113
God Stats
20W - 18L
1,490 SR
Queue Stats
295W - 336L
1,341 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Krasa
Tsukuyomi
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 72L
1,431 Elo+
Party 2
Thoth
Thoth
Nell3
Thoth
Level 128
God Stats
1W - 2L
1,112 SR
Queue Stats
137W - 149L
1,428 Elo+
Party 2
Atlas
Atlas
attckfiredaddy
Atlas
Level 61
God Stats
5W - 3L
1,517 SR
Queue Stats
252W - 286L
1,380 Elo+
Solo
Team Averages
Level 109
1,383 SR
1,404 Elo+

VS

Team Averages
Level 113
1,457 SR
1,406 Elo+
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
C_Rhymes_Crimes
Charybdis
Level 127
God Stats
1W - 1L
1,751 SR
Queue Stats
666W - 779L
1,401 Elo+
Solo
Nemesis
Nemesis
Daytonna
Nemesis
Level 74
God Stats
26W - 17L
1,550 SR
Queue Stats
249W - 276L
1,413 Elo+
Solo
Hel
Hel
spacehoneybunny
Hel
Level 68
God Stats
1W - 6L
1,191 SR
Queue Stats
149W - 204L
1,329 Elo+
Solo
Bellona
Bellona
yellowblindjudge
Bellona
Level 149
God Stats
2W - 12L
1,295 SR
Queue Stats
156W - 177L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 2
6,988
582
10,787
7,282
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
FloppyRaptor28
Sun Wukong
12
3 / 0 / 0
7,152
596
6,765
9,066
6,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
Krasa
Tsukuyomi
11
3 / 0 / 0
6,570
548
3,405
6,315
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thoth
Nell3
Thoth
11
0 / 1 / 3
6,333
528
5,746
4,884
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 8
6,727
561
2,709
5,879
4,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 2 / 0
6,281
523
3,989
7,676
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
C_Rhymes_Crimes
Charybdis
9
0 / 3 / 0
5,347
446
2,072
7,922
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Daytonna
Nemesis
10
0 / 1 / 0
5,587
466
2,507
8,065
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 6 / 0
4,653
388
1,700
6,774
757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,670
473
6,474
9,200
8,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
14
Kills
1
1
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
L
Charybdis
C_Rhymes_Crimes
Charybdis
0
3
0
0
L
Nemesis
Daytonna
Nemesis
0
1
0
0
W
7
0
2
8
W
Sun Wukong
FloppyRaptor28
Sun Wukong
3
0
0
3
W
Tsukuyomi
Krasa
Tsukuyomi
3
0
0
3
W
Thoth
Nell3
Thoth
0
1
3
1.5
W
1
0
8
5
L
0
6
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,412
Damage
16,742
33,426
Taken
39,637
15,542
Mitigated
15,729
17,300
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,989
279
44
3,475
7,676
2,611
0
4,436
3,240
37,776
0
L
Charybdis
C_Rhymes_Crimes
Charybdis
2,072
1,338
0
1,562
7,922
1,265
0
1,222
6,700
0
28,957
L
Nemesis
Daytonna
Nemesis
2,507
413
0
2,056
8,065
2,981
0
1,866
6,199
0
30,602
W
10,787
4,795
385
3,232
7,282
1,906
3,344
1,014
6,228
0
40,066
W
Sun Wukong
FloppyRaptor28
Sun Wukong
6,765
2,307
99
3,714
9,066
6,300
167
1,645
7,421
0
42,305
W
Tsukuyomi
Krasa
Tsukuyomi
3,405
810
0
3,175
6,315
1,999
0
1,545
4,538
0
29,369
W
Thoth
Nell3
Thoth
5,746
247
0
1,632
4,884
1,282
0
1,825
2,749
41,464
0
W
2,709
812
1,904
3,159
5,879
4,055
560
545
5,334
10,550
0
L
1,700
392
1,035
1,297
6,774
757
0
807
5,967
5,908
0
L
6,474
1,784
0
1,403
9,200
8,115
0
124
9,076
5,869
25,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,770
Gold Earned
27,538
319
Minions Killed
283
0
Camps Cleared
0
1,172,357
Distance Traveled
1,067,991
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,281
523
103
9
0
222,889
2
L
Charybdis
5,347
446
51
4
0
198,033
1
L
Nemesis
5,587
466
56
5
0
268,174
1
W
Hachiman
6,988
582
66
6
0
196,886
0
W
Sun Wukong
7,152
596
99
8
0
249,466
0
W
Tsukuyomi
6,570
548
58
5
0
261,691
0
W
Thoth
6,333
528
85
7
0
219,631
1
W
Atlas
6,727
561
11
1
0
244,683
8
L
Hel
4,653
388
7
1
0
175,559
0
L
Bellona
5,670
473
66
6
0
203,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role