Player Matchup

Cthulhu
Cthulhu
GrayIce man65
Cthulhu
Level 45
God Stats
16W - 6L
1,636 SR
Queue Stats
55W - 76L
1,443 Elo+
Party 2
Janus
Janus
PTG x Wheezy
Janus
Level 99
God Stats
3W - 3L
1,526 SR
Queue Stats
76W - 89L
1,489 Elo+
Party 2
Ullr
Ullr
RaccoonSam
Ullr
Level 148
God Stats
13W - 13L
1,462 SR
Queue Stats
152W - 122L
1,570 Elo+
Solo
Team Averages
Level 97
1,541 SR
1,500 Elo+

VS

Team Averages
Level 109
1,312 SR
1,379 Elo+
Serqet
Serqet
CptSmidge626
Serqet
Level 129
God Stats
8W - 13L
1,460 SR
Queue Stats
266W - 244L
1,482 Elo+
Party 1
Bakasura
Bakasura
Irish Demise
Bakasura
Level 149
God Stats
0W - 3L
1,196 SR
Queue Stats
403W - 375L
1,458 Elo+
Party 1
Nemesis
Nemesis
KushInMeLungs
Nemesis
Level 49
God Stats
0W - 2L
1,280 SR
Queue Stats
21W - 46L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 2 / 11
10,908
682
9,475
13,799
11,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 1 / 10
11,442
715
15,198
4,502
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 2 / 9
11,287
705
11,552
8,986
3,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 8 / 1
9,775
611
4,198
13,054
4,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Irish Demise
Bakasura
13
1 / 3 / 3
9,360
585
8,747
17,208
6,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
14
2 / 6 / 1
9,892
618
4,085
14,654
4,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
5
5
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
8
1
0.31
W
Cthulhu
5
2
11
5.25
L
Bakasura
Irish Demise
Bakasura
1
3
3
0.83
L
Nemesis
2
6
1
0.42
W
6
1
10
11
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,225
Damage
17,030
27,287
Taken
44,916
15,858
Mitigated
15,648
3,244
Healing
5,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,198
861
0
34
13,054
4,515
0
9,080
3,700
0
8,399
W
Cthulhu
9,475
602
602
1,777
13,799
11,182
60
163
13,109
23,616
0
L
Bakasura
Irish Demise
Bakasura
8,747
7,146
0
4,050
17,208
6,169
325
6,867
10,041
0
25,293
L
Nemesis
4,085
344
0
1,775
14,654
4,964
0
8,514
5,882
0
26,602
W
15,198
979
0
0
4,502
1,246
694
364
4,080
58,105
0
W
11,552
2,459
0
865
8,986
3,430
1,531
147
8,049
0
48,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,637
Gold Earned
29,027
232
Minions Killed
110
9
Camps Cleared
5
870,232
Distance Traveled
785,968
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,775
611
9
1
1
217,458
0
W
Cthulhu
10,908
682
36
2
2
276,895
1
L
Bakasura
9,360
585
58
4
3
327,715
1
L
Nemesis
9,892
618
43
3
1
240,795
1
W
Janus
11,442
715
119
7
3
301,016
4
W
Ullr
11,287
705
77
5
4
292,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role