Player Matchup

Geb
Geb
LrM_zKiNg_PR
Geb
Level 67
God Stats
2W - 1L
1,560 SR
Queue Stats
171W - 175L
1,422 Elo+
Party 1
Rama
Rama
TeamLM4r10
Rama
Level 145
God Stats
4W - 2L
1,684 SR
Queue Stats
202W - 195L
1,609 Elo+
Party 1
Achilles
Achilles
irishcremer
Achilles
Level 45
God Stats
2W - 9L
1,376 SR
Queue Stats
157W - 156L
1,459 Elo+
Solo
Agni
Agni
viHackii--
Agni
Level 121
God Stats
8W - 6L
1,769 SR
Queue Stats
105W - 102L
1,641 Elo+
Party 1
Bastet
Bastet
zBryyy-
Bastet
Level 41
God Stats
6W - 4L
1,536 SR
Queue Stats
61W - 66L
1,493 Elo+
Party 1
Team Averages
Level 84
1,585 SR
1,525 Elo+

VS

Team Averages
Level 65
1,478 SR
1,532 Elo+
Neith
Neith
BarleyQT
Neith
Level 69
God Stats
7W - 6L
1,468 SR
Queue Stats
122W - 118L
1,524 Elo+
Party 3
Loki
Loki
CuteBoyKenny
Loki
Level 94
God Stats
2W - 3L
1,408 SR
Queue Stats
138W - 121L
1,549 Elo+
Party 2
Medusa
Medusa
CuteBoyMarty
Medusa
Level 109
God Stats
1W - 2L
1,452 SR
Queue Stats
140W - 115L
1,537 Elo+
Party 2
Chang'e
Chang'e
CuteBoyTrav
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,554 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Traewae-
Morgan Le Fay
Level 29
God Stats
9W - 5L
1,564 SR
Queue Stats
61W - 54L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
9,778
466
10,264
18,392
21,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
7 / 4 / 3
11,283
537
10,628
16,051
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
irishcremer
Achilles
19
2 / 2 / 1
11,089
528
11,028
20,399
18,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 6 / 4
9,898
471
12,421
13,500
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
zBryyy-
Bastet
10
5 / 3 / 2
8,215
391
6,698
8,543
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BarleyQT
Neith
18
4 / 3 / 4
11,534
549
15,126
16,130
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
4 / 3 / 7
11,959
569
10,303
17,219
6,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
20
5 / 2 / 1
13,177
627
14,962
13,552
8,516
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
CuteBoyTrav
Chang'e
14
2 / 7 / 3
8,877
423
9,892
15,164
6,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
Traewae-
Morgan Le Fay
18
1 / 4 / 4
11,047
526
5,655
9,137
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
19
Kills
16
16
Deaths
19
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
BarleyQT
Neith
4
3
4
2
W
4
3
7
2.5
W
Medusa
5
2
1
2.75
W
Chang'e
CuteBoyTrav
Chang'e
2
7
3
0.5
L
3
1
8
7
L
7
4
3
2.13
W
Morgan Le Fay
Traewae-
Morgan Le Fay
1
4
4
0.75
L
Achilles
irishcremer
Achilles
2
2
1
1.25
L
2
6
4
0.67
L
Bastet
zBryyy-
Bastet
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,039
Damage
55,938
76,885
Taken
71,202
52,667
Mitigated
31,117
21,585
Healing
21,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BarleyQT
Neith
15,126
5,963
0
3,391
16,130
6,246
2,504
7,300
8,450
0
79,487
W
10,303
1,740
0
6,277
17,219
6,243
0
4,269
12,509
0
87,657
W
Medusa
14,962
5,750
0
4,350
13,552
8,516
2,175
2,382
10,203
0
102,045
W
Chang'e
CuteBoyTrav
Chang'e
9,892
896
1,935
5,046
15,164
6,885
0
8,215
6,773
27,809
0
L
10,264
2,350
0
4,199
18,392
21,625
0
8,099
9,557
27,785
0
L
10,628
8,902
0
7,227
16,051
5,835
1,566
4,068
11,810
0
89,807
W
Morgan Le Fay
Traewae-
Morgan Le Fay
5,655
296
0
191
9,137
3,227
2,222
1,422
7,679
75,365
0
L
Achilles
irishcremer
Achilles
11,028
1,669
0
6,650
20,399
18,370
0
311
20,070
9,053
70,054
L
12,421
662
0
1,279
13,500
4,280
0
1,053
12,407
78,828
0
L
Bastet
zBryyy-
Bastet
6,698
1,360
0
2,230
8,543
2,557
0
887
7,494
0
29,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,263
Gold Earned
56,594
567
Minions Killed
663
0
Camps Cleared
0
1,925,639
Distance Traveled
2,027,923
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,534
549
134
6
0
396,258
6
W
Loki
11,959
569
163
8
0
474,448
0
W
Medusa
13,177
627
181
9
0
423,854
5
W
Chang'e
8,877
423
35
2
0
390,318
3
L
Geb
9,778
466
29
1
0
434,731
1
L
Rama
11,283
537
159
8
0
363,874
10
W
Morgan Le Fay
11,047
526
150
7
0
343,045
0
L
Achilles
11,089
528
164
8
0
430,056
5
L
Agni
9,898
471
155
7
0
418,825
8
L
Bastet
8,215
391
60
3
0
278,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role