Player Matchup

Chang'e
Chang'e
DIO6940
Chang'e
Level 146
God Stats
16W - 16L
1,470 SR
Queue Stats
849W - 997L
1,387 Elo+
Party 3
Sylvanus
Sylvanus
StonedAdidas
Sylvanus
Level 127
God Stats
4W - 9L
1,409 SR
Queue Stats
231W - 243L
1,389 Elo+
Party 3
Thanatos
Thanatos
THE-JOKER-5356
Thanatos
Level 102
God Stats
5W - 7L
1,501 SR
Queue Stats
92W - 114L
1,302 Elo+
Party 1
Ra
Ra
mike4loko
Ra
Level 15
God Stats
0W - 1L
1,371 SR
Queue Stats
3W - 12L
1,106 Elo+
Party 1
Hercules
Hercules
voyezvoslimites_
Hercules
Level 126
God Stats
4W - 8L
1,394 SR
Queue Stats
400W - 406L
1,436 Elo+
Solo
Team Averages
Level 103
1,429 SR
1,324 Elo+

VS

Team Averages
Level 87
1,497 SR
1,398 Elo+
Guan Yu
Guan Yu
Cryo Demon20
Guan Yu
Level 84
God Stats
14W - 11L
1,501 SR
Queue Stats
398W - 453L
1,377 Elo+
Solo
Hun Batz
Hun Batz
PJ-Ducky
Hun Batz
Level 79
God Stats
49W - 88L
1,396 SR
Queue Stats
125W - 201L
1,364 Elo+
Party 2
Tiamat
Tiamat
TrueHighKing412
Tiamat
Level 89
God Stats
12W - 7L
1,658 SR
Queue Stats
232W - 317L
1,437 Elo+
Party 2
Izanami
Izanami
Veivara
Izanami
Level 67
God Stats
99W - 111L
1,513 SR
Queue Stats
121W - 163L
1,414 Elo+
Party 2
Bacchus
Bacchus
its_me_manky
Bacchus
Level 116
God Stats
26W - 38L
1,418 SR
Queue Stats
145W - 213L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DIO6940
Chang'e
15
6 / 4 / 2
9,589
533
10,588
16,794
6,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
StonedAdidas
Sylvanus
13
1 / 3 / 2
7,787
433
5,574
15,760
13,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
15
3 / 3 / 2
8,886
494
6,974
12,530
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 8 / 1
7,785
433
3,143
13,234
4,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 2 / 2
8,621
479
7,832
11,449
11,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cryo Demon20
Guan Yu
16
4 / 1 / 2
10,011
556
8,758
14,925
9,285
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
PJ-Ducky
Hun Batz
15
1 / 3 / 1
8,803
489
2,295
10,444
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 3 / 3
9,053
503
9,661
11,524
5,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Veivara
Izanami
18
6 / 1 / 5
10,797
600
13,798
10,969
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
its_me_manky
Bacchus
15
8 / 2 / 3
9,077
504
9,570
12,288
9,166
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
10
Kills
20
20
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cryo Demon20
Guan Yu
4
1
2
5
L
Chang'e
DIO6940
Chang'e
6
4
2
1.75
W
Hun Batz
PJ-Ducky
Hun Batz
1
3
1
0.5
L
Sylvanus
StonedAdidas
Sylvanus
1
3
2
0.67
L
Thanatos
3
3
2
1.33
W
1
3
3
0.83
W
Izanami
Veivara
Izanami
6
1
5
8.5
W
Bacchus
its_me_manky
Bacchus
8
2
3
4.75
L
0
8
1
0.06
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,111
Damage
44,082
69,767
Taken
60,150
40,956
Mitigated
32,874
30,968
Healing
25,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cryo Demon20
Guan Yu
8,758
1,675
673
6,067
14,925
9,285
901
3,214
11,651
3,458
55,476
L
Chang'e
DIO6940
Chang'e
10,588
774
181
7,924
16,794
6,084
0
8,520
8,274
51,978
0
W
Hun Batz
PJ-Ducky
Hun Batz
2,295
597
167
4,944
10,444
4,530
1,095
1,354
8,934
0
59,911
L
Sylvanus
StonedAdidas
Sylvanus
5,574
1,261
380
4,550
15,760
13,333
304
4,290
11,470
23,464
7,188
L
Thanatos
6,974
2,132
0
9,689
12,530
5,472
0
965
11,565
0
76,568
W
9,661
1,340
0
4,563
11,524
5,926
777
7,054
3,880
54,955
0
W
Izanami
Veivara
Izanami
13,798
9,747
0
5,916
10,969
3,967
1,596
5,585
5,348
0
95,102
W
Bacchus
its_me_manky
Bacchus
9,570
766
498
2,828
12,288
9,166
328
3,716
8,480
24,300
0
L
3,143
678
356
2,940
13,234
4,468
0
3,682
9,552
58,463
0
L
7,832
1,817
0
4,948
11,449
11,599
0
2,603
8,846
13,137
36,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
47,741
507
Minions Killed
531
0
Camps Cleared
0
1,501,751
Distance Traveled
1,671,028
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,011
556
121
7
0
373,978
3
L
Chang'e
9,589
533
103
6
0
317,659
6
W
Hun Batz
8,803
489
103
6
0
333,929
6
L
Sylvanus
7,787
433
71
4
0
269,360
2
L
Thanatos
8,886
494
123
7
0
331,587
0
W
Tiamat
9,053
503
115
6
0
319,093
3
W
Izanami
10,797
600
169
9
0
320,578
7
W
Bacchus
9,077
504
23
1
0
323,450
2
L
Ra
7,785
433
99
6
0
249,270
0
L
Hercules
8,621
479
111
6
0
333,875
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role