Player Matchup

Bacchus
Bacchus
Danishowman
Bacchus
Level 123
God Stats
2W - 1L
1,483 SR
Queue Stats
49W - 54L
1,389 Elo+
Solo
Thor
Thor
SukoDePary
Thor
Level 29
God Stats
2W - 3L
1,179 SR
Queue Stats
3W - 6L
1,295 Elo+
Party 2
Hel
Hel
YungzZ
Hel
Level 90
God Stats
1W - 0L
1,739 SR
Queue Stats
22W - 29L
1,404 Elo+
Party 2
Vulcan
Vulcan
driving_delta5
Vulcan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
hunted-conjurer4
Heimdallr
Level 38
God Stats
11W - 5L
1,681 SR
Queue Stats
49W - 41L
1,473 Elo+
Solo
Team Averages
Level 59
1,516 SR
1,412 Elo+

VS

Team Averages
Level 92
1,554 SR
1,477 Elo+
Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bruti07
Cu Chulainn
Level 32
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
CeklaRepa
Kumbhakarna
Level 86
God Stats
1W - 1L
1,663 SR
Queue Stats
4W - 4L
1,597 Elo+
Party 1
Izanami
Izanami
Mrcaptaaiin
Izanami
Level 104
God Stats
1W - 1L
1,383 SR
Queue Stats
15W - 17L
1,347 Elo+
Solo
Nu Wa
Nu Wa
home__sick
Nu Wa
Level 124
God Stats
1W - 2L
1,524 SR
Queue Stats
46W - 53L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Danishowman
Bacchus
13
1 / 0 / 6
7,393
739
3,798
6,304
7,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 8
7,825
783
4,092
7,632
2,805
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
YungzZ
Hel
15
7 / 1 / 5
9,303
930
12,164
7,194
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 1
7,592
759
5,654
4,189
1,516
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
14
1 / 2 / 8
7,297
730
8,574
8,896
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 0 / 3
7,343
734
5,167
4,060
1,242
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Bruti07
Cu Chulainn
11
0 / 3 / 1
5,868
587
2,178
7,719
2,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
CeklaRepa
Kumbhakarna
12
1 / 3 / 3
6,916
692
4,042
10,082
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Mrcaptaaiin
Izanami
13
4 / 3 / 0
7,813
781
6,227
11,078
3,641
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
12
1 / 5 / 3
6,649
665
5,871
8,061
2,757
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
14
Kills
7
7
Deaths
14
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
3
2.5
L
Cu Chulainn
Bruti07
Cu Chulainn
0
3
1
0.17
L
Kumbhakarna
CeklaRepa
Kumbhakarna
1
3
3
0.83
W
Bacchus
Danishowman
Bacchus
1
0
6
4
L
Izanami
Mrcaptaaiin
Izanami
4
3
0
1.33
W
2
3
8
2
W
Hel
YungzZ
Hel
7
1
5
9.5
W
3
1
1
3.5
L
Nu Wa
1
5
3
0.5
W
Heimdallr
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,282
Damage
23,485
34,215
Taken
41,000
17,981
Mitigated
18,666
13,836
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,167
149
0
2,043
4,060
1,242
0
2,060
2,000
33,225
0
L
Cu Chulainn
Bruti07
Cu Chulainn
2,178
574
0
821
7,719
2,467
0
2,476
5,243
0
11,483
L
Kumbhakarna
CeklaRepa
Kumbhakarna
4,042
271
0
2,766
10,082
8,559
0
5,142
4,940
12,034
0
W
Bacchus
Danishowman
Bacchus
3,798
521
0
1,576
6,304
7,241
0
3,363
2,941
13,931
0
L
Izanami
Mrcaptaaiin
Izanami
6,227
3,857
0
2,371
11,078
3,641
47
7,071
4,007
0
22,596
W
4,092
520
0
860
7,632
2,805
304
2,839
4,793
0
22,195
W
Hel
YungzZ
Hel
12,164
1,446
4,664
4,427
7,194
2,734
37
3,736
3,458
29,431
0
W
5,654
1,853
240
450
4,189
1,516
172
2,141
2,048
29,164
0
L
Nu Wa
5,871
2,308
0
870
8,061
2,757
0
4,867
3,194
21,544
0
W
Heimdallr
8,574
2,854
0
1,619
8,896
3,685
1,086
3,486
5,410
0
32,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,410
Gold Earned
34,589
236
Minions Killed
201
10
Camps Cleared
2
962,727
Distance Traveled
876,510
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,343
734
78
8
0
180,722
1
L
Cu Chulainn
5,868
587
22
2
1
192,957
0
L
Kumbhakarna
6,916
692
19
2
0
180,818
0
W
Bacchus
7,393
739
14
1
1
199,600
3
L
Izanami
7,813
781
42
4
1
176,337
0
W
Thor
7,825
783
40
4
4
179,178
3
W
Hel
9,303
930
67
7
3
201,026
1
W
Vulcan
7,592
759
62
6
0
192,358
0
L
Nu Wa
6,649
665
40
4
0
145,676
3
W
Heimdallr
7,297
730
53
5
2
190,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role