Player Matchup

Mulan
Mulan
DrakoG0dFall
Mulan
Level 44
God Stats
3W - 4L
1,467 SR
Queue Stats
138W - 158L
1,379 Elo+
Party 1
Hel
Hel
HortyPegasus694
Hel
Level 91
God Stats
52W - 65L
1,399 SR
Queue Stats
564W - 686L
1,445 Elo+
Solo
Pele
Pele
The Jaconinater
Pele
Level 99
God Stats
14W - 17L
1,589 SR
Queue Stats
123W - 144L
1,464 Elo+
Solo
Cernunnos
Cernunnos
vG KINGPACMAN
Cernunnos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,254 Elo+
Party 1
Sylvanus
Sylvanus
xdre84
Sylvanus
Level 123
God Stats
3W - 0L
1,958 SR
Queue Stats
202W - 197L
1,442 Elo+
Party 1
Team Averages
Level 75
1,582 SR
1,397 Elo+

VS

Team Averages
Level 71
1,419 SR
1,297 Elo+
Sun Wukong
Sun Wukong
BilboBeBaggins
Sun Wukong
Level 40
God Stats
2W - 7L
1,384 SR
Queue Stats
117W - 124L
1,449 Elo+
Solo
Xing Tian
Xing Tian
JonahDied
Xing Tian
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,189 Elo+
Party 2
Skadi
Skadi
JustKay
Skadi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 2
Arachne
Arachne
Jśťäřňèş89
Arachne
Level 158
God Stats
1W - 1L
1,211 SR
Queue Stats
152W - 175L
1,421 Elo+
Solo
Sol
Sol
falenj
Sol
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 16L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 8
13,740
597
19,726
18,637
20,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 1 / 13
12,266
533
18,747
19,969
9,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 1 / 12
13,540
589
21,426
19,571
9,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
vG KINGPACMAN
Cernunnos
17
2 / 3 / 4
10,806
470
4,924
11,481
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
xdre84
Sylvanus
17
3 / 0 / 17
11,861
516
10,406
27,566
40,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BilboBeBaggins
Sun Wukong
15
0 / 9 / 1
9,911
431
7,581
21,622
14,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
JonahDied
Xing Tian
14
1 / 8 / 2
9,744
424
7,859
27,617
26,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
JustKay
Skadi
15
2 / 7 / 0
10,047
437
13,541
14,267
3,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 4 / 1
10,821
470
6,133
17,737
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
falenj
Sol
14
0 / 8 / 0
9,334
406
11,657
17,141
4,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
8
36
Kills
4
5
Deaths
36
54
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BilboBeBaggins
Sun Wukong
0
9
1
0.06
W
11
0
8
15
W
5
1
13
11.5
L
Xing Tian
JonahDied
Xing Tian
1
8
2
0.25
L
Skadi
JustKay
Skadi
2
7
0
0.29
L
1
4
1
0.38
W
15
1
12
21
L
Sol
falenj
Sol
0
8
0
0
W
Cernunnos
vG KINGPACMAN
Cernunnos
2
3
4
1.33
W
Sylvanus
xdre84
Sylvanus
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,229
Damage
46,771
97,224
Taken
98,384
85,209
Mitigated
57,402
55,469
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BilboBeBaggins
Sun Wukong
7,581
933
0
4,726
21,622
14,865
352
3,134
18,404
0
53,804
W
19,726
3,277
0
7,169
18,637
20,953
2,300
3,534
15,103
5,043
92,530
W
18,747
928
8,799
11,608
19,969
9,292
2,321
8,067
11,902
96,810
0
L
Xing Tian
JonahDied
Xing Tian
7,859
261
0
1,930
27,617
26,368
581
8,894
18,477
23,646
0
L
Skadi
JustKay
Skadi
13,541
5,815
0
1,505
14,267
3,752
3,673
4,234
9,985
0
63,785
L
6,133
2,948
0
6,620
17,737
7,613
0
3,579
13,984
0
87,791
W
21,426
4,373
0
8,185
19,571
9,380
2,308
5,476
14,095
0
114,320
L
Sol
falenj
Sol
11,657
4,623
0
3,116
17,141
4,804
3,410
9,564
7,005
53,722
0
W
Cernunnos
vG KINGPACMAN
Cernunnos
4,924
1,628
0
2,250
11,481
5,327
2,325
2,704
8,777
0
61,542
W
Sylvanus
xdre84
Sylvanus
10,406
1,815
6,126
11,332
27,566
40,257
426
7,116
20,450
30,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,213
Gold Earned
49,857
608
Minions Killed
469
0
Camps Cleared
0
2,251,645
Distance Traveled
1,967,014
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,911
431
80
3
0
358,321
4
W
Mulan
13,740
597
177
8
0
409,429
2
W
Hel
12,266
533
158
7
0
459,853
3
L
Xing Tian
9,744
424
28
1
0
422,473
1
L
Skadi
10,047
437
118
5
0
368,904
3
L
Arachne
10,821
470
136
6
0
447,143
4
W
Pele
13,540
589
128
6
0
525,964
2
L
Sol
9,334
406
107
5
0
370,173
6
W
Cernunnos
10,806
470
102
4
0
431,115
2
W
Sylvanus
11,861
516
43
2
0
425,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role