Player Matchup

Mercury
Mercury
 
Mercury
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlebikHIP
Neith
Level 28
God Stats
11W - 13L
1,504 SR
Queue Stats
68W - 92L
1,384 Elo+
Party 2
Cernunnos
Cernunnos
Nevlarven
Cernunnos
Level 7
God Stats
0W - 3L
1,179 SR
Queue Stats
6W - 9L
1,133 Elo+
Party 2
Merlin
Merlin
Pechenka420
Merlin
Level 58
God Stats
9W - 9L
1,545 SR
Queue Stats
56W - 72L
1,379 Elo+
Party 2
Ymir
Ymir
Red218
Ymir
Level 32
God Stats
3W - 7L
1,404 SR
Queue Stats
80W - 114L
1,364 Elo+
Party 2
Team Averages
Level 42
1,426 SR
1,352 Elo+

VS

Team Averages
Level 87
1,460 SR
1,401 Elo+
Baron Samedi
Baron Samedi
Habbieboebie
Baron Samedi
Level 56
God Stats
6W - 5L
1,501 SR
Queue Stats
160W - 150L
1,416 Elo+
Party 1
Mulan
Mulan
ItzMatt15
Mulan
Level 122
God Stats
4W - 0L
1,437 SR
Queue Stats
101W - 93L
1,418 Elo+
Party 1
Medusa
Medusa
chrisbakos
Medusa
Level 89
God Stats
5W - 5L
1,564 SR
Queue Stats
425W - 511L
1,421 Elo+
Party 3
Yemoja
Yemoja
styllis1
Yemoja
Level 107
God Stats
1W - 1L
1,306 SR
Queue Stats
38W - 42L
1,375 Elo+
Party 3
Thanatos
Thanatos
xXxXxAngelxXxXx
Thanatos
Level 59
God Stats
133W - 119L
1,491 SR
Queue Stats
247W - 267L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
3 / 6 / 0
5,304
530
3,844
8,189
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
BlebikHIP
Neith
4
1 / 8 / 0
4,075
408
3,114
7,183
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
Nevlarven
Cernunnos
8
2 / 3 / 0
4,972
497
4,231
6,080
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
7
0 / 5 / 1
4,637
464
3,588
6,479
1,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Red218
Ymir
8
0 / 4 / 2
5,067
507
2,151
7,632
4,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Habbieboebie
Baron Samedi
9
0 / 3 / 8
5,485
549
4,343
5,364
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
ItzMatt15
Mulan
12
10 / 1 / 3
7,245
725
11,183
10,067
6,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
chrisbakos
Medusa
10
2 / 2 / 5
5,831
583
5,057
5,731
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
styllis1
Yemoja
9
1 / 0 / 4
5,992
599
1,091
1,620
673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
11
13 / 0 / 1
7,466
747
5,576
5,631
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
6
Kills
26
26
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
0
0.5
L
Neith
BlebikHIP
Neith
1
8
0
0.13
W
Baron Samedi
Habbieboebie
Baron Samedi
0
3
8
1.33
W
Mulan
ItzMatt15
Mulan
10
1
3
11.5
L
Cernunnos
Nevlarven
Cernunnos
2
3
0
0.67
L
Merlin
0
5
1
0.1
L
Ymir
Red218
Ymir
0
4
2
0.25
W
Medusa
chrisbakos
Medusa
2
2
5
2.25
W
Yemoja
styllis1
Yemoja
1
0
4
3
W
Thanatos
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
27,250
35,563
Taken
28,413
11,202
Mitigated
12,134
5,076
Healing
16,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,844
1,821
0
481
8,189
1,786
0
765
7,250
0
22,816
L
Neith
BlebikHIP
Neith
3,114
1,294
0
506
7,183
1,659
0
1,261
5,588
0
7,300
W
Baron Samedi
Habbieboebie
Baron Samedi
4,343
742
260
1,647
5,364
1,819
528
1,655
3,709
20,032
0
W
Mulan
ItzMatt15
Mulan
11,183
1,404
0
4,695
10,067
6,226
360
1,863
8,204
1,930
34,383
L
Cernunnos
Nevlarven
Cernunnos
4,231
2,154
0
891
6,080
1,323
0
542
5,538
0
24,436
L
Merlin
3,588
511
0
640
6,479
1,803
149
2,352
4,009
20,447
0
L
Ymir
Red218
Ymir
2,151
265
866
1,692
7,632
4,631
0
1,600
5,911
12,398
0
W
Medusa
chrisbakos
Medusa
5,057
1,871
0
965
5,731
1,651
440
720
5,011
0
42,122
W
Yemoja
styllis1
Yemoja
1,091
341
1,724
967
1,620
673
492
369
1,251
9,853
0
W
Thanatos
5,576
1,100
0
6,263
5,631
1,765
0
1,194
4,437
0
25,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,055
Gold Earned
32,019
180
Minions Killed
245
0
Camps Cleared
0
901,265
Distance Traveled
907,476
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,304
530
47
5
0
192,124
2
L
Neith
4,075
408
17
2
0
177,580
0
W
Baron Samedi
5,485
549
26
3
0
170,422
3
W
Mulan
7,245
725
65
7
0
181,414
0
L
Cernunnos
4,972
497
62
6
0
172,679
0
L
Merlin
4,637
464
38
4
0
174,534
2
L
Ymir
5,067
507
16
2
0
184,348
0
W
Medusa
5,831
583
81
8
0
165,930
3
W
Yemoja
5,992
599
23
2
0
162,104
5
W
Thanatos
7,466
747
50
5
0
227,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role