Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Milgas
Nu Wa
Level 149
God Stats
12W - 13L
1,706 SR
Queue Stats
184W - 160L
1,629 Elo+
Party 1
Freya
Freya
Milgasi
Freya
Level 115
God Stats
0W - 1L
1,767 SR
Queue Stats
10W - 8L
1,599 Elo+
Party 1
Mulan
Mulan
Sataniac
Mulan
Level 146
God Stats
13W - 5L
1,664 SR
Queue Stats
175W - 132L
1,647 Elo+
Party 1
Team Averages
Level 146
1,627 SR
1,575 Elo+

VS

Team Averages
Level 135
1,572 SR
1,588 Elo+
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Boombazooka
Mulan
Level 156
God Stats
17W - 14L
1,570 SR
Queue Stats
39W - 37L
1,525 Elo+
Solo
Nu Wa
Nu Wa
final11silva
Nu Wa
Level 106
God Stats
7W - 6L
1,552 SR
Queue Stats
118W - 91L
1,601 Elo+
Solo
Fafnir
Fafnir
hugbear
Fafnir
Level 140
God Stats
6W - 8L
1,586 SR
Queue Stats
201W - 171L
1,638 Elo+
Solo
Danzaburou
Danzaburou
yodayoda9009
Danzaburou
Level 144
God Stats
2W - 0L
1,653 SR
Queue Stats
31W - 13L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 4 / 0
7,689
769
6,397
11,878
4,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
 
Sylvanus
11
0 / 8 / 2
6,128
613
4,029
15,962
11,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Milgas
Nu Wa
12
0 / 4 / 3
6,529
653
7,521
9,669
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Milgasi
Freya
13
0 / 3 / 1
6,488
649
5,599
12,698
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Sataniac
Mulan
12
1 / 6 / 1
6,511
651
8,627
16,310
11,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 1 / 13
7,881
788
13,558
6,231
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 0 / 7
9,565
957
11,050
9,464
8,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 1 / 12
9,765
977
15,123
7,503
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
hugbear
Fafnir
14
5 / 1 / 12
9,672
967
6,321
11,048
12,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
yodayoda9009
Danzaburou
15
6 / 0 / 8
9,316
932
16,001
8,130
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
77
3
Kills
25
25
Deaths
3
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
0
0.5
L
Sylvanus
 
Sylvanus
0
8
2
0.13
W
Discordia
 
Discordia
1
1
13
7.5
W
6
0
7
9.5
L
Nu Wa
Milgas
Nu Wa
0
4
3
0.38
L
Freya
Milgasi
Freya
0
3
1
0.17
L
Mulan
Sataniac
Mulan
1
6
1
0.25
W
7
1
12
13
W
Fafnir
hugbear
Fafnir
5
1
12
11
W
Danzaburou
yodayoda9009
Danzaburou
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
62,053
66,517
Taken
42,376
35,181
Mitigated
30,030
12,721
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,397
2,165
0
2,567
11,878
4,036
0
4,947
6,531
0
26,392
L
Sylvanus
 
Sylvanus
4,029
1,177
2,335
2,102
15,962
11,543
0
8,567
6,927
9,510
0
W
Discordia
 
Discordia
13,558
712
79
1,471
6,231
2,071
621
1,892
3,987
35,222
0
W
11,050
814
0
3,727
9,464
8,191
154
5,126
4,068
400
41,414
L
Nu Wa
Milgas
Nu Wa
7,521
1,872
0
500
9,669
3,119
0
5,741
3,812
22,420
0
L
Freya
Milgasi
Freya
5,599
1,917
0
1,378
12,698
4,752
0
5,579
6,693
21,712
0
L
Mulan
Sataniac
Mulan
8,627
854
0
3,839
16,310
11,731
0
9,597
6,288
3,330
17,826
W
15,123
3,934
79
1,029
7,503
2,851
1,726
2,490
4,776
44,381
0
W
Fafnir
hugbear
Fafnir
6,321
2,026
0
2,918
11,048
12,924
62
5,608
4,857
11,784
0
W
Danzaburou
yodayoda9009
Danzaburou
16,001
8,848
0
1,755
8,130
3,993
540
2,922
4,999
0
38,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
46,199
186
Minions Killed
284
4
Camps Cleared
13
824,309
Distance Traveled
1,025,766
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,689
769
57
6
1
163,775
3
L
Sylvanus
6,128
613
6
1
0
143,904
1
W
Discordia
7,881
788
38
4
1
197,091
4
W
Mulan
9,565
957
85
9
6
225,619
3
L
Nu Wa
6,529
653
39
4
1
164,677
1
L
Freya
6,488
649
51
5
1
179,874
2
L
Mulan
6,511
651
33
3
1
172,079
5
W
Nu Wa
9,765
977
82
8
4
190,541
4
W
Fafnir
9,672
967
15
2
0
213,331
1
W
Danzaburou
9,316
932
64
6
2
199,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role