Player Matchup

Loki
Loki
DemonicSlayer900
Loki
Level 7
God Stats
0W - 4L
1,257 SR
Queue Stats
6W - 12L
1,246 Elo+
Party 1
Cthulhu
Cthulhu
JcNooVaas
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,284 Elo+
Party 2
Bellona
Bellona
Knightslayer900_
Bellona
Level 48
God Stats
27W - 50L
1,309 SR
Queue Stats
130W - 191L
1,256 Elo+
Party 1
Sol
Sol
martinqga03
Sol
Level 56
God Stats
2W - 5L
1,400 SR
Queue Stats
79W - 116L
1,371 Elo+
Party 2
Medusa
Medusa
xoLeii-_-
Medusa
Level 80
God Stats
1W - 5L
1,188 SR
Queue Stats
320W - 469L
1,269 Elo+
Party 1
Team Averages
Level 44
1,331 SR
1,285 Elo+

VS

Team Averages
Level 50
1,559 SR
1,377 Elo+
Mulan
Mulan
BerriSerious-_-
Mulan
Level 57
God Stats
44W - 42L
1,523 SR
Queue Stats
170W - 181L
1,393 Elo+
Party 3
Kukulkan
Kukulkan
CrucialLil24
Kukulkan
Level 34
God Stats
15W - 17L
1,458 SR
Queue Stats
91W - 113L
1,387 Elo+
Party 3
Erlang Shen
Erlang Shen
Enervate27
Erlang Shen
Level 66
God Stats
7W - 2L
1,814 SR
Queue Stats
67W - 87L
1,359 Elo+
Party 4
Cupid
Cupid
SnapCrackaPop
Cupid
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
252W - 254L
1,426 Elo+
Party 3
Ares
Ares
WeeyumDaTank
Ares
Level 31
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 63L
1,319 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
5,120
512
1,064
5,864
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
JcNooVaas
Cthulhu
7
0 / 1 / 2
4,617
462
3,505
8,218
4,804
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 1
5,107
511
3,576
8,242
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 0 / 0
4,154
415
444
890
256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
xoLeii-_-
Medusa
9
2 / 3 / 0
5,339
534
6,786
7,542
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,996
600
4,097
4,827
4,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
CrucialLil24
Kukulkan
9
2 / 0 / 1
5,496
550
2,620
2,249
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Enervate27
Erlang Shen
10
3 / 1 / 1
5,875
588
3,619
4,916
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 0 / 1
5,540
554
4,752
4,401
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 6
5,460
546
2,403
8,877
5,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Kukulkan
CrucialLil24
Kukulkan
2
0
1
2.5
L
1
5
0
0.2
W
Erlang Shen
Enervate27
Erlang Shen
3
1
1
3.5
L
Cthulhu
JcNooVaas
Cthulhu
0
1
2
1
L
0
4
1
0.13
W
4
0
1
4.5
W
0
1
6
3
L
0
0
0
0
L
Medusa
xoLeii-_-
Medusa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,375
Damage
17,491
30,756
Taken
25,270
13,286
Mitigated
14,486
4,389
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,097
1,154
0
1,434
4,827
4,136
315
0
4,584
0
21,110
W
Kukulkan
CrucialLil24
Kukulkan
2,620
251
0
195
2,249
910
330
482
1,767
21,723
0
L
1,064
153
0
897
5,864
1,372
441
168
5,564
0
15,761
W
Erlang Shen
Enervate27
Erlang Shen
3,619
2,193
0
2,054
4,916
2,373
1,289
471
4,412
0
32,860
L
Cthulhu
JcNooVaas
Cthulhu
3,505
105
297
960
8,218
4,804
0
2,294
5,924
14,175
0
L
3,576
1,614
0
371
8,242
4,814
425
1,239
6,733
0
23,020
W
4,752
2,512
215
2,096
4,401
1,229
422
1,065
3,299
0
24,899
W
2,403
224
0
1,818
8,877
5,838
233
1,879
6,961
10,952
0
L
444
136
0
47
890
256
0
139
751
6,558
1,142
L
Medusa
xoLeii-_-
Medusa
6,786
3,087
0
1,817
7,542
2,040
0
1,183
6,359
0
30,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,337
Gold Earned
28,367
170
Minions Killed
222
0
Camps Cleared
0
793,179
Distance Traveled
929,051
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,996
600
43
4
0
183,345
2
W
Kukulkan
5,496
550
42
4
0
198,042
1
L
Loki
5,120
512
36
4
0
191,975
1
W
Erlang Shen
5,875
588
63
6
0
188,173
2
L
Cthulhu
4,617
462
18
2
0
188,909
2
L
Bellona
5,107
511
56
6
0
184,733
0
W
Cupid
5,540
554
53
5
0
172,324
1
W
Ares
5,460
546
21
2
0
187,167
2
L
Sol
4,154
415
16
2
0
46,205
0
L
Medusa
5,339
534
44
4
0
181,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role