Player Matchup

Hercules
Hercules
AdroGran
Hercules
Level 107
God Stats
12W - 23L
1,370 SR
Queue Stats
593W - 656L
1,435 Elo+
Solo
Geb
Geb
Innaros
Geb
Level 86
God Stats
2W - 3L
1,623 SR
Queue Stats
109W - 148L
1,382 Elo+
Party 1
Hun Batz
Hun Batz
Maikel_980
Hun Batz
Level 147
God Stats
0W - 1L
1,509 SR
Queue Stats
50W - 60L
1,520 Elo+
Party 1
Izanami
Izanami
Thalisson5197
Izanami
Level 109
God Stats
17W - 32L
1,424 SR
Queue Stats
436W - 509L
1,462 Elo+
Solo
Janus
Janus
nachx1939
Janus
Level 121
God Stats
4W - 8L
1,456 SR
Queue Stats
304W - 353L
1,441 Elo+
Party 1
Team Averages
Level 114
1,476 SR
1,448 Elo+

VS

Team Averages
Level 105
1,499 SR
1,424 Elo+
Atlas
Atlas
CrazyGhost5528
Atlas
Level 64
God Stats
2W - 0L
1,156 SR
Queue Stats
204W - 298L
1,402 Elo+
Party 2
Cupid
Cupid
DP iFreeeaK
Cupid
Level 156
God Stats
1W - 0L
1,607 SR
Queue Stats
7W - 13L
1,373 Elo+
Party 2
Zeus
Zeus
Dark7818
Zeus
Level 69
God Stats
6W - 5L
1,509 SR
Queue Stats
325W - 362L
1,500 Elo+
Party 2
Nike
Nike
LaloBich
Nike
Level 80
God Stats
26W - 28L
1,484 SR
Queue Stats
322W - 356L
1,462 Elo+
Solo
Hun Batz
Hun Batz
Vєnєnø
Hun Batz
Level 157
God Stats
2W - 0L
1,742 SR
Queue Stats
13W - 19L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdroGran
Hercules
14
1 / 3 / 1
7,959
497
4,236
12,627
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Geb
11
1 / 7 / 6
7,338
459
6,491
16,874
12,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Maikel_980
Hun Batz
12
1 / 5 / 3
7,360
460
6,027
11,084
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
15
5 / 6 / 1
8,919
557
8,701
14,469
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
nachx1939
Janus
14
4 / 5 / 3
8,423
526
13,220
8,624
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 13
8,423
526
3,359
15,191
13,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
10 / 2 / 4
10,856
679
13,776
10,186
3,133
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
16
8 / 4 / 2
9,623
601
15,918
13,805
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
15
1 / 1 / 5
9,040
565
8,032
12,330
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
Vєnєnø
Hun Batz
15
5 / 3 / 4
9,062
566
6,396
10,781
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
12
Kills
25
26
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
AdroGran
Hercules
1
3
1
0.5
W
1
2
13
3.75
W
10
2
4
6
W
Zeus
8
4
2
2.25
L
Geb
1
7
6
0.57
W
Nike
1
1
5
3.5
L
Hun Batz
Maikel_980
Hun Batz
1
5
3
0.5
L
Izanami
5
6
1
0.92
W
Hun Batz
Vєnєnø
Hun Batz
5
3
4
2.33
L
Janus
nachx1939
Janus
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,675
Damage
47,481
63,678
Taken
62,293
32,862
Mitigated
33,402
14,684
Healing
21,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AdroGran
Hercules
4,236
657
0
4,875
12,627
10,911
0
1,510
10,061
0
45,807
W
3,359
1,147
0
2,985
15,191
13,272
41
6,742
8,151
14,180
0
W
13,776
8,990
796
5,042
10,186
3,133
3,946
1,708
8,422
0
83,085
W
Zeus
15,918
2,526
0
5,963
13,805
5,056
131
5,920
7,596
70,910
0
L
Geb
6,491
441
0
1,610
16,874
12,922
0
6,756
9,976
18,513
0
W
Nike
8,032
732
0
3,130
12,330
8,307
45
1,370
10,415
1,770
48,705
L
Hun Batz
Maikel_980
Hun Batz
6,027
939
0
3,013
11,084
3,453
0
4,793
6,291
0
46,534
L
Izanami
8,701
5,433
0
3,705
14,469
3,086
0
3,186
11,283
0
69,033
W
Hun Batz
Vєnєnø
Hun Batz
6,396
1,467
0
3,201
10,781
3,634
0
3,273
7,342
0
49,548
L
Janus
nachx1939
Janus
13,220
828
0
1,481
8,624
2,490
0
3,296
5,328
53,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,999
Gold Earned
47,004
447
Minions Killed
509
0
Camps Cleared
0
1,536,024
Distance Traveled
1,572,217
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,959
497
113
7
0
316,825
8
W
Atlas
8,423
526
26
2
0
317,000
3
W
Cupid
10,856
679
148
9
0
296,458
4
W
Zeus
9,623
601
130
8
0
288,651
4
L
Geb
7,338
459
17
1
0
339,924
1
W
Nike
9,040
565
107
7
0
331,371
1
L
Hun Batz
7,360
460
82
5
0
325,864
3
L
Izanami
8,919
557
130
8
0
255,337
3
W
Hun Batz
9,062
566
98
6
0
338,737
5
L
Janus
8,423
526
105
7
0
298,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role