Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Chief KJF
Artio
Level 157
God Stats
15W - 17L
1,463 SR
Queue Stats
657W - 658L
1,514 Elo+
Solo
Izanami
Izanami
Dazard01
Izanami
Level 128
God Stats
5W - 1L
1,741 SR
Queue Stats
346W - 328L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
Girthzilla7221
Sun Wukong
Level 148
God Stats
12W - 6L
1,735 SR
Queue Stats
631W - 690L
1,548 Elo+
Solo
Kukulkan
Kukulkan
marader
Kukulkan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 48L
1,546 Elo+
Solo
Team Averages
Level 133
1,588 SR
1,539 Elo+

VS

Team Averages
Level 138
1,469 SR
1,491 Elo+
Terra
Terra
FezzR
Terra
Level 125
God Stats
3W - 6L
1,384 SR
Queue Stats
265W - 248L
1,573 Elo+
Solo
Artio
Artio
Onehii
Artio
Level 156
God Stats
13W - 10L
1,562 SR
Queue Stats
758W - 773L
1,516 Elo+
Solo
Odin
Odin
Sir Sofish
Odin
Level 140
God Stats
5W - 6L
1,638 SR
Queue Stats
281W - 272L
1,555 Elo+
Solo
Vamana
Vamana
Xavia
Vamana
Level 145
God Stats
1W - 9L
1,144 SR
Queue Stats
201W - 196L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
ddovalina
Ao Kuang
Level 122
God Stats
2W - 2L
1,615 SR
Queue Stats
64W - 84L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
8 / 3 / 11
11,608
774
17,994
14,057
7,455
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
Chief KJF
Artio
20
3 / 1 / 23
11,467
764
18,744
33,925
28,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Dazard01
Izanami
16
5 / 7 / 6
10,601
707
19,164
15,058
6,256
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Girthzilla7221
Sun Wukong
20
4 / 2 / 21
11,324
755
21,281
25,354
35,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
marader
Kukulkan
20
7 / 3 / 15
12,062
804
30,005
11,256
5,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
FezzR
Terra
17
2 / 4 / 10
10,246
683
14,111
28,309
40,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
Onehii
Artio
18
4 / 5 / 11
11,446
763
14,459
28,663
40,306
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 7 / 8
10,289
686
21,040
21,465
21,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Xavia
Vamana
17
2 / 4 / 12
9,880
659
17,472
23,080
25,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
ddovalina
Ao Kuang
15
4 / 7 / 7
9,584
639
12,199
19,708
9,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
64
27
Kills
16
16
Deaths
27
76
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
3
11
4.5
W
Artio
Chief KJF
Artio
3
1
23
14.5
W
Izanami
Dazard01
Izanami
5
7
6
1.14
L
Terra
FezzR
Terra
2
4
10
1.75
W
Sun Wukong
Girthzilla7221
Sun Wukong
4
2
21
7.25
L
Artio
Onehii
Artio
4
5
11
1.9
L
4
7
8
1.14
L
Vamana
Xavia
Vamana
2
4
12
2
L
Ao Kuang
ddovalina
Ao Kuang
4
7
7
1.07
W
Kukulkan
marader
Kukulkan
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,188
Damage
79,281
99,650
Taken
121,225
84,294
Mitigated
136,204
63,400
Healing
56,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,994
2,794
9,842
4,043
14,057
7,455
1,334
6,799
7,176
36,636
0
W
Artio
Chief KJF
Artio
18,744
1,981
10,799
19,451
33,925
28,830
518
11,832
21,534
26,271
0
W
Izanami
Dazard01
Izanami
19,164
15,169
1,817
1,832
15,058
6,256
1,585
7,634
7,188
0
36,111
L
Terra
FezzR
Terra
14,111
1,312
7,867
7,730
28,309
40,467
0
15,122
12,507
28,735
0
W
Sun Wukong
Girthzilla7221
Sun Wukong
21,281
3,715
3,184
7,493
25,354
35,801
1,112
10,236
14,658
0
29,383
L
Artio
Onehii
Artio
14,459
1,206
10,117
9,649
28,663
40,306
319
14,003
14,191
25,909
0
L
21,040
3,262
2,829
2,924
21,465
21,279
497
10,967
10,037
1,358
34,150
L
Vamana
Xavia
Vamana
17,472
5,979
2,801
7,332
23,080
25,067
510
14,743
7,978
0
34,893
L
Ao Kuang
ddovalina
Ao Kuang
12,199
1,979
1,058
4,575
19,708
9,085
0
11,908
7,492
18,613
0
W
Kukulkan
marader
Kukulkan
30,005
2,689
2,428
2,511
11,256
5,952
1,172
5,497
5,569
56,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,062
Gold Earned
51,445
170
Minions Killed
139
0
Camps Cleared
0
1,376,525
Distance Traveled
1,283,379
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,608
774
29
2
0
269,906
3
W
Artio
11,467
764
12
1
0
330,317
2
W
Izanami
10,601
707
49
3
0
224,559
2
L
Terra
10,246
683
20
1
0
257,237
1
W
Sun Wukong
11,324
755
16
1
0
292,480
1
L
Artio
11,446
763
20
1
0
251,696
0
L
Odin
10,289
686
49
3
0
257,529
1
L
Vamana
9,880
659
33
2
0
294,730
0
L
Ao Kuang
9,584
639
17
1
0
222,187
0
W
Kukulkan
12,062
804
64
4
0
259,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role