Player Matchup

Skadi
Skadi
FifthFortune
Skadi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,506 Elo+
Party 1
Hercules
Hercules
JVergo
Hercules
Level 146
God Stats
9W - 5L
1,610 SR
Queue Stats
194W - 202L
1,521 Elo+
Party 1
Janus
Janus
JadeAquaria
Janus
Level 140
God Stats
2W - 13L
1,322 SR
Queue Stats
443W - 412L
1,585 Elo+
Solo
Hun Batz
Hun Batz
Rythology
Hun Batz
Level 156
God Stats
0W - 5L
1,143 SR
Queue Stats
234W - 192L
1,581 Elo+
Solo
Charybdis
Charybdis
shayder
Charybdis
Level 153
God Stats
0W - 2L
1,323 SR
Queue Stats
45W - 48L
1,506 Elo+
Party 1
Team Averages
Level 143
1,379 SR
1,540 Elo+

VS

Team Averages
Level 117
1,533 SR
1,591 Elo+
Chaac
Chaac
Driving Bus
Chaac
Level 159
God Stats
8W - 6L
1,466 SR
Queue Stats
883W - 898L
1,576 Elo+
Solo
Kuzenbo
Kuzenbo
PanPedo
Kuzenbo
Level 120
God Stats
1W - 0L
1,791 SR
Queue Stats
30W - 18L
1,658 Elo+
Solo
Set
Set
PoooPeee
Set
Level 47
God Stats
2W - 1L
1,510 SR
Queue Stats
239W - 204L
1,634 Elo+
Solo
Janus
Janus
trumpet1
Janus
Level 122
God Stats
3W - 8L
1,427 SR
Queue Stats
414W - 407L
1,538 Elo+
Solo
Ah Puch
Ah Puch
Мясо1012
Ah Puch
Level 136
God Stats
9W - 7L
1,469 SR
Queue Stats
643W - 645L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 10
8,764
797
7,940
11,892
4,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
JVergo
Hercules
16
5 / 4 / 5
9,293
845
7,200
15,470
16,112
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 5 / 4
8,221
747
10,472
9,165
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Rythology
Hun Batz
16
8 / 6 / 3
10,160
924
16,507
11,441
4,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
shayder
Charybdis
12
0 / 6 / 5
7,117
647
6,016
10,831
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 17
10,437
949
14,274
20,117
22,091
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
PanPedo
Kuzenbo
17
4 / 2 / 19
10,478
953
7,746
19,046
30,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 4 / 15
9,592
872
12,293
13,086
16,293
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
trumpet1
Janus
15
5 / 5 / 12
9,485
862
9,455
10,514
4,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Мясо1012
Ah Puch
17
6 / 1 / 12
10,002
909
12,650
6,736
2,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
104
15
Kills
29
29
Deaths
15
27
Assists
75
Player
Kills
Deaths
Assists
KDA
W
8
3
17
5.5
L
2
8
10
0.88
L
Hercules
JVergo
Hercules
5
4
5
1.88
L
0
5
4
0.4
W
Kuzenbo
PanPedo
Kuzenbo
4
2
19
6.75
W
6
4
15
3.38
L
Hun Batz
Rythology
Hun Batz
8
6
3
1.58
L
Charybdis
shayder
Charybdis
0
6
5
0.42
W
Janus
trumpet1
Janus
5
5
12
2.2
W
Ah Puch
Мясо1012
Ah Puch
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,135
Damage
56,418
58,799
Taken
69,499
31,612
Mitigated
75,434
11,159
Healing
27,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,274
2,029
550
7,741
20,117
22,091
1,867
3,192
16,925
0
22,768
L
7,940
3,761
1,489
856
11,892
4,331
0
5,827
5,705
0
14,838
L
Hercules
JVergo
Hercules
7,200
1,146
665
3,339
15,470
16,112
0
8,271
6,638
4,459
7,072
L
10,472
824
196
1,057
9,165
3,216
0
3,765
5,259
34,347
0
W
Kuzenbo
PanPedo
Kuzenbo
7,746
2,047
3,274
6,971
19,046
30,268
1,025
4,463
14,583
15,355
0
W
12,293
4,121
1,159
1,997
13,086
16,293
626
3,312
9,774
0
22,499
L
Hun Batz
Rythology
Hun Batz
16,507
3,190
624
514
11,441
4,318
0
6,451
4,604
0
24,263
L
Charybdis
shayder
Charybdis
6,016
2,003
767
1,652
10,831
3,635
0
5,537
4,877
0
12,406
W
Janus
trumpet1
Janus
9,455
359
2,161
1,285
10,514
4,111
832
1,196
9,318
21,112
0
W
Ah Puch
Мясо1012
Ah Puch
12,650
73
812
1,189
6,736
2,671
1,042
242
6,494
26,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,555
Gold Earned
49,994
119
Minions Killed
125
0
Camps Cleared
0
1,045,313
Distance Traveled
1,052,349
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,437
949
33
3
0
202,069
1
L
Skadi
8,764
797
14
1
0
184,141
1
L
Hercules
9,293
845
8
1
0
230,025
0
L
Janus
8,221
747
61
6
0
210,910
4
W
Kuzenbo
10,478
953
3
0
0
241,148
3
W
Set
9,592
872
17
2
0
197,267
0
L
Hun Batz
10,160
924
19
2
0
215,887
2
L
Charybdis
7,117
647
17
2
0
204,350
0
W
Janus
9,485
862
33
3
0
205,625
2
W
Ah Puch
10,002
909
39
4
0
206,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role