Player Matchup

Bellona
Bellona
Bodils0n
Bellona
Level 18
God Stats
1W - 3L
1,286 SR
Queue Stats
10W - 23L
948 Elo+
Party 3
Olorun
Olorun
EnErGy52
Olorun
Level 17
God Stats
1W - 4L
1,341 SR
Queue Stats
13W - 20L
1,355 Elo+
Party 4
Neith
Neith
GamerUmut
Neith
Level 6
God Stats
2W - 4L
1,506 SR
Queue Stats
2W - 5L
1,355 Elo+
Party 4
Da Ji
Da Ji
IIWonderLandsII
Da Ji
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 94L
1,240 Elo+
Party 3
Sol
Sol
memo78
Sol
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
126W - 120L
1,528 Elo+
Party 4
Team Averages
Level 28
1,427 SR
1,285 Elo+

VS

Team Averages
Level 43
1,504 SR
1,429 Elo+
Artemis
Artemis
Arskaaa
Artemis
Level 5
God Stats
5W - 3L
1,466 SR
Queue Stats
5W - 3L
1,521 Elo+
Party 1
Bacchus
Bacchus
Kausti
Bacchus
Level 14
God Stats
3W - 2L
1,593 SR
Queue Stats
12W - 14L
1,424 Elo+
Party 1
Vulcan
Vulcan
MsDIlane
Vulcan
Level 37
God Stats
24W - 19L
1,495 SR
Queue Stats
49W - 62L
1,339 Elo+
Party 2
Chaac
Chaac
Musars
Chaac
Level 107
God Stats
11W - 18L
1,448 SR
Queue Stats
53W - 64L
1,363 Elo+
Party 2
Fenrir
Fenrir
agwhfis
Fenrir
Level 53
God Stats
5W - 6L
1,519 SR
Queue Stats
49W - 60L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bodils0n
Bellona
17
7 / 8 / 2
12,479
499
15,604
23,504
26,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
EnErGy52
Olorun
17
4 / 11 / 4
11,815
473
11,279
25,022
17,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
GamerUmut
Neith
15
0 / 12 / 6
10,327
413
5,985
16,617
6,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 7 / 0
10,896
436
7,393
23,299
8,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
memo78
Sol
19
9 / 9 / 3
12,714
509
29,247
23,837
7,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arskaaa
Artemis
20
12 / 0 / 5
13,709
548
15,366
15,804
6,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Kausti
Bacchus
16
4 / 3 / 18
12,731
509
11,140
22,675
29,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
MsDIlane
Vulcan
17
1 / 8 / 9
11,977
479
18,032
14,110
5,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Musars
Chaac
19
9 / 8 / 9
13,196
528
18,964
27,939
29,891
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
agwhfis
Fenrir
20
20 / 3 / 7
15,074
603
22,351
28,331
22,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
22
Kills
46
47
Deaths
22
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Artemis
Arskaaa
Artemis
12
0
5
14.5
L
Bellona
Bodils0n
Bellona
7
8
2
1
L
Olorun
EnErGy52
Olorun
4
11
4
0.55
L
Neith
GamerUmut
Neith
0
12
6
0.25
L
2
7
0
0.29
W
Bacchus
Kausti
Bacchus
4
3
18
4.33
W
Vulcan
MsDIlane
Vulcan
1
8
9
0.69
W
Chaac
Musars
Chaac
9
8
9
1.69
W
Fenrir
agwhfis
Fenrir
20
3
7
7.83
L
Sol
memo78
Sol
9
9
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,508
Damage
85,853
112,279
Taken
108,859
66,518
Mitigated
93,630
29,334
Healing
33,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Arskaaa
Artemis
15,366
11,930
0
6,964
15,804
6,368
6,629
7,204
8,600
0
105,398
L
Bellona
Bodils0n
Bellona
15,604
4,177
0
4,901
23,504
26,161
485
5,797
17,452
13,595
49,155
L
Olorun
EnErGy52
Olorun
11,279
3,231
598
8,134
25,022
17,344
930
7,484
17,214
63,715
0
L
Neith
GamerUmut
Neith
5,985
2,832
0
951
16,617
6,276
643
5,559
10,752
0
43,731
L
7,393
1,158
0
7,661
23,299
8,988
237
3,909
19,211
0
84,905
W
Bacchus
Kausti
Bacchus
11,140
959
3,473
3,325
22,675
29,630
468
9,425
13,250
17,947
0
W
Vulcan
MsDIlane
Vulcan
18,032
5,133
0
477
14,110
5,281
2,332
6,442
7,668
77,303
0
W
Chaac
Musars
Chaac
18,964
4,487
0
7,582
27,939
29,891
1,015
8,993
18,946
9,690
75,766
W
Fenrir
agwhfis
Fenrir
22,351
5,300
0
11,718
28,331
22,460
1,358
12,262
15,723
0
111,140
L
Sol
memo78
Sol
29,247
9,569
117
6,972
23,837
7,749
875
7,318
16,411
82,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,231
Gold Earned
66,687
486
Minions Killed
528
0
Camps Cleared
0
2,098,492
Distance Traveled
2,329,219
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,709
548
136
5
0
459,071
0
L
Bellona
12,479
499
94
4
0
430,934
3
L
Olorun
11,815
473
112
4
0
369,123
0
L
Neith
10,327
413
82
3
0
398,507
1
L
Da Ji
10,896
436
115
5
0
463,922
3
W
Bacchus
12,731
509
8
0
0
467,087
11
W
Vulcan
11,977
479
124
5
0
436,695
1
W
Chaac
13,196
528
122
5
0
460,094
1
W
Fenrir
15,074
603
138
6
0
506,272
0
L
Sol
12,714
509
83
3
0
436,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role