Player Matchup

Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
Bilelx
Fenrir
Platinum IV
Level 160
God Stats
1W - 1L
1,847 SR
Queue Stats
41W - 25L
1,795 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,616 SR
1,598 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,682 SR
1,794 MMR
Khepri
Khepri
Gold II
Codewilson
Khepri
Gold II
Level 125
God Stats
0W - 1L
1,521 SR
Queue Stats
59W - 73L
1,642 MMR
Party 1
Odin
Odin
Gold I
NotSwolsen
Odin
Gold I
Level 72
God Stats
0W - 3L
1,551 SR
Queue Stats
15W - 12L
2,062 MMR
Solo
Olorun
Olorun
Platinum V
luhsambo
Olorun
Platinum V
Level 125
God Stats
1W - 2L
1,975 SR
Queue Stats
44W - 50L
1,678 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
3 / 2 / 1
5,575
1,115
4,500
2,791
1,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
 
Gilgamesh
8
1 / 2 / 1
4,644
929
1,733
3,332
1,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Bilelx
Fenrir
8
0 / 3 / 4
4,900
980
4,671
7,633
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SolAh Muzen CabAchillesSobekGeb

VS

Bans
BastetHou YiThothMedusaEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Codewilson
Khepri
8
1 / 2 / 5
4,947
989
1,649
6,415
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 0 / 3
4,015
803
689
740
310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
luhsambo
Olorun
9
6 / 2 / 1
5,732
1,146
6,798
4,931
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
7
7
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
2
1
1.75
W
Gilgamesh
 
Gilgamesh
1
2
1
0.75
W
Fenrir
Bilelx
Fenrir
0
3
4
0.67
L
Khepri
Codewilson
Khepri
1
2
5
1.75
L
0
0
3
1.5
L
Olorun
luhsambo
Olorun
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,904
Damage
9,136
13,756
Taken
12,086
6,146
Mitigated
5,468
4,512
Healing
3,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,500
738
0
940
2,791
1,201
348
1,708
1,083
15,898
0
W
Gilgamesh
 
Gilgamesh
1,733
453
0
1,084
3,332
1,493
607
2,091
1,241
0
9,627
W
Fenrir
Bilelx
Fenrir
4,671
1,301
0
2,488
7,633
3,452
0
5,269
2,364
0
9,031
L
Khepri
Codewilson
Khepri
1,649
236
151
1,005
6,415
3,137
0
2,711
3,333
7,275
0
L
689
100
299
190
740
310
0
221
463
0
1,395
L
Olorun
luhsambo
Olorun
6,798
4,774
336
1,466
4,931
2,021
522
1,193
3,515
17,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,119
Gold Earned
14,694
52
Minions Killed
54
4
Camps Cleared
2
320,854
Distance Traveled
226,131
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,575
1,115
24
5
1
97,476
0
W
Gilgamesh
4,644
929
19
4
3
111,917
2
W
Fenrir
4,900
980
9
2
0
111,461
3
L
Khepri
4,947
989
15
3
1
108,365
2
L
Odin
4,015
803
3
1
0
23,070
0
L
Olorun
5,732
1,146
36
7
1
94,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role