Player Matchup

Chaac
Chaac
Boas Style
Chaac
Level 107
God Stats
1W - 0L
1,765 SR
Queue Stats
17W - 27L
1,316 Elo+
Solo
Cerberus
Cerberus
DrJahl
Cerberus
Level 160
God Stats
16W - 5L
1,679 SR
Queue Stats
862W - 900L
1,468 Elo+
Solo
Hachiman
Hachiman
EricHedgie
Hachiman
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 100L
1,477 Elo+
Solo
Ares
Ares
KoraLee133711
Ares
Level 44
God Stats
4W - 7L
1,331 SR
Queue Stats
219W - 257L
1,496 Elo+
Solo
Rama
Rama
malcomix
Rama
Level 126
God Stats
3W - 3L
1,271 SR
Queue Stats
268W - 289L
1,499 Elo+
Solo
Team Averages
Level 114
1,509 SR
1,451 Elo+

VS

Team Averages
Level 109
1,509 SR
1,463 Elo+
He Bo
He Bo
 
He Bo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Ali-Butti-
Raijin
Level 158
God Stats
4W - 9L
1,299 SR
Queue Stats
958W - 1,034L
1,406 Elo+
Party 1
Ganesha
Ganesha
AmmarMudhaffar
Ganesha
Level 100
God Stats
22W - 17L
1,583 SR
Queue Stats
358W - 373L
1,453 Elo+
Party 1
Mercury
Mercury
J4Ck_Prod
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 101L
1,513 Elo+
Solo
Charybdis
Charybdis
SnehuggarN
Charybdis
Level 93
God Stats
0W - 2L
1,663 SR
Queue Stats
44W - 59L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
9 / 4 / 11
9,844
984
17,758
19,237
12,691
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
DrJahl
Cerberus
15
4 / 5 / 12
9,533
953
7,261
18,036
17,030
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
EricHedgie
Hachiman
14
6 / 3 / 6
8,753
875
7,612
6,791
3,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 2 / 13
9,613
961
10,484
14,572
15,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
17
4 / 1 / 15
9,781
978
9,056
10,152
5,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
8 / 6 / 5
9,900
990
12,112
10,640
3,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
Ali-Butti-
Raijin
13
3 / 5 / 7
7,807
781
12,103
8,711
3,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 14
8,218
822
6,662
16,765
16,930
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
J4Ck_Prod
Mercury
10
1 / 6 / 6
6,734
673
5,343
8,470
2,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
SnehuggarN
Charybdis
15
2 / 6 / 7
8,063
806
10,520
11,521
5,008
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
54
28
Kills
15
15
Deaths
28
57
Assists
39
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
8
6
5
1.75
L
Raijin
Ali-Butti-
Raijin
3
5
7
1.3
L
1
5
14
1.6
W
Chaac
9
4
11
3.63
W
Cerberus
DrJahl
Cerberus
4
5
12
2
W
Hachiman
EricHedgie
Hachiman
6
3
6
3
L
Mercury
J4Ck_Prod
Mercury
1
6
6
0.67
W
5
2
13
5.75
L
Charybdis
SnehuggarN
Charybdis
2
6
7
0.92
W
Rama
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,171
Damage
46,740
68,788
Taken
56,107
53,985
Mitigated
32,144
26,667
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
12,112
1,268
373
1,468
10,640
3,891
0
2,797
7,843
20,712
0
L
Raijin
Ali-Butti-
Raijin
12,103
1,310
149
768
8,711
3,556
0
2,787
5,802
19,812
0
L
6,662
141
2,069
2,661
16,765
16,930
0
5,318
11,174
15,064
0
W
Chaac
17,758
2,017
1,074
7,639
19,237
12,691
1,351
10,593
8,644
0
30,410
W
Cerberus
DrJahl
Cerberus
7,261
446
4,326
5,461
18,036
17,030
404
6,464
11,572
18,628
0
W
Hachiman
EricHedgie
Hachiman
7,612
5,025
1,583
877
6,791
3,723
1,753
2,616
4,175
0
10,849
L
Mercury
J4Ck_Prod
Mercury
5,343
845
376
843
8,470
2,759
0
2,068
6,166
0
8,370
W
10,484
107
255
3,088
14,572
15,106
0
7,230
7,342
16,575
0
L
Charybdis
SnehuggarN
Charybdis
10,520
3,776
726
1,582
11,521
5,008
0
4,775
6,644
0
23,140
W
Rama
9,056
4,470
993
1,371
10,152
5,435
2,006
3,974
6,178
0
27,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,524
Gold Earned
40,722
144
Minions Killed
87
0
Camps Cleared
0
966,772
Distance Traveled
841,960
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,900
990
20
2
0
161,750
3
L
Raijin
7,807
781
21
2
0
177,952
0
L
Ganesha
8,218
822
0
0
0
171,966
0
W
Chaac
9,844
984
30
3
0
208,604
3
W
Cerberus
9,533
953
43
4
0
185,491
3
W
Hachiman
8,753
875
13
1
0
160,037
0
L
Mercury
6,734
673
7
1
0
177,651
1
W
Ares
9,613
961
11
1
0
220,266
1
L
Charybdis
8,063
806
39
4
0
152,641
1
W
Rama
9,781
978
47
5
0
192,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role