Player Matchup

Nu Wa
Nu Wa
Armenerik800
Nu Wa
Level 159
God Stats
354W - 288L
1,616 SR
Queue Stats
758W - 840L
1,502 Elo+
Solo
Neith
Neith
J_Doran_1993
Neith
Level 129
God Stats
27W - 18L
1,615 SR
Queue Stats
753W - 749L
1,551 Elo+
Solo
Ymir
Ymir
StayHigh_WaRtRiX
Ymir
Level 145
God Stats
2W - 3L
1,294 SR
Queue Stats
364W - 336L
1,502 Elo+
Solo
Team Averages
Level 144
1,508 SR
1,518 Elo+

VS

Team Averages
Level 123
1,621 SR
1,537 Elo+
He Bo
He Bo
crazy-mars954
He Bo
Level 146
God Stats
5W - 10L
1,541 SR
Queue Stats
448W - 522L
1,422 Elo+
Solo
Janus
Janus
juanzZiYT
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,377 Elo+
Solo
Merlin
Merlin
pedroha_8
Merlin
Level 160
God Stats
9W - 6L
1,824 SR
Queue Stats
113W - 64L
1,813 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,948
746
6,072
7,097
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 6
9,621
802
13,399
8,268
2,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 4 / 5
8,192
683
3,780
13,067
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
7,541
628
5,065
9,231
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
juanzZiYT
Janus
11
1 / 5 / 3
7,472
623
2,777
7,606
2,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
pedroha_8
Merlin
13
3 / 1 / 3
8,422
702
12,252
7,618
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
6
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
8
1
6
11
W
3
4
5
1.38
L
1
8
3
0.31
L
Janus
juanzZiYT
Janus
1
5
3
0.5
L
Merlin
pedroha_8
Merlin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,251
Damage
20,094
28,432
Taken
24,455
10,917
Mitigated
6,621
8,345
Healing
5,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,072
2,238
1,226
1,464
7,097
2,486
507
4,547
2,296
36,248
0
W
13,399
3,619
0
3,525
8,268
2,986
903
5,615
2,171
0
35,500
W
3,780
135
0
2,130
13,067
5,445
0
9,026
3,456
13,177
0
L
5,065
124
0
1,691
9,231
2,345
0
1,909
7,132
12,092
0
L
Janus
juanzZiYT
Janus
2,777
66
202
896
7,606
2,004
0
3,102
4,188
18,083
0
L
Merlin
pedroha_8
Merlin
12,252
417
0
2,831
7,618
2,272
0
4,281
2,985
61,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,761
Gold Earned
23,435
165
Minions Killed
163
8
Camps Cleared
4
654,285
Distance Traveled
566,831
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,948
746
79
7
4
227,105
10
W
Neith
9,621
802
63
5
2
216,095
3
W
Ymir
8,192
683
23
2
2
211,085
4
L
He Bo
7,541
628
15
1
0
171,772
2
L
Janus
7,472
623
33
3
0
195,350
1
L
Merlin
8,422
702
115
10
4
199,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role