Player Matchup

Chaac
Chaac
Gusfrabac
Chaac
Level 46
God Stats
3W - 2L
1,721 SR
Queue Stats
26W - 31L
1,435 Elo+
Party 1
Discordia
Discordia
Hurvy15
Discordia
Level 64
God Stats
2W - 0L
1,641 SR
Queue Stats
87W - 51L
1,645 Elo+
Party 2
Charybdis
Charybdis
Succoceratops
Charybdis
Level 8
God Stats
6W - 2L
1,790 SR
Queue Stats
13W - 6L
1,669 Elo+
Party 2
Bastet
Bastet
onnimanni
Bastet
Level 88
God Stats
2W - 1L
1,517 SR
Queue Stats
83W - 87L
1,513 Elo+
Party 1
Khepri
Khepri
winters16
Khepri
Level 47
God Stats
12W - 4L
1,805 SR
Queue Stats
115W - 76L
1,593 Elo+
Party 2
Team Averages
Level 51
1,695 SR
1,571 Elo+

VS

Team Averages
Level 126
1,617 SR
1,526 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Calvad05
Nu Wa
Level 119
God Stats
14W - 12L
1,558 SR
Queue Stats
199W - 196L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ganserman
Ah Muzen Cab
Level 120
God Stats
0W - 2L
1,685 SR
Queue Stats
19W - 21L
1,519 Elo+
Party 3
Sylvanus
Sylvanus
Regration
Sylvanus
Level 144
God Stats
16W - 7L
1,700 SR
Queue Stats
125W - 117L
1,595 Elo+
Party 3
Hel
Hel
gaag2
Hel
Level 116
God Stats
4W - 2L
1,644 SR
Queue Stats
642W - 619L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gusfrabac
Chaac
20
7 / 6 / 10
14,484
604
24,044
29,933
33,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Hurvy15
Discordia
19
5 / 1 / 12
13,010
542
18,464
11,385
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Succoceratops
Charybdis
20
14 / 3 / 3
15,366
640
27,561
23,021
8,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
onnimanni
Bastet
20
7 / 5 / 13
14,627
609
20,675
27,748
17,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
winters16
Khepri
15
0 / 5 / 19
11,208
467
3,960
18,080
16,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
8 / 7 / 3
11,443
477
17,941
33,034
27,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Calvad05
Nu Wa
17
1 / 6 / 6
11,302
471
14,490
11,327
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Ganserman
Ah Muzen Cab
18
6 / 9 / 1
12,043
502
16,412
22,719
7,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Regration
Sylvanus
15
1 / 6 / 7
9,659
402
9,025
25,704
33,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
gaag2
Hel
19
4 / 5 / 4
12,590
525
15,675
23,006
23,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
41
33
Kills
20
20
Deaths
33
57
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
8
7
3
1.36
L
Nu Wa
Calvad05
Nu Wa
1
6
6
0.67
L
Ah Muzen Cab
Ganserman
Ah Muzen Cab
6
9
1
0.72
W
Chaac
Gusfrabac
Chaac
7
6
10
2
W
Discordia
Hurvy15
Discordia
5
1
12
11
L
Sylvanus
Regration
Sylvanus
1
6
7
0.75
W
Charybdis
Succoceratops
Charybdis
14
3
3
5.17
L
Hel
gaag2
Hel
4
5
4
1.2
W
Bastet
onnimanni
Bastet
7
5
13
2.7
W
Khepri
winters16
Khepri
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,704
Damage
73,543
110,167
Taken
115,790
79,336
Mitigated
95,341
38,302
Healing
39,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
17,941
6,395
0
7,583
33,034
27,591
428
5,800
26,516
0
66,411
L
Nu Wa
Calvad05
Nu Wa
14,490
2,763
0
780
11,327
3,530
932
2,422
8,617
75,029
0
L
Ah Muzen Cab
Ganserman
Ah Muzen Cab
16,412
7,134
0
3,276
22,719
7,106
0
2,483
20,083
0
92,761
W
Chaac
Gusfrabac
Chaac
24,044
5,711
0
13,901
29,933
33,086
0
14,052
14,463
0
94,537
W
Discordia
Hurvy15
Discordia
18,464
2,099
241
2,838
11,385
4,037
982
4,212
6,939
86,401
0
L
Sylvanus
Regration
Sylvanus
9,025
2,409
3,162
6,041
25,704
33,160
38
7,613
17,384
25,834
7,793
W
Charybdis
Succoceratops
Charybdis
27,561
13,844
0
8,671
23,021
8,821
8,446
5,161
17,552
0
150,088
L
Hel
gaag2
Hel
15,675
1,660
7,877
11,208
23,006
23,954
370
2,952
19,113
84,100
0
W
Bastet
onnimanni
Bastet
20,675
6,035
0
8,704
27,748
17,303
1,112
8,115
19,175
0
127,830
W
Khepri
winters16
Khepri
3,960
511
0
3,947
18,080
16,089
224
7,704
8,322
9,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,695
Gold Earned
57,037
688
Minions Killed
586
0
Camps Cleared
0
2,349,771
Distance Traveled
2,091,675
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,443
477
88
4
0
434,348
4
L
Nu Wa
11,302
471
145
6
0
379,893
7
L
Ah Muzen Cab
12,043
502
150
6
0
422,241
2
W
Chaac
14,484
604
164
7
0
454,890
6
W
Discordia
13,010
542
139
6
0
478,687
4
L
Sylvanus
9,659
402
49
2
0
417,695
1
W
Charybdis
15,366
640
209
9
0
464,919
6
L
Hel
12,590
525
154
6
0
437,498
6
W
Bastet
14,627
609
159
7
0
555,404
6
W
Khepri
11,208
467
17
1
0
395,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role