Player Matchup

Geb
Geb
Caver778
Geb
Level 97
God Stats
11W - 9L
1,576 SR
Queue Stats
234W - 220L
1,561 Elo+
Party 1
Rama
Rama
Floee_S
Rama
Level 135
God Stats
14W - 20L
1,489 SR
Queue Stats
336W - 298L
1,561 Elo+
Party 1
Fenrir
Fenrir
damic
Fenrir
Level 129
God Stats
2W - 4L
1,569 SR
Queue Stats
208W - 191L
1,603 Elo+
Solo
Kukulkan
Kukulkan
danihanga2000
Kukulkan
Level 59
God Stats
1W - 1L
1,709 SR
Queue Stats
116W - 69L
1,697 Elo+
Solo
Anubis
Anubis
luisgll97
Anubis
Level 90
God Stats
13W - 7L
1,652 SR
Queue Stats
407W - 389L
1,562 Elo+
Solo
Team Averages
Level 102
1,599 SR
1,597 Elo+

VS

Team Averages
Level 138
1,681 SR
1,582 Elo+
Nu Wa
Nu Wa
ImEdstah
Nu Wa
Level 159
God Stats
10W - 7L
1,527 SR
Queue Stats
289W - 265L
1,565 Elo+
Solo
Chaac
Chaac
Invisible5
Chaac
Level 135
God Stats
5W - 8L
1,571 SR
Queue Stats
834W - 831L
1,579 Elo+
Solo
Zhong Kui
Zhong Kui
LocKey2000
Zhong Kui
Level 143
God Stats
6W - 1L
1,745 SR
Queue Stats
240W - 181L
1,595 Elo+
Party 2
Fenrir
Fenrir
Varanium2
Fenrir
Level 125
God Stats
5W - 2L
1,816 SR
Queue Stats
345W - 313L
1,569 Elo+
Solo
Izanami
Izanami
Wo0per
Izanami
Level 129
God Stats
3W - 2L
1,746 SR
Queue Stats
526W - 416L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,984
498
1,296
6,631
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Floee_S
Rama
10
0 / 2 / 0
5,386
539
2,184
6,212
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
damic
Fenrir
9
2 / 5 / 0
5,925
593
3,002
7,825
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
danihanga2000
Kukulkan
11
0 / 2 / 2
6,353
635
3,208
4,829
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
luisgll97
Anubis
10
0 / 3 / 0
5,701
570
3,257
7,139
2,987
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ImEdstah
Nu Wa
12
3 / 1 / 6
6,987
699
5,341
2,753
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
9
2 / 0 / 3
5,210
521
4,063
6,384
2,220
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
LocKey2000
Zhong Kui
11
0 / 0 / 5
5,876
588
4,173
4,560
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Varanium2
Fenrir
11
6 / 1 / 3
6,916
692
5,763
7,949
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Wo0per
Izanami
13
2 / 0 / 1
7,072
707
4,109
3,782
685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
13
13
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Rama
Floee_S
Rama
0
2
0
0
W
Nu Wa
ImEdstah
Nu Wa
3
1
6
6
W
Chaac
2
0
3
3.5
W
Zhong Kui
LocKey2000
Zhong Kui
0
0
5
2.5
W
Fenrir
Varanium2
Fenrir
6
1
3
7.5
W
Izanami
Wo0per
Izanami
2
0
1
2.5
L
Fenrir
damic
Fenrir
2
5
0
0.4
L
Kukulkan
danihanga2000
Kukulkan
0
2
2
0.5
L
Anubis
luisgll97
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,947
Damage
23,449
32,636
Taken
25,428
10,850
Mitigated
9,529
9,140
Healing
11,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,296
92
0
1,562
6,631
2,975
0
2,073
4,454
10,836
0
L
Rama
Floee_S
Rama
2,184
1,795
0
2,449
6,212
1,445
0
2,960
3,209
0
35,003
W
Nu Wa
ImEdstah
Nu Wa
5,341
1,230
0
750
2,753
785
0
1,527
1,226
40,955
0
W
Chaac
4,063
728
0
3,594
6,384
2,220
0
1,883
4,501
0
21,974
W
Zhong Kui
LocKey2000
Zhong Kui
4,173
1,432
0
2,416
4,560
2,806
978
154
4,406
30,171
6,943
W
Fenrir
Varanium2
Fenrir
5,763
1,205
0
3,546
7,949
3,033
0
2,314
5,635
0
35,976
W
Izanami
Wo0per
Izanami
4,109
2,086
0
1,448
3,782
685
1,953
1,883
1,899
0
48,479
L
Fenrir
damic
Fenrir
3,002
758
0
1,768
7,825
2,041
0
2,030
5,703
0
21,347
L
Kukulkan
danihanga2000
Kukulkan
3,208
510
0
939
4,829
1,402
0
979
3,748
45,265
0
L
Anubis
luisgll97
Anubis
3,257
448
0
2,422
7,139
2,987
0
381
6,698
38,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,349
Gold Earned
32,061
348
Minions Killed
387
0
Camps Cleared
0
1,037,645
Distance Traveled
1,081,456
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,984
498
11
1
0
230,328
4
L
Rama
5,386
539
92
9
0
202,902
3
W
Nu Wa
6,987
699
97
10
0
212,444
7
W
Chaac
5,210
521
33
3
0
230,246
4
W
Zhong Kui
5,876
588
74
7
0
201,718
3
W
Fenrir
6,916
692
70
7
0
233,826
5
W
Izanami
7,072
707
113
11
0
203,222
2
L
Fenrir
5,925
593
53
5
0
214,350
2
L
Kukulkan
6,353
635
103
10
0
205,879
4
L
Anubis
5,701
570
89
9
0
184,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role