Player Matchup

Sol
Sol
Silver I
ClasifiedCinema
Sol
Silver I
Level 124
God Stats
14W - 20L
1,533 SR
Queue Stats
505W - 511L
1,213 MMR
Solo
Geb
Geb
Gold V
DaddyShaggs
Geb
Gold V
Level 125
God Stats
5W - 4L
1,648 SR
Queue Stats
213W - 201L
1,405 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
GodNova21
Erlang Shen
Gold II
Level 123
God Stats
38W - 29L
1,559 SR
Queue Stats
484W - 463L
1,214 MMR
Solo
Osiris
Osiris
Silver I
NOTurSupportMain
Osiris
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,210 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Outrightjerm
Heimdallr
Bronze III
Level 55
God Stats
1W - 0L
1,827 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,613 SR
1,288 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,506 SR
1,349 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
Blackninja1701
Chronos
Silver I
Level 116
God Stats
6W - 7L
1,476 SR
Queue Stats
150W - 153L
1,261 MMR
Solo
Izanami
Izanami
Silver I
BrillaWaave
Izanami
Silver I
Level 106
God Stats
2W - 6L
1,408 SR
Queue Stats
50W - 80L
1,394 MMR
Solo
Bacchus
Bacchus
Gold IV
GelJoe2594
Bacchus
Gold IV
Level 158
God Stats
3W - 4L
1,554 SR
Queue Stats
132W - 143L
1,198 MMR
Solo
Horus
Horus
Gold V
SharpShooter55
Horus
Gold V
Level 98
God Stats
2W - 3L
1,591 SR
Queue Stats
86W - 97L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,789
556
5,911
6,328
2,193
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 6
6,490
464
3,757
8,812
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
GodNova21
Erlang Shen
13
9 / 2 / 2
8,498
607
8,513
7,270
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 1 / 2
7,697
550
8,002
8,629
7,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Outrightjerm
Heimdallr
14
3 / 0 / 3
8,046
575
6,622
5,618
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArtioBastetCliodhna

VS

Bans
AchillesMulanSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 4 / 2
6,293
450
4,143
12,152
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 2
7,344
525
3,839
7,752
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
BrillaWaave
Izanami
11
0 / 3 / 0
6,677
477
3,443
8,772
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
GelJoe2594
Bacchus
12
4 / 2 / 1
7,565
540
3,183
8,038
5,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 1
6,828
488
4,170
11,536
6,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
5
5
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
2
0.25
L
1
3
2
0.67
L
Izanami
BrillaWaave
Izanami
0
3
0
0
W
2
2
3
1.75
W
0
0
6
3
L
Bacchus
GelJoe2594
Bacchus
4
2
1
2.25
W
Erlang Shen
GodNova21
Erlang Shen
9
2
2
5
W
2
1
2
3
W
Heimdallr
Outrightjerm
Heimdallr
3
0
3
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,805
Damage
18,778
36,657
Taken
48,250
23,263
Mitigated
24,169
13,517
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,143
194
270
4,244
12,152
8,087
0
3,794
8,358
14,113
0
L
3,839
465
0
1,464
7,752
2,415
0
3,125
4,627
52,856
0
L
Izanami
BrillaWaave
Izanami
3,443
1,527
0
2,974
8,772
2,370
0
1,076
7,651
0
55,245
W
5,911
2,727
0
2,686
6,328
2,193
237
3,679
2,649
48,371
5,874
W
3,757
283
0
2,246
8,812
6,590
0
3,849
4,963
12,964
0
L
Bacchus
GelJoe2594
Bacchus
3,183
186
0
1,894
8,038
5,148
0
965
7,073
31,695
0
W
Erlang Shen
GodNova21
Erlang Shen
8,513
4,254
0
3,398
7,270
4,754
0
1,958
5,273
0
55,126
W
8,002
3,145
0
3,744
8,629
7,880
0
846
7,146
0
41,905
W
Heimdallr
Outrightjerm
Heimdallr
6,622
3,510
0
1,443
5,618
1,846
39
1,144
4,474
0
60,985
L
4,170
1,959
45
3,661
11,536
6,149
0
0
10,662
1,807
34,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
34,707
419
Minions Killed
426
0
Camps Cleared
0
1,339,990
Distance Traveled
1,338,979
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,293
450
44
3
0
292,198
6
L
Chronos
7,344
525
114
8
0
257,350
1
L
Izanami
6,677
477
120
9
0
291,558
4
W
Sol
7,789
556
107
8
0
248,032
6
W
Geb
6,490
464
10
1
0
272,359
6
L
Bacchus
7,565
540
61
4
0
261,654
3
W
Erlang Shen
8,498
607
94
7
0
277,157
3
W
Osiris
7,697
550
86
6
0
278,051
5
W
Heimdallr
8,046
575
122
9
0
264,391
1
L
Horus
6,828
488
87
6
0
236,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role