Player Matchup

Ne Zha
Ne Zha
Ch1ffa
Ne Zha
Level 123
God Stats
4W - 7L
1,495 SR
Queue Stats
275W - 287L
1,542 Elo+
Party 1
Scylla
Scylla
Montekill
Scylla
Level 148
God Stats
11W - 8L
1,570 SR
Queue Stats
403W - 401L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
SCRU8YD00
Nu Wa
Level 142
God Stats
2W - 1L
1,594 SR
Queue Stats
132W - 109L
1,511 Elo+
Party 3
Raijin
Raijin
SpongyGarfunkel
Raijin
Level 146
God Stats
2W - 1L
1,583 SR
Queue Stats
129W - 106L
1,506 Elo+
Party 3
Cthulhu
Cthulhu
sevtchenko
Cthulhu
Level 153
God Stats
16W - 7L
1,697 SR
Queue Stats
415W - 383L
1,549 Elo+
Solo
Team Averages
Level 142
1,588 SR
1,528 Elo+

VS

Team Averages
Level 131
1,527 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Hellcro
King Arthur
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,541 Elo+
Solo
Fafnir
Fafnir
Rh4psody
Fafnir
Level 159
God Stats
3W - 2L
1,663 SR
Queue Stats
472W - 472L
1,434 Elo+
Party 2
Skadi
Skadi
SamDaKing23
Skadi
Level 106
God Stats
2W - 3L
1,473 SR
Queue Stats
114W - 111L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ch1ffa
Ne Zha
16
5 / 3 / 8
9,717
747
11,514
12,332
7,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
Montekill
Scylla
18
3 / 2 / 16
10,446
804
14,755
9,993
4,113
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
SCRU8YD00
Nu Wa
15
3 / 3 / 13
9,466
728
12,681
7,136
2,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
10 / 2 / 12
11,534
887
15,125
9,294
3,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
sevtchenko
Cthulhu
19
6 / 1 / 16
11,916
917
10,672
14,476
19,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 7 / 5
10,203
785
14,110
17,652
21,368
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
 
Artemis
16
3 / 7 / 6
9,427
725
14,849
13,554
5,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Hellcro
King Arthur
16
3 / 4 / 4
9,006
693
8,833
17,123
14,350
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
Rh4psody
Fafnir
13
0 / 6 / 5
8,340
642
3,144
17,766
22,611
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 2
7,582
583
5,067
9,546
3,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
27
Kills
11
11
Deaths
28
65
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
7
5
1.07
L
Artemis
 
Artemis
3
7
6
0.86
W
Ne Zha
Ch1ffa
Ne Zha
5
3
8
3
L
King Arthur
Hellcro
King Arthur
3
4
4
1.25
W
Scylla
Montekill
Scylla
3
2
16
5.5
L
Fafnir
Rh4psody
Fafnir
0
6
5
0.42
W
Nu Wa
SCRU8YD00
Nu Wa
3
3
13
3.17
L
0
4
2
0.25
W
10
2
12
8
W
Cthulhu
sevtchenko
Cthulhu
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,747
Damage
46,003
53,231
Taken
75,641
38,062
Mitigated
67,813
26,979
Healing
20,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,110
1,153
1,471
4,269
17,652
21,368
147
10,125
6,932
0
28,200
L
Artemis
 
Artemis
14,849
4,367
0
2,225
13,554
5,843
676
10,513
2,799
0
33,123
W
Ne Zha
Ch1ffa
Ne Zha
11,514
1,953
1,613
4,362
12,332
7,754
2,631
932
11,079
0
18,558
L
King Arthur
Hellcro
King Arthur
8,833
1,295
2,137
3,908
17,123
14,350
0
11,708
4,955
0
19,458
W
Scylla
Montekill
Scylla
14,755
1,675
4,962
4,582
9,993
4,113
1,126
735
8,852
34,664
0
L
Fafnir
Rh4psody
Fafnir
3,144
911
1,063
2,634
17,766
22,611
59
11,632
5,530
6,599
0
W
Nu Wa
SCRU8YD00
Nu Wa
12,681
2,703
1,213
461
7,136
2,692
742
169
6,800
24,491
0
L
5,067
1,069
1,153
1,270
9,546
3,641
0
7,894
1,372
0
23,074
W
15,125
1,340
1,370
2,359
9,294
3,955
1,095
361
8,604
23,892
0
W
Cthulhu
sevtchenko
Cthulhu
10,672
637
2,375
3,682
14,476
19,548
242
947
12,837
24,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,079
Gold Earned
44,558
140
Minions Killed
127
0
Camps Cleared
0
1,249,073
Distance Traveled
1,018,847
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,203
785
35
3
0
219,737
0
L
Artemis
9,427
725
38
3
0
194,762
1
W
Ne Zha
9,717
747
10
1
0
238,000
1
L
King Arthur
9,006
693
25
2
0
260,913
2
W
Scylla
10,446
804
45
3
0
254,611
1
L
Fafnir
8,340
642
5
0
0
191,233
1
W
Nu Wa
9,466
728
27
2
0
229,062
1
L
Skadi
7,582
583
24
2
0
152,202
2
W
Raijin
11,534
887
28
2
0
244,051
2
W
Cthulhu
11,916
917
30
2
0
283,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role