Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SeismicShoe49
Ah Muzen Cab
Level 120
God Stats
3W - 3L
1,460 SR
Queue Stats
251W - 252L
1,480 Elo+
Party 1
Freya
Freya
ShamanVice
Freya
Level 107
God Stats
13W - 10L
1,642 SR
Queue Stats
187W - 209L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
SlothicRage
Sylvanus
Level 121
God Stats
1W - 1L
1,566 SR
Queue Stats
120W - 117L
1,533 Elo+
Solo
Ao Kuang
Ao Kuang
xXiVetXx
Ao Kuang
Level 65
God Stats
10W - 6L
1,655 SR
Queue Stats
259W - 378L
1,381 Elo+
Solo
Team Averages
Level 106
1,565 SR
1,475 Elo+

VS

Team Averages
Level 66
1,625 SR
1,481 Elo+
Hun Batz
Hun Batz
Fox Glaive
Hun Batz
Level 104
God Stats
5W - 3L
1,864 SR
Queue Stats
670W - 653L
1,604 Elo+
Solo
Hel
Hel
S1LLYWABB1T89
Hel
Level 32
God Stats
6W - 8L
1,466 SR
Queue Stats
102W - 126L
1,369 Elo+
Solo
Khepri
Khepri
SandG1227
Khepri
Level 62
God Stats
3W - 3L
1,765 SR
Queue Stats
249W - 267L
1,479 Elo+
Party 2
Charybdis
Charybdis
ariiel95
Charybdis
Level 63
God Stats
9W - 14L
1,416 SR
Queue Stats
496W - 561L
1,485 Elo+
Solo
Guan Yu
Guan Yu
moaizou27
Guan Yu
Level 69
God Stats
25W - 19L
1,614 SR
Queue Stats
382W - 410L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
2 / 0 / 14
11,750
1,068
6,337
21,849
31,982
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
SeismicShoe49
Ah Muzen Cab
19
10 / 0 / 11
12,274
1,116
28,199
8,066
4,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
18
3 / 1 / 18
11,432
1,039
25,271
15,416
7,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
SlothicRage
Sylvanus
18
8 / 1 / 12
11,341
1,031
16,291
16,710
12,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
xXiVetXx
Ao Kuang
15
0 / 2 / 4
8,722
793
2,119
4,752
2,088
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

274

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fox Glaive
Hun Batz
16
1 / 3 / 3
10,426
948
16,806
16,235
10,789
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 13 / 2
9,162
833
10,878
20,651
9,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
SandG1227
Khepri
16
0 / 4 / 1
10,020
911
9,725
17,502
20,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ariiel95
Charybdis
16
2 / 0 / 0
9,829
894
13,362
9,609
4,282
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
moaizou27
Guan Yu
16
1 / 3 / 2
10,766
979
7,772
21,839
30,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
12
23
Kills
4
4
Deaths
23
59
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
14
9
L
Hun Batz
Fox Glaive
Hun Batz
1
3
3
0.83
L
0
13
2
0.08
L
Khepri
SandG1227
Khepri
0
4
1
0.13
W
Ah Muzen Cab
SeismicShoe49
Ah Muzen Cab
10
0
11
15.5
W
Freya
3
1
18
12
W
Sylvanus
SlothicRage
Sylvanus
8
1
12
14
L
Charybdis
ariiel95
Charybdis
2
0
0
2
L
Guan Yu
moaizou27
Guan Yu
1
3
2
0.67
W
Ao Kuang
xXiVetXx
Ao Kuang
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,217
Damage
58,543
66,793
Taken
85,836
58,671
Mitigated
75,454
37,585
Healing
20,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,337
1,808
601
9,006
21,849
31,982
0
5,602
15,337
0
13,044
L
Hun Batz
Fox Glaive
Hun Batz
16,806
3,305
0
0
16,235
10,789
0
8,345
7,890
339
37,271
L
10,878
2,980
4,156
1,973
20,651
9,859
0
10,966
9,685
20,916
0
L
Khepri
SandG1227
Khepri
9,725
1,193
119
1,339
17,502
20,031
0
7,242
10,260
19,265
0
W
Ah Muzen Cab
SeismicShoe49
Ah Muzen Cab
28,199
10,105
0
2,186
8,066
4,626
0
2,253
5,813
0
63,904
W
Freya
25,271
10,541
0
6,995
15,416
7,582
0
4,865
10,551
50,553
0
W
Sylvanus
SlothicRage
Sylvanus
16,291
2,314
9,630
8,241
16,710
12,393
0
6,873
9,837
25,559
0
L
Charybdis
ariiel95
Charybdis
13,362
4,648
0
546
9,609
4,282
0
5,922
3,687
0
39,553
L
Guan Yu
moaizou27
Guan Yu
7,772
1,690
5,661
6,371
21,839
30,493
0
11,206
10,284
0
23,865
W
Ao Kuang
xXiVetXx
Ao Kuang
2,119
815
0
926
4,752
2,088
0
1,349
3,403
2,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,519
Gold Earned
50,203
179
Minions Killed
206
7
Camps Cleared
5
958,736
Distance Traveled
1,035,162
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,750
1,068
10
1
0
255,417
3
L
Hun Batz
10,426
948
56
5
5
228,946
2
L
Hel
9,162
833
22
2
0
163,118
1
L
Khepri
10,020
911
36
3
0
208,023
0
W
Ah Muzen Cab
12,274
1,116
75
7
2
222,777
0
W
Freya
11,432
1,039
67
6
5
222,816
0
W
Sylvanus
11,341
1,031
27
2
0
187,630
0
L
Charybdis
9,829
894
53
5
0
206,687
0
L
Guan Yu
10,766
979
39
4
0
228,388
0
W
Ao Kuang
8,722
793
0
0
0
70,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role