Player Matchup

Merlin
Merlin
Copy OWB
Merlin
Level 51
God Stats
8W - 12L
1,265 SR
Queue Stats
74W - 84L
1,391 Elo+
Party 2
Yemoja
Yemoja
JuuicyLeaf
Yemoja
Level 15
God Stats
2W - 8L
1,143 SR
Queue Stats
24W - 30L
1,220 Elo+
Party 2
Achilles
Achilles
RadioTalks
Achilles
Level 48
God Stats
25W - 16L
1,685 SR
Queue Stats
160W - 163L
1,413 Elo+
Solo
Thanatos
Thanatos
THEBEASTEATER99
Thanatos
Level 44
God Stats
3W - 3L
1,817 SR
Queue Stats
24W - 22L
1,455 Elo+
Solo
Neith
Neith
XDestinedxFateX
Neith
Level 113
God Stats
8W - 12L
1,338 SR
Queue Stats
123W - 119L
1,366 Elo+
Solo
Team Averages
Level 54
1,450 SR
1,369 Elo+

VS

Team Averages
Level 98
1,539 SR
1,476 Elo+
Sol
Sol
BOOMERANG-PR
Sol
Level 147
God Stats
5W - 2L
1,456 SR
Queue Stats
215W - 247L
1,446 Elo+
Solo
Bellona
Bellona
DSONBEAST
Bellona
Level 39
God Stats
13W - 14L
1,410 SR
Queue Stats
48W - 68L
1,307 Elo+
Solo
Danzaburou
Danzaburou
OleManPanda
Danzaburou
Level 45
God Stats
28W - 17L
1,639 SR
Queue Stats
85W - 82L
1,506 Elo+
Party 1
Da Ji
Da Ji
Vixzure
Da Ji
Level 104
God Stats
7W - 13L
1,538 SR
Queue Stats
316W - 333L
1,542 Elo+
Party 1
Ares
Ares
xBaeyx
Ares
Level 154
God Stats
10W - 5L
1,652 SR
Queue Stats
334W - 326L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Copy OWB
Merlin
12
0 / 2 / 1
7,606
475
3,791
6,955
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
JuuicyLeaf
Yemoja
9
0 / 2 / 2
6,669
417
1,989
13,840
5,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
RadioTalks
Achilles
12
1 / 6 / 0
7,564
473
5,884
17,307
15,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
14
10 / 7 / 1
9,124
570
8,939
14,593
5,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 5
6,973
436
5,997
11,372
2,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
9,093
568
6,342
9,446
3,421
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
DSONBEAST
Bellona
11
0 / 3 / 2
7,029
439
4,819
10,376
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
OleManPanda
Danzaburou
13
3 / 5 / 6
8,748
547
9,191
9,824
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Vixzure
Da Ji
15
10 / 5 / 4
9,783
611
13,924
11,814
3,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
xBaeyx
Ares
16
6 / 1 / 3
10,091
631
11,695
10,321
10,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
12
Kills
22
22
Deaths
14
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Merlin
Copy OWB
Merlin
0
2
1
0.25
W
Bellona
DSONBEAST
Bellona
0
3
2
0.33
L
Yemoja
JuuicyLeaf
Yemoja
0
2
2
0.5
W
Danzaburou
OleManPanda
Danzaburou
3
5
6
1.2
L
Achilles
RadioTalks
Achilles
1
6
0
0.17
L
Thanatos
10
7
1
1.5
W
Da Ji
Vixzure
Da Ji
10
5
4
2.4
L
1
5
5
0.7
W
Ares
xBaeyx
Ares
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,600
Damage
45,971
64,067
Taken
51,781
31,618
Mitigated
25,876
23,061
Healing
13,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,342
1,446
0
6,563
9,446
3,421
2,654
2,827
6,379
56,470
6,426
L
Merlin
Copy OWB
Merlin
3,791
0
63
784
6,955
2,006
681
2,482
4,473
42,651
0
W
Bellona
DSONBEAST
Bellona
4,819
2,175
0
1,142
10,376
5,313
323
1,809
8,547
0
29,901
L
Yemoja
JuuicyLeaf
Yemoja
1,989
593
1,874
4,222
13,840
5,817
161
905
12,935
14,007
0
W
Danzaburou
OleManPanda
Danzaburou
9,191
4,155
0
3,013
9,824
2,797
112
929
8,895
0
46,473
L
Achilles
RadioTalks
Achilles
5,884
1,899
0
4,304
17,307
15,027
0
9,449
6,809
0
38,388
L
Thanatos
8,939
2,530
0
7,980
14,593
5,931
0
3,194
11,287
0
51,905
W
Da Ji
Vixzure
Da Ji
13,924
2,958
0
125
11,814
3,733
0
89
11,677
0
51,916
L
5,997
2,184
0
3,834
11,372
2,837
602
559
10,813
0
39,853
W
Ares
xBaeyx
Ares
11,695
1,072
0
2,874
10,321
10,612
37
0
9,523
53,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,936
Gold Earned
44,744
345
Minions Killed
395
0
Camps Cleared
0
1,346,148
Distance Traveled
1,489,429
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,093
568
105
7
0
293,532
9
L
Merlin
7,606
475
87
5
0
259,800
4
W
Bellona
7,029
439
47
3
0
261,513
1
L
Yemoja
6,669
417
25
2
0
244,045
3
W
Danzaburou
8,748
547
74
5
0
278,927
2
L
Achilles
7,564
473
89
6
0
305,816
4
L
Thanatos
9,124
570
83
5
0
296,720
2
W
Da Ji
9,783
611
70
4
0
340,564
0
L
Neith
6,973
436
61
4
0
239,767
7
W
Ares
10,091
631
99
6
0
314,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role