Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GiRoSkItSoO
Sol
Level 44
God Stats
33W - 39L
1,460 SR
Queue Stats
104W - 131L
1,389 Elo+
Solo
Pele
Pele
Jorncho
Pele
Level 95
God Stats
3W - 1L
1,216 SR
Queue Stats
307W - 322L
1,447 Elo+
Solo
Thor
Thor
Mirador2
Thor
Level 106
God Stats
8W - 7L
1,508 SR
Queue Stats
86W - 63L
1,441 Elo+
Solo
Artio
Artio
RemnantPsyche
Artio
Level 102
God Stats
21W - 18L
1,546 SR
Queue Stats
192W - 221L
1,440 Elo+
Solo
Team Averages
Level 95
1,446 SR
1,443 Elo+

VS

Team Averages
Level 56
1,584 SR
1,447 Elo+
Ra
Ra
Elcharliee
Ra
Level 31
God Stats
1W - 2L
1,925 SR
Queue Stats
46W - 58L
1,280 Elo+
Solo
Atlas
Atlas
LeProdeSMITE
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,561 Elo+
Party 1
Fenrir
Fenrir
Skinlessjester
Fenrir
Level 68
God Stats
4W - 5L
1,420 SR
Queue Stats
306W - 333L
1,456 Elo+
Solo
Bellona
Bellona
lightpril
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
noobslayer1957
Chiron
Level 137
God Stats
24W - 19L
1,576 SR
Queue Stats
696W - 807L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 3
6,428
584
3,517
6,820
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 5
6,310
574
7,117
7,155
2,099
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
Jorncho
Pele
13
7 / 0 / 1
7,882
717
6,331
7,018
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
10
4 / 1 / 5
6,544
595
5,469
6,674
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 0 / 4
5,719
520
4,353
6,392
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,050
459
1,948
5,127
1,623
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 5 / 0
4,974
452
3,034
10,120
5,138
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 4 / 0
5,666
515
4,513
10,463
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
lightpril
Bellona
7
0 / 4 / 0
4,961
451
1,604
5,247
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 1
4,943
449
4,667
7,291
1,836

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
3
3
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
3
2.5
L
0
2
1
0.25
W
2
1
5
4.5
W
Pele
Jorncho
Pele
7
0
1
7.5
L
1
5
0
0.2
W
Thor
4
1
5
6.5
W
3
0
4
5
L
2
4
0
0.5
L
Bellona
lightpril
Bellona
0
4
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,787
Damage
15,766
34,059
Taken
38,248
12,557
Mitigated
15,367
15,412
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,517
3,055
0
2,376
6,820
1,683
642
848
5,972
0
49,662
L
1,948
489
153
1,767
5,127
1,623
58
2,518
2,500
18,948
0
W
7,117
2,527
0
3,603
7,155
2,099
550
2,074
5,081
31,941
0
W
Pele
Jorncho
Pele
6,331
1,720
0
2,409
7,018
2,258
280
168
6,850
0
45,633
L
3,034
1,295
149
1,405
10,120
5,138
0
2,561
7,257
8,118
0
W
Thor
5,469
1,363
0
1,948
6,674
1,960
0
721
5,953
0
30,251
W
4,353
32
945
4,131
6,392
4,557
0
1,359
5,033
16,763
0
L
4,513
1,224
0
3,869
10,463
3,354
0
2,436
7,991
0
27,165
L
Bellona
lightpril
Bellona
1,604
488
0
865
5,247
3,416
70
490
4,757
291
15,205
L
4,667
1,816
444
2,013
7,291
1,836
0
2,834
4,273
0
32,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
25,594
337
Minions Killed
198
0
Camps Cleared
0
1,119,543
Distance Traveled
1,009,306
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,428
584
100
9
0
194,359
2
L
Ra
5,050
459
31
3
0
196,832
1
W
Sol
6,310
574
59
5
0
213,609
3
W
Pele
7,882
717
90
8
0
262,340
0
L
Atlas
4,974
452
10
1
0
210,663
3
W
Thor
6,544
595
63
6
0
213,141
0
W
Artio
5,719
520
25
2
0
236,094
4
L
Fenrir
5,666
515
59
5
0
230,672
1
L
Bellona
4,961
451
37
3
0
189,283
1
L
Chiron
4,943
449
61
6
0
181,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role