Player Matchup

Cthulhu
Cthulhu
Dobraine
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,343 Elo+
Party 2
Hercules
Hercules
Erokra
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,343 Elo+
Party 2
Vulcan
Vulcan
Kr1sti
Vulcan
Level 65
God Stats
22W - 19L
1,524 SR
Queue Stats
192W - 253L
1,409 Elo+
Solo
Charybdis
Charybdis
Tripod Tom4342
Charybdis
Level 61
God Stats
4W - 5L
1,500 SR
Queue Stats
169W - 244L
1,206 Elo+
Solo
Sol
Sol
mattzzzon
Sol
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,343 Elo+
Party 2
Team Averages
Level 48
1,505 SR
1,329 Elo+

VS

Team Averages
Level 70
1,544 SR
1,427 Elo+
Arachne
Arachne
Bonikolo
Arachne
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 164L
1,432 Elo+
Solo
Medusa
Medusa
Dov3y92
Medusa
Level 69
God Stats
23W - 19L
1,528 SR
Queue Stats
327W - 372L
1,476 Elo+
Solo
Cerberus
Cerberus
Torque0007
Cerberus
Level 68
God Stats
16W - 16L
1,412 SR
Queue Stats
182W - 243L
1,354 Elo+
Party 1
Chaac
Chaac
anarchmushroom
Chaac
Level 68
God Stats
3W - 5L
1,519 SR
Queue Stats
189W - 161L
1,507 Elo+
Solo
Artemis
Artemis
steviewievie
Artemis
Level 59
God Stats
3W - 0L
1,759 SR
Queue Stats
104W - 170L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dobraine
Cthulhu
15
2 / 3 / 5
10,873
375
13,980
34,565
38,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
Erokra
Hercules
20
7 / 6 / 5
13,395
462
22,810
31,466
31,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Kr1sti
Vulcan
19
3 / 12 / 4
13,084
451
19,217
21,093
11,389
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Tripod Tom4342
Charybdis
14
3 / 10 / 4
10,582
365
11,454
21,701
7,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 10 / 3
14,573
503
20,799
29,008
9,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bonikolo
Arachne
20
12 / 3 / 10
17,177
592
22,466
24,037
11,356
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Dov3y92
Medusa
20
15 / 4 / 13
17,854
616
28,334
22,908
10,162
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Torque0007
Cerberus
20
4 / 4 / 15
14,591
503
15,331
32,451
35,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
5 / 6 / 12
16,108
555
20,308
37,868
41,094
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
steviewievie
Artemis
20
5 / 6 / 10
14,133
487
18,091
18,776
7,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
101
22
Kills
41
41
Deaths
23
21
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bonikolo
Arachne
12
3
10
5.67
L
Cthulhu
Dobraine
Cthulhu
2
3
5
1.5
W
Medusa
Dov3y92
Medusa
15
4
13
5.38
L
Hercules
Erokra
Hercules
7
6
5
1.58
L
Vulcan
Kr1sti
Vulcan
3
12
4
0.42
W
Cerberus
Torque0007
Cerberus
4
4
15
2.88
L
Charybdis
Tripod Tom4342
Charybdis
3
10
4
0.5
W
5
6
12
1.83
L
7
10
3
0.85
W
Artemis
steviewievie
Artemis
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,260
Damage
104,530
137,833
Taken
136,040
98,084
Mitigated
105,956
33,429
Healing
64,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bonikolo
Arachne
22,466
15,666
0
13,107
24,037
11,356
5,564
11,087
12,716
0
133,511
L
Cthulhu
Dobraine
Cthulhu
13,980
1,591
397
4,894
34,565
38,463
113
5,242
28,735
44,230
0
W
Medusa
Dov3y92
Medusa
28,334
14,024
0
9,067
22,908
10,162
8,513
12,330
10,533
0
170,278
L
Hercules
Erokra
Hercules
22,810
7,251
0
8,763
31,466
31,555
1,134
3,671
26,938
13,497
71,528
L
Vulcan
Kr1sti
Vulcan
19,217
6,950
638
2,982
21,093
11,389
391
921
19,982
88,743
0
W
Cerberus
Torque0007
Cerberus
15,331
770
636
12,953
32,451
35,884
933
14,239
17,905
50,824
0
L
Charybdis
Tripod Tom4342
Charybdis
11,454
6,414
0
3,905
21,701
7,120
894
3,438
18,111
0
67,589
W
20,308
3,144
0
20,470
37,868
41,094
1,430
14,315
22,492
0
97,793
L
20,799
6,306
349
11,501
29,008
9,557
2,403
2,272
26,400
103,157
0
W
Artemis
steviewievie
Artemis
18,091
10,391
1,066
6,991
18,776
7,460
2,914
8,997
9,682
0
86,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,507
Gold Earned
79,863
595
Minions Killed
716
0
Camps Cleared
0
2,265,895
Distance Traveled
2,639,033
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,177
592
130
4
0
495,095
2
L
Cthulhu
10,873
375
47
2
0
496,549
13
W
Medusa
17,854
616
233
8
0
531,811
4
L
Hercules
13,395
462
144
5
0
473,735
3
L
Vulcan
13,084
451
140
5
0
461,818
3
W
Cerberus
14,591
503
89
3
0
542,470
3
L
Charybdis
10,582
365
108
4
0
387,335
1
W
Chaac
16,108
555
156
5
0
588,974
10
L
Sol
14,573
503
156
5
0
446,458
4
W
Artemis
14,133
487
108
4
0
480,683
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role