Player Matchup

Hercules
Hercules
Bealey789
Hercules
Level 126
God Stats
32W - 42L
1,445 SR
Queue Stats
737W - 647L
1,460 Elo+
Party 3
Sobek
Sobek
FezMan2031
Sobek
Level 109
God Stats
13W - 9L
1,545 SR
Queue Stats
383W - 373L
1,490 Elo+
Party 1
Zhong Kui
Zhong Kui
J0E_DB
Zhong Kui
Level 102
God Stats
12W - 17L
1,398 SR
Queue Stats
493W - 449L
1,467 Elo+
Party 3
Loki
Loki
Kamael34
Loki
Level 128
God Stats
15W - 6L
1,637 SR
Queue Stats
330W - 314L
1,504 Elo+
Party 1
Anhur
Anhur
Salanderr
Anhur
Level 61
God Stats
24W - 24L
1,610 SR
Queue Stats
258W - 277L
1,392 Elo+
Party 1
Team Averages
Level 105
1,527 SR
1,462 Elo+

VS

Team Averages
Level 96
1,505 SR
1,469 Elo+
Freya
Freya
 
Freya
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chooomaah
Sol
Level 86
God Stats
5W - 3L
1,421 SR
Queue Stats
170W - 208L
1,423 Elo+
Party 2
Mercury
Mercury
SirSicard
Mercury
Level 105
God Stats
20W - 14L
1,693 SR
Queue Stats
180W - 183L
1,568 Elo+
Solo
Tyr
Tyr
TurnCoat101
Tyr
Level 145
God Stats
8W - 12L
1,412 SR
Queue Stats
174W - 195L
1,457 Elo+
Solo
Yemoja
Yemoja
conye6969
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bealey789
Hercules
15
4 / 0 / 4
9,045
565
9,649
8,795
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
12
1 / 2 / 9
7,676
480
5,177
13,011
14,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
J0E_DB
Zhong Kui
13
2 / 3 / 10
8,196
512
10,216
12,815
9,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
15
13 / 1 / 3
9,712
607
11,502
10,162
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Salanderr
Anhur
13
1 / 2 / 3
7,801
488
6,183
10,162
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
0 / 1 / 3
6,268
392
4,512
6,856
1,255
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 7 / 4
6,688
418
9,639
10,862
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
SirSicard
Mercury
13
4 / 4 / 4
7,759
485
6,737
11,733
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
6,251
391
3,800
12,677
8,684
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
conye6969
Yemoja
11
0 / 3 / 3
6,491
406
4,446
13,537
10,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
21
Kills
7
8
Deaths
21
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
3
1.5
W
Hercules
Bealey789
Hercules
4
0
4
6
L
3
7
4
0.71
W
Sobek
1
2
9
2.75
W
Zhong Kui
J0E_DB
Zhong Kui
2
3
10
2.33
W
Loki
13
1
3
14.5
W
Anhur
Salanderr
Anhur
1
2
3
1.25
L
Mercury
SirSicard
Mercury
4
4
4
1.5
L
0
6
1
0.08
L
Yemoja
conye6969
Yemoja
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,727
Damage
29,134
54,945
Taken
55,665
39,670
Mitigated
27,669
21,185
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,512
1,170
0
2,992
6,856
1,255
0
934
5,922
33,684
0
W
Hercules
Bealey789
Hercules
9,649
2,913
0
4,109
8,795
7,906
161
886
7,909
0
58,256
L
9,639
3,104
0
1,529
10,862
3,809
672
4,663
6,109
28,587
3,545
W
Sobek
5,177
414
0
3,415
13,011
14,820
54
4,975
8,036
20,579
0
W
Zhong Kui
J0E_DB
Zhong Kui
10,216
1,703
162
6,481
12,815
9,319
268
5,199
7,616
50,259
0
W
Loki
11,502
2,757
0
3,018
10,162
3,849
726
2,961
7,201
0
58,345
W
Anhur
Salanderr
Anhur
6,183
3,909
0
4,000
10,162
3,776
1,879
4,292
5,870
0
57,472
L
Mercury
SirSicard
Mercury
6,737
3,490
0
2,940
11,733
3,523
0
2,324
9,333
0
48,683
L
3,800
651
0
1,417
12,677
8,684
0
2,612
9,703
1,564
29,219
L
Yemoja
conye6969
Yemoja
4,446
922
717
2,684
13,537
10,398
0
4,860
8,638
21,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,430
Gold Earned
33,457
443
Minions Killed
295
0
Camps Cleared
0
1,545,370
Distance Traveled
1,444,926
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,268
392
65
4
0
239,593
7
W
Hercules
9,045
565
118
7
0
313,526
6
L
Sol
6,688
418
57
4
0
284,638
4
W
Sobek
7,676
480
33
2
0
334,145
2
W
Zhong Kui
8,196
512
92
6
0
296,465
5
W
Loki
9,712
607
100
6
0
336,142
3
W
Anhur
7,801
488
100
6
0
265,092
5
L
Mercury
7,759
485
87
5
0
343,498
3
L
Tyr
6,251
391
53
3
0
304,445
3
L
Yemoja
6,491
406
33
2
0
272,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role