Player Matchup

Fenrir
Fenrir
ErebusG_voador
Fenrir
Level 102
God Stats
4W - 7L
1,305 SR
Queue Stats
255W - 280L
1,412 Elo+
Solo
Poseidon
Poseidon
MrFire7627
Poseidon
Level 46
God Stats
4W - 9L
1,392 SR
Queue Stats
201W - 223L
1,457 Elo+
Solo
Mulan
Mulan
Na1th_an
Mulan
Level 130
God Stats
63W - 58L
1,536 SR
Queue Stats
431W - 428L
1,448 Elo+
Party 1
Ullr
Ullr
OTAKU_007
Ullr
Level 146
God Stats
10W - 9L
1,547 SR
Queue Stats
343W - 311L
1,538 Elo+
Party 1
Bacchus
Bacchus
TucaoLoro
Bacchus
Level 49
God Stats
3W - 5L
1,313 SR
Queue Stats
42W - 50L
1,318 Elo+
Solo
Team Averages
Level 95
1,419 SR
1,435 Elo+

VS

Team Averages
Level 93
1,505 SR
1,485 Elo+
Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Phil Pelizari
Susano
Level 45
God Stats
6W - 5L
1,466 SR
Queue Stats
126W - 136L
1,462 Elo+
Solo
Mulan
Mulan
r34_toto
Mulan
Level 101
God Stats
1W - 0L
1,612 SR
Queue Stats
273W - 311L
1,461 Elo+
Solo
Anubis
Anubis
wuakilex
Anubis
Level 101
God Stats
22W - 22L
1,447 SR
Queue Stats
280W - 275L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,527
453
2,883
8,115
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Poseidon
MrFire7627
Poseidon
8
0 / 6 / 2
5,003
500
3,049
7,245
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Na1th_an
Mulan
8
0 / 4 / 0
4,698
470
4,017
7,374
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
8
1 / 0 / 0
4,662
466
1,949
4,077
1,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
TucaoLoro
Bacchus
7
0 / 3 / 1
4,054
405
4,097
7,279
2,811
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
4 / 0 / 5
6,154
615
3,988
8,117
4,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
 
Sol
9
3 / 0 / 3
5,737
574
5,398
4,734
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 0 / 2
5,433
543
1,664
5,311
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
r34_toto
Mulan
11
3 / 0 / 1
6,157
616
5,328
7,048
3,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
wuakilex
Anubis
9
2 / 2 / 7
5,465
547
6,232
5,687
2,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
15
16
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
5
6.5
W
Sol
 
Sol
3
0
3
4.5
L
1
3
1
0.5
L
Poseidon
MrFire7627
Poseidon
0
6
2
0.17
L
Mulan
Na1th_an
Mulan
0
4
0
0
L
Ullr
1
0
0
1
W
3
0
2
4
L
Bacchus
TucaoLoro
Bacchus
0
3
1
0.17
W
Mulan
r34_toto
Mulan
3
0
1
3.5
W
Anubis
wuakilex
Anubis
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
22,610
34,090
Taken
30,897
12,236
Mitigated
13,325
7,726
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,988
1,671
1,241
2,868
8,117
4,261
0
2,645
5,472
0
11,456
W
Sol
 
Sol
5,398
3,085
0
1,333
4,734
1,659
0
1,823
2,911
26,777
4,555
L
2,883
433
0
1,312
8,115
2,022
0
2,472
5,609
0
16,210
L
Poseidon
MrFire7627
Poseidon
3,049
504
0
1,642
7,245
1,325
0
3,450
3,795
28,481
0
L
Mulan
Na1th_an
Mulan
4,017
252
0
1,247
7,374
5,078
0
0
6,917
2,833
17,706
L
Ullr
1,949
762
0
1,604
4,077
1,000
0
1,109
2,968
0
19,977
W
1,664
180
0
2,608
5,311
1,485
0
227
5,084
0
22,994
L
Bacchus
TucaoLoro
Bacchus
4,097
439
52
1,869
7,279
2,811
0
3,593
3,686
9,844
0
W
Mulan
r34_toto
Mulan
5,328
716
0
3,179
7,048
3,284
258
444
6,097
0
31,849
W
Anubis
wuakilex
Anubis
6,232
0
0
2,173
5,687
2,636
0
2,507
3,180
25,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,944
Gold Earned
28,946
195
Minions Killed
259
0
Camps Cleared
0
895,312
Distance Traveled
924,823
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,154
615
20
2
0
188,740
0
W
Sol
5,737
574
70
7
0
178,181
3
L
Fenrir
4,527
453
36
4
0
197,181
2
L
Poseidon
5,003
500
61
6
0
173,861
3
L
Mulan
4,698
470
50
5
0
164,195
0
L
Ullr
4,662
466
36
4
0
184,433
1
W
Susano
5,433
543
47
5
0
206,097
1
L
Bacchus
4,054
405
12
1
0
175,642
1
W
Mulan
6,157
616
81
8
0
186,196
1
W
Anubis
5,465
547
41
4
0
165,609
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role