Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Doo Huanson
Nu Wa
Level 49
God Stats
1W - 2L
1,545 SR
Queue Stats
24W - 27L
1,487 Elo+
Party 2
Ymir
Ymir
NoobWa75
Ymir
Level 45
God Stats
1W - 6L
1,273 SR
Queue Stats
180W - 192L
1,399 Elo+
Solo
Medusa
Medusa
WithYaGranny
Medusa
Level 43
God Stats
3W - 5L
1,944 SR
Queue Stats
140W - 176L
1,459 Elo+
Solo
Nemesis
Nemesis
wTolyTTV
Nemesis
Level 33
God Stats
0W - 6L
1,194 SR
Queue Stats
71W - 66L
1,434 Elo+
Solo
Team Averages
Level 65
1,491 SR
1,456 Elo+

VS

Team Averages
Level 88
1,516 SR
1,479 Elo+
Ah Muzen Cab
Ah Muzen Cab
ChrissMoss1212
Ah Muzen Cab
Level 56
God Stats
43W - 33L
1,579 SR
Queue Stats
241W - 209L
1,563 Elo+
Party 1
Pele
Pele
Joshyuxx
Pele
Level 84
God Stats
1W - 1L
1,265 SR
Queue Stats
66W - 77L
1,388 Elo+
Party 1
Ah Puch
Ah Puch
LORD ANAKlN
Ah Puch
Level 156
God Stats
7W - 5L
1,641 SR
Queue Stats
210W - 212L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lubee_
Sun Wukong
Level 108
God Stats
15W - 19L
1,478 SR
Queue Stats
502W - 463L
1,497 Elo+
Party 1
Ares
Ares
pablo_el_nino378
Ares
Level 35
God Stats
9W - 6L
1,620 SR
Queue Stats
107W - 98L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 3 / 0
5,102
510
3,685
13,094
4,725
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 0 / 0
5,013
501
2,628
2,363
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
6
0 / 2 / 0
4,031
403
0
3,422
1,215
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
9
2 / 2 / 0
5,456
546
2,901
5,345
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
wTolyTTV
Nemesis
9
0 / 0 / 0
5,282
528
2,002
6,135
1,753
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChrissMoss1212
Ah Muzen Cab
11
0 / 1 / 3
6,584
658
3,101
5,405
1,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
10
1 / 0 / 1
5,919
592
2,151
5,883
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
LORD ANAKlN
Ah Puch
10
0 / 0 / 2
5,842
584
2,503
2,823
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Lubee_
Sun Wukong
11
2 / 0 / 0
6,299
630
8,283
8,214
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
4 / 1 / 0
5,884
588
2,749
5,929
2,578
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
7
7
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
Ah Muzen Cab
ChrissMoss1212
Ah Muzen Cab
0
1
3
1.5
L
0
0
0
0
W
Pele
1
0
1
1.5
W
Ah Puch
LORD ANAKlN
Ah Puch
0
0
2
1
W
Sun Wukong
Lubee_
Sun Wukong
2
0
0
2
L
Ymir
0
2
0
0
L
Medusa
2
2
0
1
W
4
1
0
4
L
Nemesis
wTolyTTV
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,216
Damage
18,787
30,359
Taken
28,254
9,645
Mitigated
11,402
9,263
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,685
409
0
6,587
13,094
4,725
0
227
12,269
30,729
0
W
Ah Muzen Cab
ChrissMoss1212
Ah Muzen Cab
3,101
1,100
0
2,587
5,405
1,570
0
256
5,115
0
49,176
L
2,628
127
0
313
2,363
668
0
1,338
1,025
30,438
0
W
Pele
2,151
427
0
3,694
5,883
1,729
0
616
5,211
0
33,018
W
Ah Puch
LORD ANAKlN
Ah Puch
2,503
187
0
1,381
2,823
833
0
706
1,927
32,662
0
W
Sun Wukong
Lubee_
Sun Wukong
8,283
2,318
0
4,253
8,214
4,692
0
3,371
4,787
0
41,945
L
Ymir
0
0
0
0
3,422
1,215
0
2,858
564
0
0
L
Medusa
2,901
895
0
1,678
5,345
1,284
0
608
4,737
0
24,105
W
2,749
99
0
1,767
5,929
2,578
0
850
4,901
12,019
0
L
Nemesis
wTolyTTV
Nemesis
2,002
286
0
685
6,135
1,753
0
221
5,809
0
29,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,884
Gold Earned
30,528
284
Minions Killed
337
0
Camps Cleared
0
850,660
Distance Traveled
987,610
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,102
510
95
10
0
185,201
1
W
Ah Muzen Cab
6,584
658
87
9
0
210,649
1
L
Nu Wa
5,013
501
67
7
0
175,658
0
W
Pele
5,919
592
78
8
0
230,708
0
W
Ah Puch
5,842
584
73
7
0
148,764
2
W
Sun Wukong
6,299
630
74
7
0
197,850
2
L
Ymir
4,031
403
0
0
0
124,684
5
L
Medusa
5,456
546
56
6
0
128,373
2
W
Ares
5,884
588
25
3
0
199,639
2
L
Nemesis
5,282
528
66
7
0
236,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role