Player Matchup

Odin
Odin
DonBottie
Odin
Level 112
God Stats
0W - 1L
1,822 SR
Queue Stats
79W - 89L
1,454 Elo+
Solo
Raijin
Raijin
EaXus V8
Raijin
Level 103
God Stats
0W - 1L
1,480 SR
Queue Stats
108W - 120L
1,462 Elo+
Solo
Olorun
Olorun
HokusGokus
Olorun
Level 77
God Stats
8W - 6L
1,595 SR
Queue Stats
125W - 117L
1,533 Elo+
Solo
Fenrir
Fenrir
IFM8054
Fenrir
Level 82
God Stats
8W - 1L
1,728 SR
Queue Stats
79W - 79L
1,480 Elo+
Solo
Loki
Loki
Westtook
Loki
Level 88
God Stats
1W - 2L
1,752 SR
Queue Stats
35W - 27L
1,601 Elo+
Solo
Team Averages
Level 92
1,675 SR
1,506 Elo+

VS

Team Averages
Level 89
1,598 SR
1,521 Elo+
Danzaburou
Danzaburou
DogmenMasr
Danzaburou
Level 46
God Stats
48W - 39L
1,480 SR
Queue Stats
123W - 140L
1,483 Elo+
Solo
Fenrir
Fenrir
Gx99 breeze
Fenrir
Level 159
God Stats
15W - 11L
1,721 SR
Queue Stats
596W - 513L
1,569 Elo+
Solo
Sol
Sol
Jake899
Sol
Level 96
God Stats
138W - 139L
1,579 SR
Queue Stats
672W - 678L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Kylethekiwi
Nu Wa
Level 49
God Stats
10W - 3L
1,500 SR
Queue Stats
176W - 169L
1,467 Elo+
Solo
Odin
Odin
juuuanma2005
Odin
Level 97
God Stats
7W - 3L
1,708 SR
Queue Stats
58W - 47L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 3 / 5
11,064
1,106
7,605
11,898
9,323
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
EaXus V8
Raijin
17
1 / 8 / 6
10,204
1,020
9,170
12,671
3,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
HokusGokus
Olorun
17
4 / 7 / 4
10,930
1,093
6,700
15,510
4,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
IFM8054
Fenrir
18
4 / 4 / 7
11,089
1,109
7,336
11,677
7,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Loki
17
3 / 7 / 7
10,380
1,038
14,037
11,985
2,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

148

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DogmenMasr
Danzaburou
16
1 / 1 / 6
9,262
926
3,623
4,014
1,624
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
19
22 / 4 / 3
14,812
1,481
21,425
11,209
5,405
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
17
0 / 3 / 13
10,959
1,096
9,724
12,264
3,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 4 / 16
10,686
1,069
13,541
10,119
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 2 / 16
11,702
1,170
11,355
11,180
8,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
83
14
Kills
29
29
Deaths
14
29
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DogmenMasr
Danzaburou
1
1
6
4
L
Odin
2
3
5
1.5
L
Raijin
EaXus V8
Raijin
1
8
6
0.5
W
Fenrir
22
4
3
5.88
L
Olorun
HokusGokus
Olorun
4
7
4
0.86
L
Fenrir
IFM8054
Fenrir
4
4
7
1.88
W
Sol
0
3
13
2.17
W
1
4
16
2.25
L
Loki
3
7
7
0.93
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,848
Damage
59,668
63,741
Taken
48,786
28,438
Mitigated
22,433
4,571
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DogmenMasr
Danzaburou
3,623
822
0
345
4,014
1,624
0
1,735
2,279
0
11,384
L
Odin
7,605
637
0
962
11,898
9,323
0
6,265
5,633
0
30,927
L
Raijin
EaXus V8
Raijin
9,170
1,120
0
157
12,671
3,950
0
3,155
9,516
41,900
0
W
Fenrir
21,425
2,270
0
455
11,209
5,405
0
5,022
6,153
0
32,095
L
Olorun
HokusGokus
Olorun
6,700
2,569
15
2,124
15,510
4,756
0
3,447
12,063
33,110
3,564
L
Fenrir
IFM8054
Fenrir
7,336
1,725
88
1,225
11,677
7,554
0
7,001
4,676
0
15,017
W
Sol
9,724
4,150
1,316
3,315
12,264
3,967
0
2,494
9,641
38,827
0
W
13,541
4,097
0
430
10,119
3,300
0
1,976
8,039
27,000
0
L
Loki
14,037
2,924
0
0
11,985
2,855
0
3,397
8,588
0
30,610
W
11,355
947
299
409
11,180
8,137
0
4,191
6,726
0
32,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,667
Gold Earned
57,421
220
Minions Killed
181
7
Camps Cleared
10
949,744
Distance Traveled
911,896
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,262
926
17
2
2
98,111
0
L
Odin
11,064
1,106
50
5
2
206,998
0
L
Raijin
10,204
1,020
72
7
1
156,722
1
W
Fenrir
14,812
1,481
23
2
3
224,163
0
L
Olorun
10,930
1,093
60
6
2
180,355
0
L
Fenrir
11,089
1,109
18
2
0
216,379
2
W
Sol
10,959
1,096
61
6
3
182,287
1
W
Nu Wa
10,686
1,069
20
2
1
183,825
0
L
Loki
10,380
1,038
20
2
2
189,290
0
W
Odin
11,702
1,170
60
6
1
223,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role