Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Axew11
Medusa
Level 106
God Stats
8W - 2L
1,628 SR
Queue Stats
126W - 95L
1,596 Elo+
Solo
Sol
Sol
MrStealY0Kills
Sol
Level 89
God Stats
42W - 55L
1,413 SR
Queue Stats
791W - 827L
1,469 Elo+
Solo
Anubis
Anubis
musical_saucer5
Anubis
Level 123
God Stats
1W - 2L
1,274 SR
Queue Stats
382W - 380L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
我是嫩叠叠
Kuzenbo
Level 61
God Stats
5W - 3L
1,500 SR
Queue Stats
255W - 225L
1,571 Elo+
Solo
Team Averages
Level 100
1,463 SR
1,522 Elo+

VS

Team Averages
Level 79
1,611 SR
1,539 Elo+
Agni
Agni
 
Agni
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lazeedtom
Amaterasu
Level 86
God Stats
14W - 5L
1,775 SR
Queue Stats
306W - 273L
1,533 Elo+
Solo
Raijin
Raijin
MIUI
Raijin
Level 122
God Stats
83W - 61L
1,615 SR
Queue Stats
122W - 86L
1,576 Elo+
Solo
Tiamat
Tiamat
MannyTypeFresh
Tiamat
Level 68
God Stats
166W - 174L
1,568 SR
Queue Stats
380W - 383L
1,500 Elo+
Solo
Loki
Loki
plusonexism
Loki
Level 35
God Stats
21W - 19L
1,595 SR
Queue Stats
23W - 21L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
14 / 2 / 12
10,852
1,550
15,751
7,988
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Axew11
Medusa
16
15 / 2 / 11
10,867
1,552
17,703
8,176
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
3 / 2 / 17
8,318
1,188
6,295
7,025
2,473
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 11
7,451
1,064
2,802
5,994
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 0 / 17
7,878
1,125
8,050
8,719
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

332

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 3 / 1
6,232
890
2,725
3,512
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Lazeedtom
Amaterasu
14
3 / 6 / 6
8,841
1,263
10,460
17,560
10,545
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
MIUI
Raijin
13
1 / 6 / 5
7,445
1,064
9,504
10,724
4,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
3 / 7 / 2
8,027
1,147
3,953
9,474
3,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 13 / 6
7,915
1,131
6,760
13,415
3,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
29
35
Kills
9
9
Deaths
35
68
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
2
12
10
L
Agni
 
Agni
0
3
1
0.17
W
Medusa
Axew11
Medusa
15
2
11
10.25
L
Amaterasu
Lazeedtom
Amaterasu
3
6
6
1
L
Raijin
MIUI
Raijin
1
6
5
0.58
L
3
7
2
0.57
W
3
2
17
5.75
W
2
3
11
2.5
L
2
13
6
0.38
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,601
Damage
33,402
37,902
Taken
54,685
24,617
Mitigated
22,768
8,075
Healing
3,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,751
4,262
0
1,474
7,988
5,711
0
3,340
4,648
0
20,922
L
Agni
 
Agni
2,725
304
0
130
3,512
827
0
257
3,222
7,078
0
W
Medusa
Axew11
Medusa
17,703
9,476
0
2,520
8,176
3,201
0
1,661
6,515
0
41,218
L
Amaterasu
Lazeedtom
Amaterasu
10,460
5,891
0
2,378
17,560
10,545
0
5,393
12,029
0
27,884
L
Raijin
MIUI
Raijin
9,504
722
0
438
10,724
4,002
0
5,749
4,637
30,781
0
L
3,953
467
0
504
9,474
3,855
0
3,092
6,223
13,428
0
W
6,295
1,918
626
1,720
7,025
2,473
0
2,401
4,624
13,163
0
W
2,802
362
0
1,028
5,994
2,956
0
2,926
3,068
17,623
0
L
6,760
1,911
0
75
13,415
3,539
0
1,913
11,427
0
13,966
W
8,050
3,397
0
707
8,719
10,276
0
5,854
2,865
13,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,366
Gold Earned
38,460
129
Minions Killed
118
6
Camps Cleared
5
666,392
Distance Traveled
494,789
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,852
1,550
13
2
2
147,058
1
L
Agni
6,232
890
6
1
0
58,609
0
W
Medusa
10,867
1,552
55
8
3
130,365
0
L
Amaterasu
8,841
1,263
38
5
3
130,163
1
L
Raijin
7,445
1,064
44
6
0
90,698
2
L
Tiamat
8,027
1,147
18
3
1
80,220
0
W
Sol
8,318
1,188
25
4
0
127,826
0
W
Anubis
7,451
1,064
30
4
1
103,533
0
L
Loki
7,915
1,131
12
2
1
135,099
4
W
Kuzenbo
7,878
1,125
6
1
0
157,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role