Player Matchup

Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Captainducky376
Chiron
Level 158
God Stats
13W - 19L
1,389 SR
Queue Stats
760W - 774L
1,491 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
McShlong23
Ah Muzen Cab
Level 49
God Stats
0W - 1L
1,804 SR
Queue Stats
13W - 25L
1,305 Elo+
Solo
Athena
Athena
Obamuh
Athena
Level 106
God Stats
1W - 2L
1,443 SR
Queue Stats
37W - 44L
1,407 Elo+
Solo
Scylla
Scylla
okunix
Scylla
Level 68
God Stats
1W - 1L
1,824 SR
Queue Stats
5W - 3L
1,827 Elo+
Solo
Team Averages
Level 82
1,592 SR
1,506 Elo+

VS

Team Averages
Level 67
1,560 SR
1,482 Elo+
Apollo
Apollo
 
Apollo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
KoalaExe
Thanatos
Level 48
God Stats
3W - 4L
1,358 SR
Queue Stats
214W - 234L
1,464 Elo+
Solo
Sobek
Sobek
Viviid2k
Sobek
Level 106
God Stats
3W - 0L
1,818 SR
Queue Stats
91W - 107L
1,381 Elo+
Party 2
Ra
Ra
fmtpatrick
Ra
Level 48
God Stats
21W - 17L
1,627 SR
Queue Stats
100W - 82L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 1 / 2
6,374
531
6,176
7,173
3,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
3 / 1 / 0
6,884
574
4,427
7,427
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
McShlong23
Ah Muzen Cab
8
0 / 6 / 1
5,161
430
5,835
7,730
1,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Obamuh
Athena
9
2 / 5 / 1
5,906
492
2,538
10,786
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
okunix
Scylla
9
1 / 4 / 1
5,724
477
3,575
4,865
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
4 / 3 / 8
6,595
550
8,069
7,054
2,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
 
Tiamat
10
0 / 1 / 2
5,878
490
2,899
5,842
3,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
KoalaExe
Thanatos
9
2 / 4 / 3
5,758
480
4,315
7,833
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Viviid2k
Sobek
11
6 / 0 / 4
7,203
600
3,384
10,521
6,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 1
7,040
587
5,393
6,091
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
9
Kills
16
17
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
1
2
4
W
Apollo
 
Apollo
4
3
8
2.67
W
Tiamat
 
Tiamat
0
1
2
1
L
3
1
0
3
W
Thanatos
KoalaExe
Thanatos
2
4
3
0.88
L
Ah Muzen Cab
McShlong23
Ah Muzen Cab
0
6
1
0.08
L
Athena
Obamuh
Athena
2
5
1
0.5
W
Sobek
Viviid2k
Sobek
6
0
4
8
W
4
1
1
4.5
L
Scylla
okunix
Scylla
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,551
Damage
24,060
37,981
Taken
37,341
14,948
Mitigated
16,163
9,046
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,176
1,683
0
2,413
7,173
3,562
0
3,750
2,863
0
26,334
W
Apollo
 
Apollo
8,069
6,082
0
1,830
7,054
2,082
595
2,019
4,987
0
36,966
W
Tiamat
 
Tiamat
2,899
235
93
3,417
5,842
3,295
624
0
5,587
24,332
0
L
4,427
1,218
250
4,256
7,427
2,355
0
1,274
6,075
0
38,297
W
Thanatos
KoalaExe
Thanatos
4,315
2,160
0
4,396
7,833
2,264
0
322
7,330
0
26,252
L
Ah Muzen Cab
McShlong23
Ah Muzen Cab
5,835
2,204
0
990
7,730
1,753
308
1,496
6,234
0
34,620
L
Athena
Obamuh
Athena
2,538
960
0
1,012
10,786
5,834
23
1,635
9,151
10,613
0
W
Sobek
Viviid2k
Sobek
3,384
908
0
4,703
10,521
6,591
165
2,459
7,974
15,169
0
W
5,393
465
113
2,231
6,091
1,931
0
1,015
4,801
45,647
0
L
Scylla
okunix
Scylla
3,575
153
0
125
4,865
1,444
706
2,639
1,982
26,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,049
Gold Earned
32,474
273
Minions Killed
288
0
Camps Cleared
0
1,092,519
Distance Traveled
1,102,480
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,374
531
49
4
0
221,294
0
W
Apollo
6,595
550
77
6
0
196,724
3
W
Tiamat
5,878
490
56
5
0
206,234
2
L
Chiron
6,884
574
89
7
0
238,483
2
W
Thanatos
5,758
480
44
4
0
229,298
2
L
Ah Muzen Cab
5,161
430
52
4
0
197,196
0
L
Athena
5,906
492
18
2
0
225,476
1
W
Sobek
7,203
600
21
2
0
230,486
5
W
Ra
7,040
587
90
8
0
239,738
4
L
Scylla
5,724
477
65
5
0
210,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role