Player Matchup

Merlin
Merlin
Freiburger808
Merlin
Level 58
God Stats
4W - 1L
1,648 SR
Queue Stats
108W - 101L
1,457 Elo+
Party 1
Fenrir
Fenrir
Night_Crawler_Jr
Fenrir
Level 157
God Stats
20W - 7L
1,556 SR
Queue Stats
316W - 131L
1,751 Elo+
Party 1
Chaac
Chaac
kurzertisch280
Chaac
Level 69
God Stats
13W - 10L
1,537 SR
Queue Stats
58W - 52L
1,498 Elo+
Party 1
Team Averages
Level 95
1,580 SR
1,569 Elo+

VS

Team Averages
Level 99
1,526 SR
1,452 Elo+
Ymir
Ymir
RedPioneers
Ymir
Level 62
God Stats
34W - 24L
1,598 SR
Queue Stats
250W - 252L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
RuneBP07
Danzaburou
Level 79
God Stats
7W - 12L
1,449 SR
Queue Stats
155W - 159L
1,429 Elo+
Party 2
Hera
Hera
SlashGashGaga
Hera
Level 156
God Stats
15W - 22L
1,531 SR
Queue Stats
248W - 239L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 10
7,829
783
6,559
3,592
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
12 / 0 / 5
9,260
926
11,480
12,938
8,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 12
7,903
790
6,759
6,763
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,336
634
4,601
11,908
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
RuneBP07
Danzaburou
9
1 / 6 / 0
6,086
609
3,460
9,485
3,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 6 / 2
6,058
606
4,552
6,825
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
2
2
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
12
0
5
14.5
L
1
5
1
0.3
L
Danzaburou
RuneBP07
Danzaburou
1
6
0
0.17
L
0
6
2
0.17
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
12,613
23,293
Taken
28,218
15,273
Mitigated
12,122
8,341
Healing
2,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,559
440
0
130
3,592
1,289
482
1,887
1,635
24,373
0
W
11,480
2,542
0
5,131
12,938
8,989
502
4,794
7,914
0
28,130
L
4,601
1,018
0
617
11,908
6,900
0
4,101
7,379
13,996
1,050
L
Danzaburou
RuneBP07
Danzaburou
3,460
834
504
587
9,485
3,135
0
1,729
7,576
0
17,104
L
4,552
1,140
0
574
6,825
2,087
0
1,318
5,345
10,700
0
W
6,759
960
477
2,603
6,763
4,995
221
2,283
4,388
0
22,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,992
Gold Earned
18,480
101
Minions Killed
79
5
Camps Cleared
4
620,512
Distance Traveled
493,251
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,829
783
38
4
2
189,862
2
W
Fenrir
9,260
926
26
3
3
218,114
3
L
Ymir
6,336
634
29
3
2
155,901
0
L
Danzaburou
6,086
609
28
3
1
177,557
5
L
Hera
6,058
606
22
2
1
159,793
2
W
Chaac
7,903
790
37
4
0
212,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role