Player Matchup

Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EinzigWahrerEric
Neith
Level 104
God Stats
5W - 6L
1,554 SR
Queue Stats
492W - 449L
1,572 Elo+
Solo
Hel
Hel
GrandmasterHamon
Hel
Level 109
God Stats
1W - 2L
1,397 SR
Queue Stats
294W - 262L
1,453 Elo+
Solo
Team Averages
Level 91
1,483 SR
1,508 Elo+

VS

Team Averages
Level 88
1,715 SR
1,541 Elo+
Nox
Nox
JalagansoAres
Nox
Level 111
God Stats
1W - 2L
1,453 SR
Queue Stats
96W - 123L
1,386 Elo+
Solo
Bastet
Bastet
LM-MARIO10
Bastet
Level 74
God Stats
12W - 2L
1,864 SR
Queue Stats
121W - 110L
1,647 Elo+
Solo
Khepri
Khepri
LightGlintUltima
Khepri
Level 79
God Stats
10W - 6L
1,827 SR
Queue Stats
91W - 73L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 4 / 1
5,842
584
2,488
11,768
7,635
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 1 / 1
6,427
643
7,734
5,756
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 2 / 1
6,198
620
4,454
7,756
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,731
673
4,052
4,615
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
LM-MARIO10
Bastet
12
4 / 0 / 3
7,064
706
11,714
7,323
2,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 6
7,229
723
4,791
7,827
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
7
7
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
1
0.13
L
1
1
1
1.5
L
1
2
1
0.75
W
2
2
4
2
W
Bastet
LM-MARIO10
Bastet
4
0
3
5.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,676
Damage
20,557
25,280
Taken
19,765
12,141
Mitigated
11,370
9,406
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,488
101
146
1,827
11,768
7,635
0
5,240
6,528
6,654
0
L
7,734
2,484
0
2,317
5,756
2,312
539
1,258
4,498
0
30,116
L
4,454
325
1,415
3,701
7,756
2,194
0
2,782
4,974
15,965
0
W
4,052
448
0
500
4,615
1,890
0
2,433
2,182
22,088
0
W
Bastet
LM-MARIO10
Bastet
11,714
2,683
0
1,321
7,323
2,783
0
2,691
4,632
0
26,790
W
4,791
411
0
3,139
7,827
6,697
0
2,221
5,606
13,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,467
Gold Earned
21,024
102
Minions Killed
97
4
Camps Cleared
5
523,961
Distance Traveled
570,194
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,842
584
3
0
1
169,223
1
L
Neith
6,427
643
60
6
1
173,778
1
L
Hel
6,198
620
39
4
2
180,960
2
W
Nox
6,731
673
40
4
2
161,437
1
W
Bastet
7,064
706
47
5
3
217,204
4
W
Khepri
7,229
723
10
1
0
191,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role