Player Matchup

Sol
Sol
Diamond V
PureHylian
Sol
Diamond V
Level 127
God Stats
28W - 10L
1,771 SR
Queue Stats
89W - 100L
2,160 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,771 SR
2,160 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,859 SR
1,754 MMR
Anubis
Anubis
Gold V
stupidsteve
Anubis
Gold V
Level 107
God Stats
1W - 1L
1,859 SR
Queue Stats
4W - 2L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 0
11,706
836
9,333
11,744
7,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
OlorunAh Muzen CabBakasuraKaliAnhur

VS

Bans
He BoBastetFreyaHou YiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
2 / 2 / 0
10,931
781
8,176
11,472
8,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
Anubis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,333
Damage
8,176
11,744
Taken
11,472
7,516
Mitigated
8,944
4,316
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,333
4,214
0
4,316
11,744
7,516
1,122
8,252
3,492
70,562
5,218
L
Anubis
8,176
386
0
5,847
11,472
8,944
0
8,345
3,127
69,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,706
Gold Earned
10,931
165
Minions Killed
160
10
Camps Cleared
4
281,495
Distance Traveled
277,394
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,706
836
165
12
10
281,495
2
L
Anubis
10,931
781
160
11
4
277,394
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role